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AshesFall

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In the latest WWW the German player explicitly stated that he had forgotten to set up a couple of divisions in something he referred to as "guard area mode". Apparently, you can assign divisions to an area and they will then count as partially defending and reinforcing/moving in those areas, preventing instant takeovers from paras and the like.
 

kviiri

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The problem with the modelling has always been that there's nothing forcing the players to act reasonably and have low-level garrisons all over their country. They can, and do strip every on-map unit for their offensives to min-max without leaving reasonably sized forces at home. It's unrealistic that a real country would have literally no troops somewhere, but that's why stuff like this can happen with one division "sniping" a VP with airdrops.

I think there would be more troops back home, if it weren't for the constant speed MP necessiating rather crude actions.
 

Modestus

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There is 1.800 km from Berlin to Moscow. Traveling 4 km/hour 12 hours a day. that equals 37,5 days.The russians didnt put up much of a fight so why isnt that plausible? Daniel started in november at the polish/russian border and in 5 months advanced what in a straight line would take 2-3 months.
Maybe my numbers a wrong?

Because German forces marched in the rain, the mud and the snow defeating on the way over 160 Russian Divisions with relative ease, kindly directed most to the nearest POW camp as they skipped past them on the way to Moscow.


Meanwhile because the German army had brought with them only beach towels the logistical network was not put under any real strain including supplying large amounts of sun screen for the summer campaign that would take place in outer Mongolia.


There are game reasons of course why this is all possible but I do not see the point of a game about WWII having those possibilities.

Edit: This is beginning to look more and more like a really odd EUIV WWII mod.
 
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Nats

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If, in HoI4, you paradrop on some province with industry, it seems, that that industry will supply the paradrops, if i am not mistaken? To a lesser extent, that is true for any province you drop into. If you drop into an area of like a dozen undefended provinces, taking them all, might be enough to supply your paras fully.

That doesn't seem very sensible to me. Why would local industry support enemy troops?
 

Midden

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Adam_grif , that is a good point about garrison requirements.

Also just to add, it might be "fun" for an allied player to para drop a nuisance grab Berlin for 5 mins, it's hardly plausible for a Govt to send a suicide drop because there are consequences. The game does have some plausibility rules I think Democracy can't declare war on another Democracy, however as for suicide drops.

On the practical front there would be:

A) no volunteers for the explained suicide mission with no retrieval or success plan:

B) if it was done deviously with out explanation of proper support and retrieval plan - if Dominions troops were involved and slaughtered they would be outraged and leave the allies. The UK's own troops sent on a one way mission may well bring down the Govt.

How would you put this in a game?
 

kviiri

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That doesn't seem very sensible to me. Why would local industry support enemy troops?

In some cases, they're not "enemies", they're liberators as far as the locals are concerned. In others, they're the ones with guns and can take what they want. In any case, I'm not sure if it works quite like that.
 

Jazumir

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That doesn't seem very sensible to me. Why would local industry support enemy troops?

Well, i dont know about industry, actually. It is state-based, so it probably requires taking the entire state in order to utilize it, i guess (EDIT: and yes, there will be penalties to occupied industries - but not, if you are liberating them). But if i understand the supply-DD correctly, when you drop a para, a new supply area would be created, and every province within (as they get added to it, as you occupy them) will provide some basic supplies. Add enough of these, and your para drop will maintain itself, as long as it is not too massive.

It doesnt seem to me like paradrops deep behind enemy lines will run out of steam completely by themselves - and once it has occupied an area large enough to supply the troops within, it will be self-sustaining. But, of course, i could be all wrong.

Why? Please dont ask me.
 

Vidkjaer

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Adam_grif , that is a good point about garrison requirements.

Also just to add, it might be "fun" for an allied player to para drop a nuisance grab Berlin for 5 mins, it's hardly plausible for a Govt to send a suicide drop because there are consequences. The game does have some plausibility rules I think Democracy can't declare war on another Democracy, however as for suicide drops.

On the practical front there would be:

A) no volunteers for the explained suicide mission with no retrieval or success plan:

B) if it was done deviously with out explanation of proper support and retrieval plan - if Dominions troops were involved and slaughtered they would be outraged and leave the allies. The UK's own troops sent on a one way mission may well bring down the Govt.

How would you put this in a game?
We wont. This is not modelled in the game. It is up to your own concious.
 

Nats

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In some cases, they're not "enemies", they're liberators as far as the locals are concerned. In others, they're the ones with guns and can take what they want. In any case, I'm not sure if it works quite like that.

Well in some captured countries it may be possible for a small platoon of paratroopers to live in a very limited way off the land and with the use of friendly locals. But its not very realistic for a HOI type game where even a 500 man battalion would require massive amount of supplies day to day never mind a division sized unit.
 

