Best estimate of how production works based on the WWW videos.
Production Factors
Factory production: 5 IC per factory per day
Max Gearing Bonus: Starts at 50% and goes to 100%
Min Gearing Bonus: Appears to be 10%
Production Bonus: Starts at 5% with Germany and goes to 95% in WWW10
Resource Availability: Value of 1.0 if all material is available
Example 1
The year is 1940 and Germany has 1936 fighter technology, an 80% max gearing bonus, and a 65% production bonus. Germany has 15 factories producing the BF109 which has an IC cost of 22. All resources are available for the 15 factories (15 oil, 15 rubber, 30 aluminum). The factories have been running for some time and have reached max efficiency
Planes Built =( 15 factories x 5 IC per factory x 0.80 gearing x 1.65 bonus x 1.0 resource) / (22 IC per plane) = 4.5 planes per day
Example 2
The player wants to double production of planes so he changes his 15 factory tank line over to BF109. Germany has all necessary resources for the production line (15 oil, 15 rubber, 30 aluminum). The new production line produces far less:
Planes Built =(15 factories x 5 IC per factory x 0.10 gearing x 1.65 bonus x 1.0 resource) / (22 IC per plane) = 0.56 planes per day
Additional Notes
1. Naval production: Dockyards do not have gearing bonus. Dockyards are showing 2.5 IC per factory production
2. Resource Impact: This value appears to change as they are balancing the game. As of WWW10, production is at 55% for one missing resource (1 of 2, or 2 of 3) and 35% for 2 missing resources (1 of 3). Penalty for having no resources is unknown.
3. Cost increase over time: It appears that newer technology results in increased costs. It was pretty evident with ships (SS1 to SS2 went from 1000 to 11000, and BB1 to BB2 went from 14k to 15.4k). Artillery level 2 also increased to 5 (over 4 in 1939, and 2 in 1936)
4. Cost decrease over time: It appears that some older technology gets cheaper over time. Infantry weapons 1 costs 0.75 in 1936. When infantry weapons 2 is researched, it costs 0.75, but level 1 decreased to 0.5.
5. Gearing Rate: The tool tip showed a 1.7% increase (per week). That translates to a 41 week time period to go from 10% to 80%. The dev diary indicates an S curve, so it may not be that bad if that number represents the flat part of the curve.
6. Variant Cost: It appears that variants and versions (AA, Artillery, etc.) use the same cost as the base unit (i.e. Medium tank costs 12 so the Medium Tank Destroyer costs 12). But it should be noted that the resource cost goes up significantly.
7. Gearing loss: Appears to be a 50% penalty from switching production lines to a newer version
8. Reliability/Loss: Not enough information to project reliability needs on production. But a quick approximation shows that Germany went from +3k infantry weapons to -7k infantry weapons after losing 500k men. A 100% infantry to equipment ratio would show a 50k equipment need instead of 10k. So it looks like it is a 20% weapon loss ratio.
Cost Reference
1. Infantry Weapons: 1936 INF1 costs 0.75IC + 2 steel. INF2 costs 0.75IC + 4 steel. INF1 cost reduced to 0.5IC + 2 steel when INF2 researched.
2. Support: 1936 Support is 2IC + 2 Steel + 1 aluminum. By 1938 the cost increased to 4IC.
3. Artillery: 1936 Artillery costs 2IC + 2 steel + 1 Tung. By 1938 the cost increased to 4IC. ART2 cost increased to 5IC.
4. Light Tanks: 1934 Light tank tech shown as 11IC + 2 Steel + 1 oil. In 1940, the light tank cost is shown to be 9IC.
5. Medium Tanks: 1940 medium tanks shown as 12IC + 2 steel + 1 oil + 2 Tun
6. Heavy Tanks: 1937 heavy tanks shown as 50IC + 3 Steel + 1 oil + 3 Tun. Cost decreased to 25IC in 1940.
7. 1936 Planes: Fighter 22, CAS 22, NAV 26, TAC 35, Carrier -F 26.4, Carrier -NAV 31.2. All require 2 aluminum + 1 oil + 1 rubber
8. 1936 4 engine: STR 60IC, TRAN 180IC. Both require 3 aluminum + 1 oil + 2 rubber
9. Motorized: 2.5IC + 1 rubber + 1 oil
10. Mechanized: 10 IC + 2Steel + 1 oil + 1 rubber
11. Navy 1: Convoy 70 +1S+1O, SS 1000+1S+1O, DD 1300+2S+1O, LC4200+2S+1O, HC 5600+3S+1O+1CH, BC 10k+3S+1O, CA 11k+3S+1O+1CH, BB 14.4k+3S+1O+1CH
12. AA: 1936 costs 2IC+ 2steel. In 1938 increased to 4IC
13. Tank Destroyer: 1940 Med TD cost of 12IC w/ unknown resources
14. SP Artillery: 1940 Light Artillery 11IC w/ unknown resources, 1940 med Artillery 15 IC w/ 1R+ 1Oil + 1Steel
Unit Requirement Reference
1. Infantry = 100 inf weapons
2. Motorized = 50 mot + 100 inf
3. Light Tank = 60 tanks
4. Mountaineers = 140 inf
5. Recon = 40 inf + 10 support
6. Engineer = 10 inf + 30 support
7. Artillery = 24 artillery
8. Hospital = 20 mot + 30 support
9. Heavy tank = 40 tanks
10. Signal company = 10 mot + 50 support
11. Tank destroyer = 20 TD
12. AA = 16 AA
13. SP Artillery = 20 Light Artillery
Production Factors
Factory production: 5 IC per factory per day
Max Gearing Bonus: Starts at 50% and goes to 100%
Min Gearing Bonus: Appears to be 10%
Production Bonus: Starts at 5% with Germany and goes to 95% in WWW10
Resource Availability: Value of 1.0 if all material is available
Example 1
The year is 1940 and Germany has 1936 fighter technology, an 80% max gearing bonus, and a 65% production bonus. Germany has 15 factories producing the BF109 which has an IC cost of 22. All resources are available for the 15 factories (15 oil, 15 rubber, 30 aluminum). The factories have been running for some time and have reached max efficiency
Planes Built =( 15 factories x 5 IC per factory x 0.80 gearing x 1.65 bonus x 1.0 resource) / (22 IC per plane) = 4.5 planes per day
Example 2
The player wants to double production of planes so he changes his 15 factory tank line over to BF109. Germany has all necessary resources for the production line (15 oil, 15 rubber, 30 aluminum). The new production line produces far less:
Planes Built =(15 factories x 5 IC per factory x 0.10 gearing x 1.65 bonus x 1.0 resource) / (22 IC per plane) = 0.56 planes per day
Additional Notes
1. Naval production: Dockyards do not have gearing bonus. Dockyards are showing 2.5 IC per factory production
2. Resource Impact: This value appears to change as they are balancing the game. As of WWW10, production is at 55% for one missing resource (1 of 2, or 2 of 3) and 35% for 2 missing resources (1 of 3). Penalty for having no resources is unknown.
