So there are 10 players left.
We know there are (at least) two packs but with 22 players I think it is safe to assume there are exactly two packs.
We started with 22 players so 7 baddies would be sort of normal for a 2 pack setup. We know there was a sorcerer. Which leaves 2 pack of 3 baddies, either 2ww+1cultist or 3ww. It would be kind of pointless with priest and sorcerer if the only thing they could detect is eachother so I will assume it's 2ww+1cultist/pack.
Cliges the Yellow was hunted night 0 so with a normal hunt pattern that would mean Red hunt even nights.
The unexplained no-hunt was on Night 5, ie a Yellow hunt night.
So we should have:
Yellow: 1 original ww, 1 turned ww, 1 cultist
Red: 1 cultist
That would make 4 of 10 baddies which leaves no room for a sorcerer's apprentice turned sorcerer or we would have parity already.
Since Najs the Red saved Yakman from lynch it would follow that Yakman is the red cultist...

Did Najs do that so Yakman could win with the other pack or are we looking at a 3ww+0cultists/pack setup after all? But why hunt the priest if there are no cultists to protect?
I have 3 players alive that I have scanned that are not cultists for what good that does us - well only 6 potential cultists left. Apparantly there is a doc somewhere out there and even if doc is a trait and not a role in this game I fail to see why a baddie doc would protect the outed priest so I'll have to assume he is a goodie. Mr Doc is welcome to PM me anytime BTW.