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srd5090

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Agreed! I would purchase if it were an expansion. I really enjoy the Darkest Hour scenario for WWI and would like to see something in HOI4 as well. I had heard they weren't going to have multiple start dates or scenarios in HOI4 so an expansion seems like the only way we would see it.

That said, I imagine a mod could be made. I haven't seen a Dev Diary on mod-ability yet, but for a WWI scenario to be available, someone would need to create techs, doctrines, etc. that either replace the existing ones wholesale are are added as new prerequisites to existing tech and doctrines so one could play through WWI then continue onto WWII era stuff.

The national focus trees would also need expanding. With the tree-like nature of them, I would think it wouldn't be terribly difficult to map out WWI options that can go ahistorical as well as historical ones that can dovetail into the existing WWII foci.

Honestly this just makes me want to see a HOI4 version of the Grand Campaign mod of DH. Go from WWI through Cold War Era. I think it could certainly be done if HOI4 is as mod-able as other games from PDS. The focus trees would be massive...
 
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I don't think the heavily focused-WW2-mechanics of HOI4 could properly model the different way WW1 happened and was carried out. I'd rather they make DLC based upon WW2 and carrying the end date a bit further past 1948 rather than WW1.
 
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I don't think the heavily focused-WW2-mechanics of HOI4 could properly model the different way WW1 happened and was carried out. I'd rather they make DLC based upon WW2 and carrying the end date a bit further past 1948 rather than WW1.

One could have said that about Darkest Hour but i think that game has a just-fine model of WWI gameplay. If I were looking at this from a mod perspective, I would probably look at how WWI is implemented in DH as the example to mimic in HOI4. Based on what I've seen in World War Wednesday, there doesn't seem to be a big red flag of something that couldn't be attempted.

I'm for them making expansions that go past 1948 as well, but WWI is a war that doesn't get a lot of love so I'm always happy to see more love thrown it's way. I can always hope for mods, which I'm sure there will be efforts to do all these things.
 
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I don't think the heavily focused-WW2-mechanics of HOI4 could properly model the different way WW1 happened and was carried out. I'd rather they make DLC based upon WW2 and carrying the end date a bit further past 1948 rather than WW1.

Every single weapon and tactic of 1914-1918 was still in use in 1936, so saying that HOI4 cannot model the warfare of 1914-1918 properly is saying that it cannot model 1936 properly either. Is this what you are saying?

DH had a decent WW1 set-up, the WW1 mod for HOI3 was by far the most popular, so really there doesn't seem to be any show-stoppers in implementing WW1 into HOI.

Typically you also see these arguments made against a WW1 DLC:

1) "Vicky covers WW1" - no it does not. Combat in Vicky is nothing like that of WW1, and is unlikely to ever be given that Vicky models the combat of the mid-19th century. The devs openly conceded that implementing WW1 properly into Vicky 2 was basically impossible.

2) "WW1 is too boring" - WW1 may not have been blitzkrieg, but it was also far from the stalemate on that people with only a cursory knowledge of the war seem to think it to have been. I count at least 12 large-scale campaigns in which country-sized areas changed hands over a course of several weeks to a few months.

3) "This can be done as a mod" - perhaps, but a DLC would be far better. WW1 would be much better modelled with some special mechanics that require work on the .exe, and I would be glad to pay for that.
 
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I feel like there is gonna be a large popular mod for it and then they won't do a DLC for it because there's already a mod.

I wouldn't bet on it. WW1 mods have typically taken a number of years to reach a playable state for various reasons. The one for HOI1 was basically never finished. The one for HOI2 was still only marginally functional three years post-release and was never put into full working order, instead people switched to the more professional DH version when it finally came out - the WW1 scenario was considered a big selling point for DH despite the existence of a WW1 mod for HOI2. The one for HOI3 took 3-4 years to get fully playable post-release (mod team drama didn't help, though).

Anyway, a professionally-made DLC would be much better, as it would include work on the .exe to make special mechanisms for WW1. Also, the possibility of an eventual DLC may discourage people from making a mod.
 
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I don't think the heavily focused-WW2-mechanics of HOI4 could properly model the different way WW1 happened and was carried out. I'd rather they make DLC based upon WW2 and carrying the end date a bit further past 1948 rather than WW1.
I don't think the problem is in modeling WW1, but in how ridiculously long and boring the interwar period would be, and that with such a long grace period, human players are in a way too big advantage for a sufficiently challenging experience.

Edit: If I remember correctly, Daniel said during one of the WWW streams that engineering support staff increase the dig in bonus. Perhaps the solution in order to model trench warfare is to passively increase the dig in bonus when in a defensive stance along the front line, and let the engineers increase both the upper dig in limit and the local entrenchment speed. In an offensive stance, they would instead decrease some terrain penalties (in particular rivers and swamps by laying out bridges).

Since none of the armies during WW1 were particularly mobile, and their movement was halted by heavy artillery fire, they were forced into a defensive stance, and thus dug trenches in order to more efficiently defend themselves. The first part is already modeled, I think, but the second partcould be modeled as I mentioned. Balancing would be another issue.
 
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johan stated that eu 4 will be the last game with separate scenarios so i doubt it

What? Where did he say this? And what about those of us like me and my friends who like to play the historical scenarios and start dates? I hope we won't be left with nothing.
 
