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Jbowon

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There is a bug from the imported roman government type from the imperial submod for the github version. The game freaks out and makes you nomadic if you restore the Pontifex as a Hellenic ruler who is Bureaucratic. The reason is because of weirdness caused by being both a landed ruler and a religious head.

You can fix this by replacing:

Code:
NAND = {
    controls_religion = yes
    NOT = { religion_group = muslim }
    NOT = { religion = norse_pagan_reformed }
}

with

Code:
NAND = {
    controls_religion = yes
    NOT = { religion_group = muslim }
    NOT = {
        primary_title = {
            is_landless_type_title = no
        }
    }
}

under the roman governent type in fuedal_governments.txt
 
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loup99

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There is a bug from the imported roman government type from the imperial submod for the github version. The game freaks out and makes you nomadic if you restore the Pontifex as a Hellenic ruler who is Bureaucratic. The reason is because of weirdness caused by being both a landed ruler and a religious head.
Thank you for the tip and help! :)
 

nogluten

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I'm not sure if this is a bug or working as intended, but I got the bubonic plague in 501 starting in India. By 503 it reached my realm, amd by 505 it left.
PtwUeCJ.jpg

yOHD9Zo.jpg
 

loup99

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I'm not sure if this is a bug or working as intended, but I got the bubonic plague in 501 starting in India. By 503 it reached my realm, amd by 505 it left.
PtwUeCJ.jpg

yOHD9Zo.jpg
I'm not an expert in the domain, but Romulien reenabled it on purpose, so I guess it is WAD, although might need a bit of region limiting. The date is WAD, they already existed during the antiquity.
 

just_a_beaver

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Is it supposed to represent the Plague of Justinian? Wasn't that several years later?
No, the Plague of Justinian will be included in v0.9.6.1 with it being the pièce de Résistance of the patch. This along with some other, smaller fixes and additions will feature in the next update.
 

loup99

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Is it supposed to represent the Plague of Justinian? Wasn't that several years later?
I don't know what version that user was using, but we have a separate functionality for the plague of Justinian that will be included in the next version. In this version, diseases that have been existing since the Antiquity were enabled too.
 

Jbowon

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A while ago I posted about the government bug and how I fixed it in the Imperial Sub-Mod thinking it would fix the problem in the Github testing version of WTWSMS version that integrated some of the features. Well the bad knews is I did some more testing with the Github version and figured out that not only was what i posted completely ineffective compared to when I used it on the submod but that the problem also occurs on custom characters and not just Hellenic rulers reforming the Pontifex. I have no idea how to fix it seeing as when I did it with the submod I just applied some advice from the ACR mod forum. I'd suggest someone who has more experience take a look at this seeing as I couldn't do it right.
 

loup99

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A while ago I posted about the government bug and how I fixed it in the Imperial Sub-Mod thinking it would fix the problem in the Github testing version of WTWSMS version that integrated some of the features. Well the bad knews is I did some more testing with the Github version and figured out that not only was what i posted completely ineffective compared to when I used it on the submod but that the problem also occurs on custom characters and not just Hellenic rulers reforming the Pontifex. I have no idea how to fix it seeing as when I did it with the submod I just applied some advice from the ACR mod forum. I'd suggest someone who has more experience take a look at this seeing as I couldn't do it right.
We will have to look at the Hellenic code rather than government as far as I understand it, as the code has been made in that aspect more or less identic to the vanilla government forms.
 

Jbowon

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We will have to look at the Hellenic code rather than government as far as I understand it, as the code has been made in that aspect more or less identic to the vanilla government forms.

That's the stange part, when I did another test I was getting the same problem with christian custom characters right off the bat.
 

Jbowon

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I managed to fix the custom character issue on my end by changing
Code:
        potential = {
            NAND = {
                controls_religion = yes
                NOT = { religion_group = muslim }
                NOT = {
                    primary_title = {
                        is_landless_type_title = no
                    }
                }
            }          
            NOT = {
            religion_group = muslim
            }
          
            is_theocracy = no
            bureaucratic_government_trigger = yes
            higher_tier_than = king
            has_dlc = "Charlemagne"
        }
to
Code:
        potential = {
            NAND = {
                controls_religion = yes
                NOT = { religion_group = muslim }
                NOT = {
                    primary_title = {
                        is_landless_type_title = no
                    }
                }
            }          
            NOT = {    religion_group = muslim    }
            is_patrician = no
            bureaucratic_government_trigger = yes
        }

No idea why but it worked after removing the dlc and tier limits. Seeing as I have teh DLC and was creating custom characters that had the ERE as a title.
 

loup99

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Hmm that doesn't seem to work for me
In the development version, the government form has been changed a bit. Will look into if that could had solved this issue.
 

nogluten

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A bug with the latest version on the github, the county of Dunkheger is displaying it's name across half of the steppes. This is easy enough to reproduce, just load up the latest version and give the county to anyone and make them independent, owning just that county, and you will notice the issue.
 
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loup99

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A bug with the latest version on the github, the county of Dunkheger is displaying it's name across half of the steppes. This is easy enough to reproduce, just load up the latest version and give the county to anyone and make them independent, owning just that county, and you will notice the issue.
Yes, we are aware of that issue and will try to solve it. :)
 

Romulien

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A bug with the latest version on the github, the county of Dunkheger is displaying it's name across half of the steppes. This is easy enough to reproduce, just load up the latest version and give the county to anyone and make them independent, owning just that county, and you will notice the issue.

Yeah, this bug is a bit of a mystery, not sure what may cause this.
c_dunkheger and any higher title it is part of (d_altay, e_rouran, k_mongolia, xianbei culture, etc) have their names badly displayed !
 

loup99

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Romulien

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I recently manually downloaded WtWSMS (I have a Mac), initially without problems (the mod and the sub-mods showed up in the game launcher, as expected), but once I started a new game of CK2, the regular start dates showed, instead of the WtWSMS ones. I had a few mods before this (all minor, nothing like CK2+ or even Ancient Religions), but I've disabled all of them and unsubscribed from all of them (they still appear in the mod files though). I also have the EUIV data converter, but that's likewise disabled.
Screenshots for reference:

http://i.imgur.com/HA6whXo.png (the folders with the name WtWSMS only contained information regarding flags)
http://i.imgur.com/YPSD6mr.png
http://i.imgur.com/R90FEHG.png
Your .mod files are OK, but the path folder is probably the issue.
Make sure you don't have an extra level of folders: it should be /mod/WTWSMS/common/