WWW Poland - manpower calculation off?

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potski

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Not normally, that is. Just as there is normally no way to move factories in-game. Yet there is a national focus for the Soviets which basically allows them to do just that. What I'd expect the national focus to do mechanics wise is the same as what it does with factories: decrease the population in the western Soviet states and raise it by an equal amount in the central and eastern Soviet states. It's a very easy way to model the population transfer that occurred alongside the industrial evacuations and even if Paradox forgets to do it, it should be simple enough to mod in.
You decide where to build factories, so right from the start of the game a player can build all their new factories in Siberia or Central Asia. You can also destroy factories, as part of a scorched earth strategy. So this is standard mechanics of the game, regardless of the Soviet NF.

There are no mechanics for population changes in-game. No it can't be modded. Paradox aren't going to be allowing anything that might go into realms that are banned forum topics.
 

ObssesedNuker

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You decide where to build factories, so right from the start of the game a player can build all their new factories in Siberia or Central Asia. You can also destroy factories, as part of a scorched earth strategy. So this is standard mechanics of the game, regardless of the Soviet NF.

Obviously you haven't paid attention to the Soviet focus tree... there is a national focus labelled "evacuate industry to Siberia" which reduces the industry and population in the western regions and simultaneously increases it in the central and eastern regions to simulate the movement of industry and people. It does so near-instantly, so as to simulate the rapidity with which the evacuation took place. What you've described is not remotely the same kind of thing, given that you would have to wait unrealistically prolonged amounts of time for the new factories to be built.

There are no mechanics for population changes in-game. No it can't be modded.

And for this, you don't really have any evidence at all. It is not far-fetched that triggers to increase or reduce population are included for modding purposes. If people choose to use that to mod unfortunate things in... well, that is on them. Not paradox.

Paradox aren't going to be allowing anything that might go into realms that are banned forum topics.

The evacuation of population from the path of the German invasion was completely unrelated to the other things the Soviets did with people in the game. It was purely to relocate the industrial work force and potential recruitment pool, not for the conduct of atrocity. Do not get them confused to what happened to the Tartars or Volga Germans (among others). Your the one bringing in that kind of thing, not me.
 

Opanashc

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Exactly. My consern is that the Soviet Union will not be able to mobilize troops after the European part of the country is overrun. Perhaps this could be solved by having the Urals and Siberia contain lots of manpower, but that doesnt solve the issue either. (What if Germany doesnt attack till 1942 or 1943? Does that mean the soviet Union will have 1 billion men under arms, as the game expects the European territories to have fallen in 1941)?
In 1942, Moscow had ~110 million people living in the territory it controlled, as opposed to ~190 pre-Barbarossa.
 

potski

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Obviously you haven't paid attention to the Soviet focus tree... there is a national focus labelled "evacuate industry to Siberia" which reduces the industry and population in the western regions and simultaneously increases it in the central and eastern regions to simulate the movement of industry and people. It does so near-instantly, so as to simulate the rapidity with which the evacuation took place. What you've described is not remotely the same kind of thing, given that you would have to wait unrealistically prolonged amounts of time for the new factories to be built.
What I've described is the game mechanics. There are mechanics to build/destroy factories, and therefore there are event triggers and actions to allow this to be done by event. Including the Soviet NF.

All of the population figures for each state are moddable, so you can change them at the start of the game. But there are no game mechanics which change population figures in-game. Including the Soviet NF.

I'm not suggesting you are bringing up banned topics. Just telling you Paradox's motivation for not including these things. The devs have been very clear about this.
 

Ariakus Fordring

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There is a %0.12 monthly increase in civilian population in mechanics.This is usual ticking in HoI3.Thing is you can't decrease population in-game.Causalties counted and but not deducted from population.If population of your one province nation is 1000,and you lost 400 hundred men you will see 1000 pop and 600 men ready in population pool of province.(Numbers are not gamewise.)
 

Daelyn75

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I don't think he made even 1 division. All his divisions were under-supplied the entire time.
Strange. I haven't seen it yet, but I know he likes to have a large army.