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Also, something I did not touch upon with my previous post is how much time it would take to get everything from 1914-1936 right (and that's if you start in the beginning of WW1). The scope of such a project is probably way too big for a DLC. I would rather have a separate game between Victoria and Hearts of Iron, dealing with WW1, because then Paradox can put the amount of resources into it that such a project really deserves.
 
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Also, something I did not touch upon with my previous post is how much time it would take to get everything from 1914-1936 right (and that's if you start in the beginning of WW1). The scope of such a project is probably way too big for a DLC. I would rather have a separate game between Victoria and Hearts of Iron, dealing with WW1, because then Paradox can put the amount of resources into it that such a project really deserves.

They could opt to just have the WWI scenario go from 1914 (or a tiny bit earlier) to 1921 or something. Rather than have it go straight into WW2 it could just have an end date like the base game ends in 1948. In that case, they only need to model WWI's events and start date for the DLC/expansion. I'm pretty doubtful about them doing a WWI expansion, but one can hope. Or mods...
 
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They said EU4 will be the last game with that many bookmarks, or the last where you can choose any single day to start, because only 0,01% of players ever play them and they are constantly broken and weird because its impossible to have the right setup for that many bookmarks.

HoI4 will initially only have a 1936 and 1939 bookmark as far as I know, and I doubt they will add a lot more. Demand of WWI or Cold War DLC is popular, but I don't know if Paradox really wants to extend this game 3 decades into the past and future.
 
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My two pfennigs.

1. Battle plans are designed for trench warfare.

2. I was actually thinking about this recently, the inherent system of combat already models trench warfare quite well. - Without tanks, and reduced soft attack to 1914 levels: suddenly there is much less breakthrough and unless you have overwhelming force or strategic surprise (Like say, going through Belgium) the line slowly settles because attacker attrition is so much higher than defender.
 
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FOARP

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I don't think the problem is in modeling WW1, but in how ridiculously long and boring the interwar period would be, and that with such a long grace period, human players are in a way too big advantage for a sufficiently challenging experience.

Edit: If I remember correctly, Daniel said during one of the WWW streams that engineering support staff increase the dig in bonus. Perhaps the solution in order to model trench warfare is to passively increase the dig in bonus when in a defensive stance along the front line, and let the engineers increase both the upper dig in limit and the local entrenchment speed. In an offensive stance, they would instead decrease some terrain penalties (in particular rivers and swamps by laying out bridges).

Since none of the armies during WW1 were particularly mobile, and their movement was halted by heavy artillery fire, they were forced into a defensive stance, and thus dug trenches in order to more efficiently defend themselves. The first part is already modeled, I think, but the second partcould be modeled as I mentioned. Balancing would be another issue.

I knew there was an argument I'd left out: there's absolutely no need to model the interwar period or produced a connected scenario to model WW1, as it can be in a standalone scenario. Some people may want to have a connected timeline, but its not actually necessary to model WW1.

As for this project being to big for a DLC - I see no reason to believe it would be more complex than the TOG DLC for CK2 was, which added several hundred years to the game, a whole new set of leaders, technologies, religions, cultures, and several new game mechanisms. By contrast, as discussed above, HOI should already include all the technologies and tactics of WW1 as these were all still in use in 1936.
 
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Aodhan_

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I'd love a WW1 game made by Paradox, and could never understand why they never made one with the Hearts of Iron 3 game. Imagine your biplanes in dog fight's over the battle fields, and your sexy air polluting Ozone destroying Dreadnaught's sailing around the seven sea's oh yes please World War 1 game gets my vote. :)
 
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Evan05

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They said EU4 will be the last game with that many bookmarks, or the last where you can choose any single day to start, because only 0,01% of players ever play them and they are constantly broken and weird because its impossible to have the right setup for that many bookmarks.

HoI4 will initially only have a 1936 and 1939 bookmark as far as I know, and I doubt they will add a lot more. Demand of WWI or Cold War DLC is popular, but I don't know if Paradox really wants to extend this game 3 decades into the past and future.

I hope they at least add a 1941 Barbarossa bookmark.
 
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Aleksi_i

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I hope they at least add a 1941 Barbarossa bookmark.
-36 and -39 is enough.
These bookmarks have lots of work and i would like to see that work spended on the game it self, not some historic game starts.
People can greate them on their own, or play old saves.

(This is not for you Even05, just in general)
If i remember right Johan said that paradox games don't have these millions of bookmarks in the future. All games like Victoria 3 or EU5.
Most people don't use them anyway.
I have always started the HOI3 from 1936. Same thing with Victoria and EU all from the beginning.
I don't understand anyway why would somebody start the game in HOI3 from lets say 1943 and then have everything in auto and then just "Play" that way.
It's just looking the game. These people should watch gaming streams or videos not nagging about there is no longed option to but everything on AI. Just stubid.
It was right from the beginning to not have game that runs it self. Well done.
 
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shri

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I think a 1936 start itself is enough for HOI4 but i do hope they make a 1914 DLC or something, HOI4 techs can be used for WW1 easily on.ly the National Focus need to be changed and some techs altered slightly.
HOI 1 & 2 had WW1 mods which were bad, HOI 3 mod was ok but still could have improved a lot.
 
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