Welcome to the game of Werewolf. No other experience will twist your mind and force you to look into the deep recesses of your own soul like the anarchy and chaos of this game. All are welcome to join, but beware: that haunting melody of laughter you hear dancing on the wind can quickly turn into the ferocious growl of a beast from Hell.Extra! Extra! He-who-must-not-be-named is back! Possesing innocent witch or wizard! Ministry of Magic to turn over suspects to the Dementors of Azkaban! QUIBBLER reports!
WEREWOLF LXXX: Harry Potter and the Game of Werewolf
WEREWOLF LXXX: Harry Potter and the Game of Werewolf
This thread represents the Wizarding community of Britain. Witches/Wizards will vote each day deciding who to sent to Askaban. Death Eaters will retaliate by killing the wizards during the night
THE RULES§1. You sign up for the game by requesting so in a post in this thread.
§1a. No new players will be admitted into the game once it has started, unless they are replacing an existing player who is unable to play anymore.
§1c. You are responsible for keeping your private message inbox empty enough to receive private messages. You are responsible for any messages missed due to your inbox being full.
§1d. If you are not going to be able to play, announce it as soon as possible. Failure to do so will make you blacklisted, marking you as an unreliable player that won't be given a special role in the next Werewolf game you are participating in; special roles require reliable players.
§2a. Orders must be submitted to the Game Moderator before the deadline.
§2b. Lynchings are done by public voting. Whoever gets the most votes before the deadline is lynched. Correct voting is done by typing VOTE [INSERT NAME] in bold letters at the end of the message.
§2c. The deadline is 22:00 CET, barring any GM delays. Deadlines will be enforced by time stamp.
§2d. A repeated inability or refusal to vote before the deadline results in REPLACEMENT, as well as being noted for future EXCLUSION from the game, UNLESS you provide a warning.
§2e. Forged Private Messages (PMs) are allowed. Screenshots of PMs are not.
§2f. Posting Private Messages authored by GM, forged or genuine, is NOT allowed.
§3. SPECTATORS AND GHOSTS MAY HAUNT, TAUNT AND FLAUNT, BUT NEVER REVEAL ANY INFORMATION (COMPILATION INCLUDED).
§3a. ANYONE CAUGHT REVEALING SECRET/INSIDE INFORMATION WILL BE *PERMANENTLY* BANNED FROM PARTICIPATION. NO EXCUSES ARE VALID.
§3b. When doing ghost/spectator commentary, please use a non-white colour.
§4. The Wizards win when all Death Eaters are dead. Death Eaters win when they eliminate the competing groups of Death Eaters and the Death Eaters and their allies equal or outnumber the good Citizens.
§5. Order of Nightly Activities:
3. Hunts, including Hunter's hunt which get the priority.
§6. The Game Moderator is always right and can change the rules as circumstances dictate.
THE ROLESBesides the Death Eaters, Wizards and the Horcrux, no role is guaranteed to be included in the game. The GM decides how many there are to be of each role and then hands them out before the game starts.
Wizard/Witch (villager). Good. Has no special abilities.
Death Eater (werewolf). Evil. Member of a secret group that seeks immortality under the guidance of Voldemort. Eliminate opponents at night.
Horcrux (seer). Good. A Horcrux is an object in which a Dark wizard or witch has hidden a fragment of his or her soul for the purpose of attaining immortality. In this case, Voldemort made one of the wizards his Horcrux, innadvertly giving him acces to his feelings and thoughts. Can scan wizards to see if they're possesed by Voldemort or Death Eaters.
Order of the Phoenix veteran (guardian angel): Good. Might protect one person per night, but never the same person two nights in row or himself.
St. Mungo's Healer-in-Charge (doctor): Good. Might protect one person per night, but never the same person two nights in row or himself. The target of hunt is considered "wounded" and there is 50% chance that he will either die from injuries or get better the following night. In the meantime, no game infro can be revealed by the wounded. If the healer himself is target of a next hunt, both him and his patient die.
Auror (hunter): Good. Member of the hit squad of the Magical Law Enforcement Department, trained to fight dark arts and these using them. There is 50% chance that he will take one of the baddies with himself when attacked during the night, and has one-off hunting ability. 50% chance of killing a baddie when attacked is lost if his role is revealed publicly.
Possesed by Lord Voldemort (sorcerer). Evil. Can scan for his followers (cultists and werewolfs) as well as for Horcrux.
Ministry Official (priest): Good. Can check Ministry records to see if someone's secretly supporting Voldemort (is a cultist)
Voldemort's Supporter (cultist). While not an all-out Death Eater, this person nevertheless supports Voldemort's Anti-Muggle policy and would welcome him in power. Can scan one person per night to see if they're possesed by Voldemort or a Death Eater.
Apprentices: Some of roles above might or might not have an apprentice, who might or might not that he's an apprentice from the start, and/or who might or might not know his master from the start.
The following are TRAITS and can be had in addition to the above roles:
Vulnerable to the Dark Arts(cursed): Didn't pay attention in his Defense Against the Dark Arts classes. If attacked, is automatically hit Imperius Curse and becomes a Death Eater (Werewolf)
Giant ancestors (blessed): You might not know it, but there is Giant blood in your veins, giving you unusual resistance to magic. Will survive first (and only first) hunt against himself.
Skilled in the Dark Arts (brutal): Whenever good or bad, whenever by training or by birth, this person is highly skilled in lethal magic and thus abble to kill a selected person when lynched.
Minister of Magic (Leader): May change the results of lynching, but will be removed from office (
trait) if innocent person in lynched. In an event of tie, he can only change to a person not involved in it. Can't save himself.
Head of the Department of Magical Law Enforcement (Second in Command) - Inherits leader abilities if leader is killed/lost his trait.
Permament Under-Secretary to the Minister (Third in Command) - Inherits second-in-command's, etc.
THE PLAYERSGame Moderator: Raczynski
1.Teep, the villager auto-lynched on Day VI
2. Rysz as Fred Weasly, the villager lynched on Day VI
3. hebelacan, subbed by Slinky II
4. the_hdk as Jan-Peter Balkenende, wolf lynched on day II
6. Yakman as Tom Marvolo Riddle, cursed villager lynched on day V
7. Syber_sid as Mary Sue
8. walrus as Ron Weasly, Brutal priest hunted on night VI
9. the_split as Harry Plopper
10. jerard as Fizban
11. Capibara as Severus Snape, Leader villager auto-lynched on Day VI
12. OrangeYoshi as Draco Yoshfroy
14. Kriszo the sorcerer lynched on day III
15. Jester180 the Guardian Angel hunted on Night VIII
16. marty99 as Cedric Diggory
17. XenomoorphII the seer brutalized on Day II
18. Trespoe as Nearly-headless Nick, villager lynched on Day VIII
19. NobleHelium the cultist hunted on night II
20. randakar as Professor Trelawney, a Brutal Wolf lynched on day IV
21. Lord Strange as Gilderoy Lordheart, subbed by Yakman II
23. GeneralHannibal as Hermione the blessed villager, hunted by hunter on Night IX
24. EUROO7 as Merlin
26. muttoneer as Rubeus Hagrid, unclaimed apprentice hunted on night IV
27. Ciryandor as Gandalf, subbed by von Loch Ness.
28. The Arch Mede, blessed villager lynched on day VII
30. Xarkan the villager hunted on Night V
32. johho888 as green witch, seer hunted on Night VII
33. White Daimon
34. AVN the Blessed Villager brutalized on day IV
35. Nautilu the villager lynched on day VIII
36. Slinky the cursed villager lynched on day I
38. Ironhead5, the doctor hunted on night I