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tonkatoy5

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I might consider it now my A-Levels have finally ended. But, probably not :p Would be interested in at least acting in a consulting capacity to someone else in a co-operative process. SoL and EUROO7 just showed everyone the way to co-GM a game well.

You should try it with Tonka. Just put Johho and I on the same side so he doesn't lynch me too quickly. LOL

Cuz our last act of Cooperation ended so well for me...;)
 

marty99

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Cuz our last act of Cooperation ended so well for me...;)
You...you don't understand! I told tamius to GA protect you, you were meant to live! Then drxav would steal my role, I'd become a goodie and we'd win the game together! I pwomise! :(

It may not have ended happily, but it was one hell of a ride.
 

tonkatoy5

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You...you don't understand! I told tamius to GA protect you, you were meant to live! Then drxav would steal my role, I'd become a goodie and we'd win the game together! I pwomise! :(

It may not have ended happily, but it was one hell of a ride.


Acutally after All was said and done, I did think maybe you did that, and sent me that PM, knowing I would suggest being made cursed to SOL, and then becoming a member of your pack, which would have been hilarious
 

Rendap

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Well, I do have some time on my hand at the moment, but can't guarantee 100% deadlines on time all days. If that is the case, I do have 3 themes in mind:

The Fallen Madonna by Von Klomp (likely comedy Game)
Hong Kong 2013
Aurora

Game would be going up over the coming days with estimated role-distribution Tuesday Evening 2nd of July. If you can live with that, please let me know which theme you prefer.
 

esemesas

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Well, I do have some time on my hand at the moment, but can't guarantee 100% deadlines on time all days. If that is the case, I do have 3 themes in mind:

The Fallen Madonna by Von Klomp (likely comedy Game)
Hong Kong 2013
Aurora

Game would be going up over the coming days with estimated role-distribution Tuesday Evening 2nd of July. If you can live with that, please let me know which theme you prefer.

Hong Kong 2013 - is this about the whole NSA Snowden scandal?
 

Rendap

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Hong Kong 2013 - is this about the whole NSA Snowden scandal?

No, I had the theme in mind before Snowden landed. I might incorporate it for a day or two, but it's not the main theme.
 

tamius23

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I'd like to see another Rendap game... Wouldn't this be your sixth?

For the theme, I don't really know anything about any of them, so I wouldn't really mind.
 

Rendap

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Something like that. 5 Big and 2 Lites GM'ed so far.
 

reis91

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I vote for the Fallen Madonna vith ze big boobies.
 

marty99

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Hong Kong, where have I heard that before?

Ah yes! Just remembered I have an idea for a theme written up from years ago. It was a cross between the Oscar winning The Departed, and the Hong King film that inspired it, Infernal Affairs.
 

reis91

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Never heard of the latter, but unfortunately my "to see" film stack has grown rather big these last months...
 

marty99

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Never heard of the latter, but unfortunately my "to see" film stack has grown rather big these last months...
I've never seen it either, to be honest, but I've read about it, and I've seen The Departed, enough to have sufficient information to run a theme on. Although I was 16 when I wrote it, it is a bit contrived. Although then again, most themes are by their very nature, we are talking about a society where a person is lynched every night to try and find hidden werewolves.


I'm more concerned with the set-up. I've noticed that generally when GM's put up a list of possible roles on the front page, the majority of the roles end up in the game. I want to have a vast selection of possible roles available in my game, a load of ones listed on the front page. Most of them will not be used - it won't be a role-fest by any means. The purpose is that I don't want people to be able to guess the set-up quickly, or anticipate what roles will exist. I want the game to focus more on working with scraps of information to build a patchwork to analyse with, rather than an arms race where both sides have tons of information but need to keep finding out more to stay ahead.
For the same reason, the wolf packs will be similar in strength, but not perfectly symmetrical.

What I absolutely want to avoid is powerful JLs. This shouldn't surprise anyone. I'd like to encourage similar dynamics to what happened last game, where several people were in contact with other people in a vast web of uncoordinated information, and the attendant result of people being able to infiltrate it. It also involves more people if it's like that, rather than seer+priest+spokesperson giving out orders to a few other people.

