Beta Patch 0.9.5
Important: This is an official update to WtWSMS. It includes the latest GitHub version, with countless fixes and changes that were not included previously. All previous version or links are therefor considered as obsolete. The GitHub version won't be supported if it causes you issues, only the latest official patch. There are no major new systems in this release, except for the melting-pots that are making a WIP introduction. We want to get the mod stable and relatively bugfree before starting to expand content.
DOWNLOAD (mirror)
INSTALLER
Checksum: PQDW
Compatbility: CK2 Vanilla 2.3.x (2.3 at your own risk)
Changelog:
0.9.5:
MAJOR:
- Updated WSWSMS.mod to remove some replace_path and removed duplicated files from vanilla (flags, map, events, ...) to reduce mod size and improve maintainability/compatibility.
- Fixed "Adopt feudalism" and "Adopt republicanism" decisions
- Fixed "Demand Religious Conversion" diploaction
- Fixed gfx for vassal units using muslimgfx instead of proper culturegfx
- Started adding Romance melting-pot events (VERY WIP-now including skeletal melting pots for: gothi culture, which shifts to Castillian, Leonese, Catalan, Portugese or Andalusian; Italian, which emerges from Latin; Occitan and French that emerge in different circumstances from Roman-Gallic; and other cultural shifts to eliminate the continental celtics and visigoths that linger on so that later melting pots will facilitate.
MINOR:
- Added a ChangeLog.txt
- Added an INSTALL.txt
- Merged with vanilla 2.3.2
- Fixed some pagan reformed religious head already existing at game start for d_african_solar_pagan_reformed, d_central_african_pagan_reformed, d_zun_pagan_reformed and d_latin_solar_pagan_reformed
- Fixed description for Roman Forum building
- Added CoA patterns for Jewish, Hypsistarian, Sanamahi, Hellenic, Armazi, Berber, Zunist, Dravidan, Neoplatonist/Cybelian, Ashurist and Kemetic/Manudlist
- Expanded CoA patterns for Zoroastrians, Tabitian and Semitic
- Edited CoA patterns for Christians to remove period inappropriate elements
- Added a new, more accurate flag for the kingdom of Rheged, courtesy of Pressburger
- Fixed some pagan religion CoA defaulting to Christian because they were not assigned to a template
- Reworked some de jure colors in Africa, so that borders are more distinctive (WIP)
- Fixed typos amongst the loadingtips
- Added missing welsh culture from vanilla
- Fixed a bunch of validation errors with The Validator
- Centered the bookmarks in the "Choose your starting era" window
- Continued adding in British Localisation, courtesy of Mr. Repwoc
- Added missing traits "Greens supporter" and "Blues supporter"
- Fixed typo in Early Islam events
- Added some missing localizations
- Corrected some localizations typos
- Tweaked SoA pilgrimage events to have basic support for all Christian religions (Nicene, Insular, ...)
- Added various Kaabite tweaks & changes, courtesy of Pressburger
- Fixed the no_culture orthodox issue
- Added the missing tech seed value for the duchy of Frisia
- Added some crimean gothic dynasty names, courtesy of Comradebot
- Fixed Cephalonia province missing landed titles
- Added missing holy sites for Kemetic, Semitic, Docetic and Manichean
- Fixed some missing holdings, in particular in Arabia
Installation:
Installer
1. Download the installer and let it install the mod
2. Launch CK2
3. Select the mod "When the World Stopped Making Sense" in the Mod tab
4. Select the WTWSMS graphical sub-mods for which you own the required graphical DLCs.
5. Play!
Manual
1. Remove any WTWSMS mod folders and .mod files inside Documents\Paradox Interactive\Crusader Kings II\mod
2. Clear your gfx cache, by deleting the folder Documents\Paradox Interactive\Crusader Kings II\WTWSMS\gfx
3. Extract the downloaded archive
4. Enter in the first folder of the extracted file and transfer it's content to Documents\Paradox Interactive\Crusader Kings II\mod
4. Launch CK2
5. Select the mod "When the World Stopped Making Sense" in the Mod tab
6. Select the WTWSMS graphical sub-mods for which you own the required graphical DLCs.
7. Play!
Note: There are still issues not fixed with this patch, we are aware of them. This a copy of the GitHub dev. All reported issues/bugs are listed in the second post of the sticky bug thread, if you find any new ones, please post in that thread. Colours, the Rise of Islam, migration and all GFX are WIP aswell as the 476 bookmark. LoR, RoI, SoA, TR and SoI content/events may not correspond to the specific setting. What is in this release tries to fix the essentials of the untested 0.9.0 release from the 31th.
Credits: This specific 0.9.5 release was brought to you by the following persons from the team: Erik W, Romulien, Enlil, bontanel, PseudoCatFish, Joemit, Zusk and loup99. Mr. Repwoc and Pressburger contributed as external contributors, and I want to thank all of those that sent PM:s, made detailed suggestions, searched themselves in the code and tried to help us!
