You can land a single parachute division from UK into Switzerland it in a few hours it occupies the province - liberates it and then it can cut a swath from Geneva to Paris liberating every province it passes through and it seems to only take a couple of hour ticks to move province distances and change control of each province you pass through with no diminution to your divisions strength. They don't need to leave some blokes behind to guard the cross roads to retain the province?
When not held up in combat it seems to me divisions move too fast through hostile territory and can flip it too fast. In my view this conquest needs to be slowed down... WWII looks to be over way too fast. It's more like Risk.
The design of Divisions and the combat effectiveness needs to be looked at again please. The statement in WWWednesady "If I build 3*3 infantry divisions these will have more "Org", and allow me to assault the Russians and stay in combat Longer so they retreat first." (the most efficient strategy for a power player in HoiV is to remove artillery battalions to keep them simple Divs to produce and this seems to also have an upside as the player states it is more combat effective Div template, than those with Artillery battalions).
Oh my ... this is so far from Real Life. It is a nonsense. An infantry only division is indeed capable of defending bad terrain, urban, mountain. But on the attack: It is painfully slow:, a few enemy machine guns will stop it dead in it's tracks (remember WWI).
Just to rub salt in:
The order from high command comes in, Dear commander - our latest combat advice is to strip away all the Divisions Artillery Assets, my dear troops, there was a cock up on the production front and we have stopped making artillery..... but anyway as it turns out you will fight much harder and longer with out it and our new combat algorithms mean you will be able to assault more effectively and longer with out it...... Rolls eyes.
What caused the most combat casualties in WWII by a huge margin? It was not carried around by the infantry and it starts with the letter A.
I like a lot of what I am seeing in HOI IV. My criticism is only hoping to be constructive ....
1) I think units move too fast and capture provinces to quickly.
2) The combat effectiveness of the components of division designer needs to have some semblance to real life. For example ....The reason Italian Divisions were considered weak compared to their opponent was not a lack of infantry (i.e: in game limiting them to a 2*3 template vs an opponent 3*3 infantry) , the core weakness for them was their lack of sufficient heavy weapons, anti-tank and amour in the Division. Well that's my view.
When not held up in combat it seems to me divisions move too fast through hostile territory and can flip it too fast. In my view this conquest needs to be slowed down... WWII looks to be over way too fast. It's more like Risk.
The design of Divisions and the combat effectiveness needs to be looked at again please. The statement in WWWednesady "If I build 3*3 infantry divisions these will have more "Org", and allow me to assault the Russians and stay in combat Longer so they retreat first." (the most efficient strategy for a power player in HoiV is to remove artillery battalions to keep them simple Divs to produce and this seems to also have an upside as the player states it is more combat effective Div template, than those with Artillery battalions).
Oh my ... this is so far from Real Life. It is a nonsense. An infantry only division is indeed capable of defending bad terrain, urban, mountain. But on the attack: It is painfully slow:, a few enemy machine guns will stop it dead in it's tracks (remember WWI).
Just to rub salt in:
The order from high command comes in, Dear commander - our latest combat advice is to strip away all the Divisions Artillery Assets, my dear troops, there was a cock up on the production front and we have stopped making artillery..... but anyway as it turns out you will fight much harder and longer with out it and our new combat algorithms mean you will be able to assault more effectively and longer with out it...... Rolls eyes.
What caused the most combat casualties in WWII by a huge margin? It was not carried around by the infantry and it starts with the letter A.
I like a lot of what I am seeing in HOI IV. My criticism is only hoping to be constructive ....
1) I think units move too fast and capture provinces to quickly.
2) The combat effectiveness of the components of division designer needs to have some semblance to real life. For example ....The reason Italian Divisions were considered weak compared to their opponent was not a lack of infantry (i.e: in game limiting them to a 2*3 template vs an opponent 3*3 infantry) , the core weakness for them was their lack of sufficient heavy weapons, anti-tank and amour in the Division. Well that's my view.
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