Vidkjaer

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Well, i dont know about industry, actually. It is state-based, so it probably requires taking the entire state in order to utilize it, i guess (EDIT: and yes, there will be penalties to occupied industries - but not, if you are liberating them). But if i understand the supply-DD correctly, when you drop a para, a new supply area would be created, and every province within (as they get added to it, as you occupy them) will provide some basic supplies. Add enough of these, and your para drop will maintain itself, as long as it is not too massive.

It doesnt seem to me like paradrops deep behind enemy lines will run out of steam completely by themselves - and once it has occupied an area large enough to supply the troops within, it will be self-sustaining. But, of course, i could be all wrong.

Why? Please dont ask me.
Thats my understanding also. the game models that if the provinces can supply you, you will have enought supply of food, water and ammo. But it is not a good idea to parachute troops deep into enemy land. They will not last long and will only be an irritating bug until they are completely destroyed and therefore wasted manpower and equipment.
The US player in the video did it only to irritate Daniel and to show off a paradrop.
PDS has a limited amount of resouces to make this game. Everything realistic cannot be modelled in.
 

Modestus

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Now, that´s a myth: The beach towels had actually been airdropped over moscow on june 22nd, to mark it as reserved, before the british would arrive there.

Beach%20towel_zps5txxguml.jpg
 

Jazumir

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Thats my understanding also. the game models that if the provinces can supply you, you will have enought supply of food, water and ammo. But it is not a good idea to parachute troops deep into enemy land. They will not last long and will only be an irritating bug until they are completely destroyed and therefore wasted manpower and equipment.
The US player in the video did it only to irritate Daniel and to show off a paradrop.
PDS has a limited amount of resouces to make this game. Everything realistic cannot be modelled in.

Well, it depends on the circumstances if exploits are possible due to this. In HoI3´s early days, there was a guy (forgot his name, sorry) who mass-dropped as germany against the soviets and it was veeeery gamey and triggered a lot of debate. I could imagine, that in MP, it could be a problem (you can "annoy" a human opponent into submission) . It´s always tricky to handle paras in a balanced fashion.

But even if you send troops to deal with the paras: If movement into enemy provinces is too fast, it can still be tricky to catch them, as they hurry from one province to the next, widening their supply base in the process.

Your last sentence made me chuckle. You probably meant to say "Not everything that is realistic can be modelled [in]." The way you put it, it sounds like nothing realistic can be in the game.

EDIT: As i kept this Gedankenexperiment running in my thoughts, i stumble upon another potential issue: Say, you keep conquering provinces with your dropped paras. At some point, the supply area will become so big, that a new one will be created. The two will be handled seperately and one will only spill over so much to the other. Your paras can only be in one at a time though. So at some arbitiary point, that you possibly can not even predict, your supply situation abprubtly changes.
Before: 10 provs providing 0.5 supply each = 5 supply avaiable
After: 11 provs providing 0.5 supply each, but 10 of these only spill over half of theirs = 3 supply avaiable, if your paras are in the 11th province (2nd area).
 
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Vidkjaer

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Your last sentence made me chuckle. You probably meant to say "Not everything that is realistic can be modelled [in]." The way you put it, it sounds like nothing realistic can be in the game.

I have a brain tumor that slowly degenerates my english gramma skill... (joke) :rolleyes:


But even if you send troops to deal with the paras: If movement into enemy provinces is too fast, it can still be tricky to catch them, as they hurry from one province to the next, widening their supply base in the process.

If one played like Daniel do, leaving all of France and Schwitzerland with no troops you are asking for it. Just build one battalion infantry divisions and place them in important provinces. or dont commit all of your army to the russian front.
If were are talking realism Daniel is not playing like that, leaving no troops behind.
 
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Midden

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I have a brain tumor that slowly degenerates my english gramma skill... (joke) :rolleyes:




If one played like Daniel do, leaving all of France and Schwitzerland with no troops you are asking for it. Just build one battalion infantry divisions and place them in important provinces. or dont commit all of your army to the russian front.
If were are talking realism Daniel is not playing like that, leaving no troops behind.

Daniel is playing it a little like Risk I suppose.
 
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GeneralPetrov

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I am not pointing out general balance issue actually some nit picky details of the combat presented to us.

So you are saying an all inf division has some small range support weapons and no heavy weapons and that will / should be a better more viable core division to assault across the steppes (that is what the PDox player with 1700hrs is saying to us), than one having heavy weapons as well?

And your saying having seen that the designers seem to be saying that 3*3 infantry is great for defense and offence, that I shouldn't point out that this is a bit off, in the hope that it won't be in the final release.

That pointing this out is not necessary and a waste of time and slightly irksome because that's certainly going to be changed?
My bad, I misinterpreted your post, but I still disagree with some of your points.
 

seattle

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"The Fall of Berlin" by 1 US paratrooper division... the HoI classic still possible.
Why don't they simply add 1 division per nation placed in the respective capital and being locked indefinitely? Solves so many exploits.