Important: This is an official update to WtWSMS. It includes the latest GitHub version, with countless fixes and changes that were not included previously. All previous version or links are therefor considered as obsolete. The GitHub version won't be supported if it causes you issues, only the latest official patch. There are no major new systems in this release, except for the melting-pots that are making a WIP introduction. We want to get the mod stable and relatively bugfree before starting to expand content.
DOWNLOAD (mirror)
INSTALLER
Checksum: PQDW
Compatbility: CK2 Vanilla 2.3.x (2.3 at your own risk)
Changelog:
0.9.5:
MAJOR:
- Updated WSWSMS.mod to remove some replace_path and removed duplicated files from vanilla (flags, map, events, ...) to reduce mod size and improve maintainability/compatibility.
- Fixed "Adopt feudalism" and "Adopt republicanism" decisions
- Fixed "Demand Religious Conversion" diploaction
- Fixed gfx for vassal units using muslimgfx instead of proper culturegfx
- Started adding Romance melting-pot events (VERY WIP-now including skeletal melting pots for: gothi culture, which shifts to Castillian, Leonese, Catalan, Portugese or Andalusian; Italian, which emerges from Latin; Occitan and French that emerge in different circumstances from Roman-Gallic; and other cultural shifts to eliminate the continental celtics and visigoths that linger on so that later melting pots will facilitate.
MINOR:
- Added a ChangeLog.txt
- Added an INSTALL.txt
- Merged with vanilla 2.3.2
- Fixed some pagan reformed religious head already existing at game start for d_african_solar_pagan_reformed, d_central_african_pagan_reformed, d_zun_pagan_reformed and d_latin_solar_pagan_reformed
- Fixed description for Roman Forum building
- Added CoA patterns for Jewish, Hypsistarian, Sanamahi, Hellenic, Armazi, Berber, Zunist, Dravidan, Neoplatonist/Cybelian, Ashurist and Kemetic/Manudlist
- Expanded CoA patterns for Zoroastrians, Tabitian and Semitic
- Edited CoA patterns for Christians to remove period inappropriate elements
- Added a new, more accurate flag for the kingdom of Rheged, courtesy of Pressburger
- Fixed some pagan religion CoA defaulting to Christian because they were not assigned to a template
- Reworked some de jure colors in Africa, so that borders are more distinctive (WIP)
- Fixed typos amongst the loadingtips
- Added missing welsh culture from vanilla
- Fixed a bunch of validation errors with The Validator
- Centered the bookmarks in the "Choose your starting era" window
- Continued adding in British Localisation, courtesy of Mr. Repwoc
- Added missing traits "Greens supporter" and "Blues supporter"
- Fixed typo in Early Islam events
- Added some missing localizations
- Corrected some localizations typos
- Tweaked SoA pilgrimage events to have basic support for all Christian religions (Nicene, Insular, ...)
- Added various Kaabite tweaks & changes, courtesy of Pressburger
- Fixed the no_culture orthodox issue
- Added the missing tech seed value for the duchy of Frisia
- Added some crimean gothic dynasty names, courtesy of Comradebot
- Fixed Cephalonia province missing landed titles
- Added missing holy sites for Kemetic, Semitic, Docetic and Manichean
- Fixed some missing holdings, in particular in Arabia
Installation:
Installer
1. Download the installer and let it install the mod
2. Launch CK2
3. Select the mod "When the World Stopped Making Sense" in the Mod tab
4. Select the WTWSMS graphical sub-mods for which you own the required graphical DLCs.
5. Play!
Manual
1. Remove any WTWSMS mod folders and .mod files inside Documents\Paradox Interactive\Crusader Kings II\mod
2. Clear your gfx cache, by deleting the folder Documents\Paradox Interactive\Crusader Kings II\WTWSMS\gfx
3. Extract the downloaded archive
4. Enter in the first folder of the extracted file and transfer it's content to Documents\Paradox Interactive\Crusader Kings II\mod
4. Launch CK2
5. Select the mod "When the World Stopped Making Sense" in the Mod tab
6. Select the WTWSMS graphical sub-mods for which you own the required graphical DLCs.
7. Play!
Note: There are still issues not fixed with this patch, we are aware of them. This a copy of the GitHub dev. All reported issues/bugs are listed in the second post of the sticky bug thread, if you find any new ones, please post in that thread. Colours, the Rise of Islam, migration and all GFX are WIP aswell as the 476 bookmark. LoR, RoI, SoA, TR and SoI content/events may not correspond to the specific setting. What is in this release tries to fix the essentials of the untested 0.9.0 release from the 31th.
Credits: This specific 0.9.5 release was brought to you by the following persons from the team: Erik W, Romulien, Enlil, bontanel, PseudoCatFish, Joemit, Zusk and loup99. Mr. Repwoc and Pressburger contributed as external contributors, and I want to thank all of those that sent PM:s, made detailed suggestions, searched themselves in the code and tried to help us!
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