The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
It's not exactly true, the western front was far from static until the battle of the Aisne and the Race to the sea, and it opened up again in 1918. Meanwhile the eastern front was quite mobile.WW1 was very static war and probably game developers fear from that the WW1 game will be boring after a few runs.
An easy way would be to have a delay between giving an order to an unit and it executing it, which would depend on tech, doctrines and various other factors.In WW1 communication between units was slow and i don't know if it's possible to model that.
At the very least provinces should be much bigger so coordinated movements in great details are not possible.
well. there's a new Beta REDUX version that's currently updating the old WW1 mod. as that mod is more or less dead, due to the developer of that mod decided to flat out begin to work on his very own WW1 game instead.
Not at all. If mobilisation of manpower is more tightly locked, the first phase of war is ok to represent with just low troops density,band low level of entrenchment possible. Then, you can add several techs, or doctrines, or techs that get massive bonus to entrenchment and increase defence value of light artillery.It's not exactly true, the western front was far from static until the battle of the Aisne and the Race to the sea, and it opened up again in 1918. Meanwhile the eastern front was quite mobile.
Of course this make it even harder to represent as the game would have to be able represent both the static and mobile phases.
A good WW1 game should also represent the mobilization and the time it took. Also a big part of the stalemate on the western front was the time it took for the generals to learn what happened on the front and for their instruction to be received, preventing exploitation of successful offensives before the enemy could counterattack. That's not something that HOI does.
It's not a one-size-fits-all kind of thing. Can EUIV even do both medieval and Napoleonic warfare well?Paradox should create the end-all-be-all grand strategy game that extends this game for centuries... Why have a different game for every century? Also, we've seen insane HOI4 mods that attempt to create this, so if Paradox's modding community can do it... Why can't they? The HOI4 interface and game mechanics are my favorite out of all their games, so I'd want it to replicate that perhaps.