Although what I don't want to see from last game is repeated outings. However, last game that happened due to extraordinary circumstances which couldn't really have been prevented. Still, in general outings should be quite infrequent, as involving ordinary villagers not involved behind the scenes is absolutely crucial. Old-school voting: irrational bandwagons, counter-bandwagons, last-minute switches, rabid accusations, people trying to save themselves, elititist types like Kiwi and randakar sipping tea, laughing at the unwashed masses, and pondering where to cast their decisive votes. That's what I want to see in at least 2/3 of the days, although not every day - if there was no outings, or astonishing revelations, it wouldn't be complete. But I'd like for these to be limited in the opening few days of the game and only become a real feature mid-game.

I also want to see a fast paced game with a high death count, of ~2.2 per day-ish - the last game, for instance, although it remained interesting towards the end IMHO, was still really quiet for the last few days. And that was one of the very best; many other games die out after the first half. This will mean obviously slightly more of you will die quickly, but overall the effect on the game will be invigorating I feel. If the pace of the game keeps moving, it will avoid the feeling that the village is just waiting around. I want the village/scanners/wolves to be struggling to catch up with events, not sitting around waiting for events to catch up with them.

Another thing that is crucial is that no-one will be safe. There will be some protection in the game, but not very much. I don't want a game where a GA and doctor can contact the JL spokesperson and set up a protection ring. Basically, if the wolves want to kill someone badly, he will die pretty quickly. Therefore, if scanners want to try run a JL without dying, they most do so with the utmost discretion and secrecy.

To help create a good atmosphere to the game, I will also try to add 'in-character' elements as much as possible and try to create a theme where people will be encouraged to RP even in a small way.



All criticism, constructive or vitriolic, is welcome. This is only a very vague outline of the some of the ideas I'd like to implement. It will still be a mostly standard game. Although if Rendap wants to GM the next one he can do so. If anyone would be interested in co-GM'ing a game with me, or even just offering some suggestions, they could post it in this thread.
 

johho888

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@marty: Those all seems like good objectives. But it's easier said than done to make all that or even most of that happen. Best of luck to you if you do give it a go. :)
 

Cliges

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Long post.

I tend to agree.

I'd be interested in seeing a game that was relatively short on roles and JL wasn't so important. Sometimes things become a little bland for a goodie with a role or JL affiliation. Though I see that heading in two directions: apathetic players who don't try hard, or it would force a lot more debate/discussion than there usually. However, having roles and strong JLs seems to push a fair amount of the game into to the background as it is, so perhaps there isn't much to lose.

(Maybe playing and GMing Resistance has spoiled me and made me partial toward having things as being more out in the open. :) )
 

randakar

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Marty, you say all the right things here :)
 

Rendap

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I might have a number of the ideas that Marty put forwards in place for the NeXT game.... :) Which I of course won't reveal at this time. I'll have a thread up within the NeXT 24 hours.
 
Mar 10, 2011
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Marty, if you can realise all things you propose, I would fall in love with you.
 

esemesas

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It's been said a million times before. Do this, do that, maybe less of this and more of that. Then we'll have the perfect game. Everyone nods and tells you to go host such a game. So what? You can't pull it off, because you're not controlling the players. Having a spam-fest of analysis can be quite off-putting, especially when I come home from work late and I just have a little energy and want to maybe give 20 minutes to see what's been going on in the game, but I have to go through SPLIT spam and randys walls of text. And how many players have the time/energy/commitment to stay active like the two just mentioned? On the other hand, too little talk makes analysis that much more difficult and you don't really want to do it if you know nobody's going to respond with more than a sentence. And the GM doesn't have any tools to make players debate just the right amount to make the game interesting and fast-paced without turning it into a bore.

Traits are there to give small pieces of power to individual players. If you want more power you can try pulling crazy stunts like tonka did last game, but if you don't have the time/energy to do so then these traits can keep you playing the game, just eyeing a good opportunity to use them.