It would be great if Hearts IV would turn like Darkest Hour and have a WWI scenario in the future as an expansion.
- 34
I don't think the heavily focused-WW2-mechanics of HOI4 could properly model the different way WW1 happened and was carried out. I'd rather they make DLC based upon WW2 and carrying the end date a bit further past 1948 rather than WW1.
I don't think the heavily focused-WW2-mechanics of HOI4 could properly model the different way WW1 happened and was carried out. I'd rather they make DLC based upon WW2 and carrying the end date a bit further past 1948 rather than WW1.
I feel like there is gonna be a large popular mod for it and then they won't do a DLC for it because there's already a mod.
I don't think the problem is in modeling WW1, but in how ridiculously long and boring the interwar period would be, and that with such a long grace period, human players are in a way too big advantage for a sufficiently challenging experience.I don't think the heavily focused-WW2-mechanics of HOI4 could properly model the different way WW1 happened and was carried out. I'd rather they make DLC based upon WW2 and carrying the end date a bit further past 1948 rather than WW1.
johan stated that eu 4 will be the last game with separate scenarios so i doubt it
Also, something I did not touch upon with my previous post is how much time it would take to get everything from 1914-1936 right (and that's if you start in the beginning of WW1). The scope of such a project is probably way too big for a DLC. I would rather have a separate game between Victoria and Hearts of Iron, dealing with WW1, because then Paradox can put the amount of resources into it that such a project really deserves.
I don't think the problem is in modeling WW1, but in how ridiculously long and boring the interwar period would be, and that with such a long grace period, human players are in a way too big advantage for a sufficiently challenging experience.
Edit: If I remember correctly, Daniel said during one of the WWW streams that engineering support staff increase the dig in bonus. Perhaps the solution in order to model trench warfare is to passively increase the dig in bonus when in a defensive stance along the front line, and let the engineers increase both the upper dig in limit and the local entrenchment speed. In an offensive stance, they would instead decrease some terrain penalties (in particular rivers and swamps by laying out bridges).
Since none of the armies during WW1 were particularly mobile, and their movement was halted by heavy artillery fire, they were forced into a defensive stance, and thus dug trenches in order to more efficiently defend themselves. The first part is already modeled, I think, but the second partcould be modeled as I mentioned. Balancing would be another issue.
They said EU4 will be the last game with that many bookmarks, or the last where you can choose any single day to start, because only 0,01% of players ever play them and they are constantly broken and weird because its impossible to have the right setup for that many bookmarks.
HoI4 will initially only have a 1936 and 1939 bookmark as far as I know, and I doubt they will add a lot more. Demand of WWI or Cold War DLC is popular, but I don't know if Paradox really wants to extend this game 3 decades into the past and future.
-36 and -39 is enough.I hope they at least add a 1941 Barbarossa bookmark.