- Oct 24, 2019
You've not actually justified considering it ANY more unplausible or unbalanced than any other pagan religion tho, you've literally just claimed it is with no evidence whatsoever.
I have explained that Hellenic paganism is indeed structured differently and was more centralised than for example Slavic Paganism in 476, justifying a distinct treatment with alternative possibilities of evolution not restricted to the vanilla Pagan reformation mechanic. With regards to balance it is obvious that the Hellenic religion is in a particular position, having few rulers and being within the limits of the Roman Empire. It has to be a challenge to convert to Hellenism, which it is in-game, but it is different from converting to a religion with no presence at all on the map or no such pre-existing structure. If you want specific references or details I can provide that, but then you have to make a point about why a such reformation should be added, since I can not prove a negative.You've not actually justified considering it ANY more unplausible or unbalanced than any other pagan religion tho, you've literally just claimed it is with no evidence whatsoever.
There is a bug which currently prevents Sub-Roman rulers from adopting the Bureaucratic government, but yes, it is meant to be possible.Suggestion: The mod should allow any Roman or Romano-______ cultured ruler with Sub-Roman government, an Empire-rank, and a realm size of at least 400 to switch the Imperial Administration crown law, and then to the Bureaucratic form of government
We will continue to work upon the map and de jure as we update it and overhaul regions.The Danube border looks really weird. This isn't because of the map, which was updated since long ago, but province history files and de jure setups were not rearranged accordingly. Transferring a few counties (namely Pecs-Sopianae and Fejer-Annamatia) to the de jure Pannonia, along with some adjustments in province history to match that of Pannonian provinces, should fix the issue.
That would happen rarely given how the MTTH is set and the fact that power is used in the calculations when the AI accepts to convert or not. It is not ahistorical for conversions to sometimes happen.Arianism goes much too quickly because of the "steps toward conversion" event. It's really frustrating to play as an Arian anywhere when Euric and Odoacer convert, totally ahistorically, because some guy in their realm said it would be nice if they did.
No, you can't do either of those without very artificial mechanics, and Odoacer who survives will get invaded by Theodoric leading the Ostrogoths.Also, Odoacer's early years are probably too unstable. It's not a fun experience to have your event troops disband and then immediately be blackmailed out of the kingdom by an unstoppable Roman faction. Could the event troops be despawned slightly later, or factions disabled for the first few years of his reign somehow?
We will see if this should be changed or not.
No, not going to happen for balance and out of realism.Quick idea here: could you make migrations a reformable doctrine? It might be somewhat OP, but would be cool.
Reformation does not represent that, what represents that is to progressively increase moral authority. The vanilla Pagan reformation is to reshape the religion completely from scratch, which is unfitting for a religion organised and structured like Hellenism. Hellenism was hardly the only faith to have been repressed, it happened with Christian heresies too, and no one has suggested reformation for those, to my knowledge.In regards to the Hellenism being pre-reformed talk from earlier in the week, part of me kinda does think that should be changed. The 476 start is a full century plus change after Julian and there's been pretty much non-stop repression and active destruction of the religion at the hands of Christian authorities in that time period, including destruction of temples, killing of priests and even banning private devotions and rituals to the gods. If the mod started in the 300's I'd say it would make sense to be able to restore the priesthood, but by the late 400's it would need rebuilding to be a full state cultus again, and reformation kinda works to represent that.
We already have plans for that.Also in regards to Hellenism, I think it would be nice if the Hellenic heresies were removed and instead a CK2+ style system implemented for them, where Hellenic characters can join different individual cults and get traits representing it.
That would happen rarely given how the MTTH is set and the fact that power is used in the calculations when the AI accepts to convert or not. It is not ahistorical for conversions to sometimes happen.
Given the lack of records on their origings and their exact beliefs it is difficult to tell what composed them and what religion they believed in. I believe that is why they are Tengri.Should the Hunas be Hepthalite in religion, rather then Tengri? It would make some more sense, I believe.
Yes.Could you include the Hepthalite-persian war of 484-88 in the Frankish Steel start?
We will look into the event and the balance around this to see if anything needs to be modified, but removing it completely would advantage Arian rulers too much.Okay, well, every single game I've played so far, I've had a Chalcedonian vassal ask me to convert to Chalcedonianism within 3 years of game start / my accession. The AI definitely goes along with this, too; I haven't seen Odoacer die Arian in a single game yet. I really feel this event should be reconsidered.
We will look into the event and the balance around this to see if anything needs to be modified, but removing it completely would advantage Arian rulers too much.