Having watched all the World War Wednesdays, I've noticed a few things.
Daniel always wins his wars. He does this by building vast quantities of infantry, assigning them all to a single front under a single leader (usually a field marshal but after the recent doubling of General command limits he's started using those a bit) and then doing tons of micro, all of it to tell his troops to attack. His micro generally consists of these kinds of moves:
The other thing that bugs me is that I've yet to see units other than infantry divisions be particularly meaningful on the battlefield. They're expensive in terms of resources, factories and experience to make, and there are specific general traits to take advantage of them, but Daniel just chucks them into his mob of units along with all the infantry, if he even bothers to build any at all. Air power is the same - often Daniel doesn't think about it very much and the battle has moved on a couple of air zones before he gives his planes new orders, and it's difficult to tell if they're actually having much impact on the battlefield. Presumably as a veteran player, Daniel is doing things optimally, so I can only conclude that infantry is too good compared to everything else in the military.
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TL; DR version:
1. The AI is too timid when attacking
2. General traits are underpowered
3. Infantry divisions are too good
4. Air power is too weak
Daniel always wins his wars. He does this by building vast quantities of infantry, assigning them all to a single front under a single leader (usually a field marshal but after the recent doubling of General command limits he's started using those a bit) and then doing tons of micro, all of it to tell his troops to attack. His micro generally consists of these kinds of moves:
- He'll attack encircled enemy troops
- He'll go for empty provinces in the hope of creating encirclements
- He'll attack enemy-held provinces and then later review the attacks, cancelling any that don't go well
The other thing that bugs me is that I've yet to see units other than infantry divisions be particularly meaningful on the battlefield. They're expensive in terms of resources, factories and experience to make, and there are specific general traits to take advantage of them, but Daniel just chucks them into his mob of units along with all the infantry, if he even bothers to build any at all. Air power is the same - often Daniel doesn't think about it very much and the battle has moved on a couple of air zones before he gives his planes new orders, and it's difficult to tell if they're actually having much impact on the battlefield. Presumably as a veteran player, Daniel is doing things optimally, so I can only conclude that infantry is too good compared to everything else in the military.
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TL; DR version:
1. The AI is too timid when attacking
2. General traits are underpowered
3. Infantry divisions are too good
4. Air power is too weak
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