3. Cost increase over time: It appears that newer technology results in increased costs. It was pretty evident with ships (SS1 to SS2 went from 1000 to 11000, and BB1 to BB2 went from 14k to 15.4k). Artillery level 2 also increased to 5 (over 4 in 1939, and 2 in 1936)
4. Cost decrease over time: It appears that some older technology gets cheaper over time. Infantry weapons 1 costs 0.75 in 1936. When infantry weapons 2 is researched, it costs 0.75, but level 1 decreased to 0.5.
5. Gearing Rate: The tool tip showed a 1.7% increase (per week). That translates to a 41 week time period to go from 10% to 80%. The dev diary indicates an S curve, so it may not be that bad if that number represents the flat part of the curve.
6. Variant Cost: It appears that variants and versions (AA, Artillery, etc.) use the same cost as the base unit (i.e. Medium tank costs 12 so the Medium Tank Destroyer costs 12). But it should be noted that the resource cost goes up significantly.
7. Gearing loss: Appears to be a 50% penalty from switching production lines to a newer version
8. Reliability/Loss: Not enough information to project reliability needs on production. But a quick approximation shows that Germany went from +3k infantry weapons to -7k infantry weapons after losing 500k men. A 100% infantry to equipment ratio would show a 50k equipment need instead of 10k. So it looks like it is a 20% weapon loss ratio.
Cost Reference
1. Infantry Weapons: 1936 INF1 costs 0.75IC + 2 steel. INF2 costs 0.75IC + 4 steel. INF1 cost reduced to 0.5IC + 2 steel when INF2 researched.
2. Support: 1936 Support is 2IC + 2 Steel + 1 aluminum. By 1938 the cost increased to 4IC.
3. Artillery: 1936 Artillery costs 2IC + 2 steel + 1 Tung. By 1938 the cost increased to 4IC. ART2 cost increased to 5IC.
4. Light Tanks: 1934 Light tank tech shown as 11IC + 2 Steel + 1 oil. In 1940, the light tank cost is shown to be 9IC.
5. Medium Tanks: 1940 medium tanks shown as 12IC + 2 steel + 1 oil + 2 Tun
6. Heavy Tanks: 1937 heavy tanks shown as 50IC + 3 Steel + 1 oil + 3 Tun. Cost decreased to 25IC in 1940.
7. 1936 Planes: Fighter 22, CAS 22, NAV 26, TAC 35, Carrier -F 26.4, Carrier -NAV 31.2. All require 2 aluminum + 1 oil + 1 rubber
8. 1936 4 engine: STR 60IC, TRAN 180IC. Both require 3 aluminum + 1 oil + 2 rubber
9. Motorized: 2.5IC + 1 rubber + 1 oil
10. Mechanized: 10 IC + 2Steel + 1 oil + 1 rubber
11. Navy 1: Convoy 70 +1S+1O, SS 1000+1S+1O, DD 1300+2S+1O, LC4200+2S+1O, HC 5600+3S+1O+1CH, BC 10k+3S+1O, CA 11k+3S+1O+1CH, BB 14.4k+3S+1O+1CH
12. AA: 1936 costs 2IC+ 2steel. In 1938 increased to 4IC
13. Tank Destroyer: 1940 Med TD cost of 12IC w/ unknown resources
14. SP Artillery: 1940 Light Artillery 11IC w/ unknown resources, 1940 med Artillery 15 IC w/ 1R+ 1Oil + 1Steel
Unit Requirement Reference
1. Infantry = 100 inf weapons
2. Motorized = 50 mot + 100 inf
3. Light Tank = 60 tanks
4. Mountaineers = 140 inf
5. Recon = 40 inf + 10 support
6. Engineer = 10 inf + 30 support
7. Artillery = 24 artillery
8. Hospital = 20 mot + 30 support
9. Heavy tank = 40 tanks
10. Signal company = 10 mot + 50 support
11. Tank destroyer = 20 TD
12. AA = 16 AA
13. SP Artillery = 20 Light Artillery
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