You don't lose the manpower in the divisions you have. It do however help the attacker but that is probably a good thing.
You decide where to build factories, so right from the start of the game a player can build all their new factories in Siberia or Central Asia. You can also destroy factories, as part of a scorched earth strategy. So this is standard mechanics of the game, regardless of the Soviet NF.Not normally, that is. Just as there is normally no way to move factories in-game. Yet there is a national focus for the Soviets which basically allows them to do just that. What I'd expect the national focus to do mechanics wise is the same as what it does with factories: decrease the population in the western Soviet states and raise it by an equal amount in the central and eastern Soviet states. It's a very easy way to model the population transfer that occurred alongside the industrial evacuations and even if Paradox forgets to do it, it should be simple enough to mod in.
You decide where to build factories, so right from the start of the game a player can build all their new factories in Siberia or Central Asia. You can also destroy factories, as part of a scorched earth strategy. So this is standard mechanics of the game, regardless of the Soviet NF.
There are no mechanics for population changes in-game. No it can't be modded.
Paradox aren't going to be allowing anything that might go into realms that are banned forum topics.
In 1942, Moscow had ~110 million people living in the territory it controlled, as opposed to ~190 pre-Barbarossa.Exactly. My consern is that the Soviet Union will not be able to mobilize troops after the European part of the country is overrun. Perhaps this could be solved by having the Urals and Siberia contain lots of manpower, but that doesnt solve the issue either. (What if Germany doesnt attack till 1942 or 1943? Does that mean the soviet Union will have 1 billion men under arms, as the game expects the European territories to have fallen in 1941)?
What I've described is the game mechanics. There are mechanics to build/destroy factories, and therefore there are event triggers and actions to allow this to be done by event. Including the Soviet NF.Obviously you haven't paid attention to the Soviet focus tree... there is a national focus labelled "evacuate industry to Siberia" which reduces the industry and population in the western regions and simultaneously increases it in the central and eastern regions to simulate the movement of industry and people. It does so near-instantly, so as to simulate the rapidity with which the evacuation took place. What you've described is not remotely the same kind of thing, given that you would have to wait unrealistically prolonged amounts of time for the new factories to be built.
Strange. I haven't seen it yet, but I know he likes to have a large army.I don't think he made even 1 division. All his divisions were under-supplied the entire time.