i personally think HOI4 gearing and other ratios are being used well to showcase the war as it happened in RL.
Just because Tiger Tanks were researched, did not mean your whole Panzer forces became Tigers in 3 months. That was the main issue with HOI3 and previous variants.
Also, pre-war stockpiling followed by up-gradation in 1940 method, done by many players will backfire. Eg: Johann built a lot of "Useless fighters" in early game before reaching the "Spitfire" and hence, he had more fighters in game, but not necessarily better ones and thus did not gain air superiority.
The Germans have the Bf-109 from 1936 on-wards and can keep producing the same (with upgraded variants of level 5 say) till end of the War and still have a decent fighter in 1944-45 (as it was in RL).
Again, Germany starts with the Lousy PzII and needs to research PzIII fast and mass produce it, however, i am not sure if i am really going to mass produce PzIV if i get it in 1941, as i need more tanks for barbarossa, not necessarily better ones. Again, a level 5 variant of PzIII maybe a better bet than a slowly produced PzIV (as i may end up on the gates of Moscow with no Tank reserves).
Infantry Weapons 1,2,3 also have these extremely useful Push Me- Pull You situations. This is what makes a great and interesting game. Now, if Balance issues are worked out, HOI4 will turn out to be an excellent game.
Again, Johan was good to pull out the BEF in time, as if the BEF had suffered heavy casualties, his armies may have ended up becoming foot infantry due to lack of TRUCKS! (as it happened in the aftermath of Dunkirk). Having a "Abandon Weapons and Run for your life button" will make the game even more realistic.
Then, we can actually see troops breaking out of "Encirclement" with nothing but the "Experienced men" and having no weapons except pistols and a few rifles. This happened twice to the British in Dunkirk and then again in Greece/Crete.
The Russians did this time and again in 1941-42 and the Germans did this in 1942-44 period several times.