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HugsAndSnuggles

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Well that. Almost any DLC that give more choices will help human more than helping AI!
I don't see why it should be the case, though: calculating most cost-efficient solutions is what computers are supposed to be good at. It's not even about resource usage: for figuring out templates they only need a single pass per patch (more tricky with mods, but still).
 
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kettyo

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Well that. Almost any DLC that give more choices will help human more than helping AI!

I guess it applies in multiplayer as well. With MtG probably big navies of light cruisers and submarines face off while without MtG there's more incentive to build different kinds of ships if resources allow.
 
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SophieX

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I don't see why it should be the case, though: calculating most cost-efficient solutions is what computers are supposed to be good at. ...

1. Depends on the software-developer-skill ;)

2. "cost-efficient solutions" are mostly not that, what "soldiers" need for their job. "Function", reliability, usability, durability are some keywords.
 
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HugsAndSnuggles

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1. Depends on the software-developer-skill ;)
Agreed.
2. "cost-efficient solutions" are mostly not that, what "soldiers" need for their job. "Function", reliability, usability, durability are some keywords.
When it comes to raising an army vs special unit, it does come down to cost-efficient solutions. The Keywords here are simply contributing to efficiency, increase in which might justify the extra cost of equipment, but going overboard with costs chasing Keywords does you no good.
 
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SophieX

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When it comes to raising an army vs special unit, it does come down to cost-efficient solutions. The Keywords here are simply contributing to efficiency, increase in which might justify the extra cost of equipment, but going overboard with costs chasing Keywords does you no good.

May be it's more a question of "philosophy" depending less or more to that nations culture, it's understanding of "how things in wartime has to work" etc.

I think, for those cases things are not simply "black" or "white"; but somehow grey ( from bright-grey to dark-grey if you want ) ;)
 
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Harin

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Sometimes I think industrial might drives doctrine and tactics more than most give it credit. A nation that can afford top of the line weapons for its infantry and tankers will gain tremendous benefits that will translate into new tactics, such as fire and maneuver, and new doctrines that involve actions after the breakthrough since the breakthrough is more likely to happen.

Nations that can only provide bolt action rifles, updated from WW1, and limited support to its infantry are going to develop different tactics to deal with the reality of their battlefield which will in turn will influence doctrinal thinking since the breakthrough is not as likely to happen.
 
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Apr 13, 2020
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Damn, people are right! Having a strong light cruiser force is imperative to winning!

This time, I invested heavily in light cruisers. And even though I lost, I saved my entire force from near destruction by the British.

German: 15 light cruisers, 2 Battleships, 3 Heavy cruisers, 20 destroyers, 200 naval bombers (land), 400 planes (land)
British: 12 light cruisers, 4 Battleships, 2 Battlecruisers, 34 destroyers, 3 carriers, At least 300 - 500 naval bombers (land, carrier), ?? number of carrier fighters (enough to offset my air superiority and turn it red),

During the course of the battle, my fleet was fleeing. Glad that it did not sink to the bottom of sea....



1589620514859.png



Damage report


1589620920065.png


1589620945140.png


1589620973668.png


1589621002569.png
 

noobermenschen

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Damn, people are right! Having a strong light cruiser force is imperative to winning!

This time, I invested heavily in light cruisers. And even though I lost, I saved my entire force from near destruction by the British.
Well done!

I am playing France, and was hoping to post a screenie showing a smashing victory over the Regia Marina, but the Med is the naval equivalent to an anarchist gang war. Apparently all fleet actions consist of everyone's navies blundering into one convoy battle after another. So all I have is a saloon fight between three navies and who knows how many fleets on different missions, where the French Navy did reasonable well.

I departed from my own advice a bit by refitting my CLs with 3x light cruiser armament and 1x torpedoes II so they can help sink enemy capitals as well. I also was not able to build any new ships as I am still refitting. So France is not likely going to be sovereign of the sea but she doesn't have to be if she is fighting alongside the Allies. She really just needs to keep her navy afloat long enough to crush the Axis fleets, and tear a good piece out of at least one Japanese carrier fleet (chiefly by sinking a bunch of screens and leaving the Emperor's Eagles with an unbalanced fleet).

91EFA93B4528C7C373874D8F857648D4B730F41A
 
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