Harin, that´s a very good Idea too. That Idea you have in the new Battlestar Galactica Strategy-Game.
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This is a great example of why I wish the game shoed you a play-by-play of the battle in the post battle window. So you could see exactly what happened. Just seeing the end result isn't terribly useful.
The "Patrol" mission does the job. Also "Convoy Escort" with subhunting capable ships, which is a waste of those ships.
In my experience, naval bombers are more effective at sinking submarines.
CLs are good at dodging torpedoes but not as good as destroyers. check out the graph and info in my post. the link might be better
Which reminds me: based on stats shown, designer also gives CA a screen bonus*. Are there any other screen buffs CA receives, perhaps? >.>screen designer
The conversation is keep getting more confusion. I don't have MTG, only vanilla. Words like screen designer don't apply to me. So is CA better than CL in dodging torpedo, or not? The base one, not the customised version.
Which reminds me: based on stats shown, designer also gives CA a screen bonus*. Are there any other screen buffs CA receives, perhaps? >.>
*of course I wouldn't be surprised if UI lied here
It's a shame that they built this in-depth naval simulator and I basically only build a few destroyers and a ton of light cruisers.
I'd like it if I was more incentivised to build the big ships, but building them means using a ton more research, and a swarm of light cruisers can efficiently defeat any opponent in a fleet battle anyway. Their light guns shred the enemy screens, then their torpedoes deal with the remaining large ships.
Is there an efficient fleet counter to the light cruiser swarm? Obviously you can just mass naval bombers, but that beats anything at sea.
I suppose a potential counter might be four carriers and a ton of light cruisers, or four carriers, a battleship and a ton of light cruisers, but these counters require several times as much research to set up, and I'm not sure if they're even cost-efficient at the end of it.
They do, and dual purpose secondaries are great, but battleships are expensive and your cruisers will probably have as many as possible anyway because they cost less speed and steel than light cruiser batteries.Yeah, they better fix this. So much for battleships being the pride of navy.
Edit: but shouldn't battleships have light guns to help your screening ships in the fight?
They do, and dual purpose secondaries are great, but battleships are expensive and your cruisers will probably have as many as possible anyway because they cost less speed and steel than light cruiser batteries.
Essentially, everything but CL and SS is basically for show. CLs win battles and SS harasses convoys and gets cheap naval supremacy. DDs can try to stop SS but that's about it.Does every ship type have a role in this game like you mentioned with CL and DD? What are CA, BC, BB for?
Then is it viable to spam CL and not care about anything else?Essentially, everything but CL and SS is basically for show. CLs win battles and SS harasses convoys and gets cheap naval supremacy. DDs can try to stop SS but that's about it.
CA, BC, BB, and CV are basically for flexing when you already have naval supremacy. Of all of them, CAs are the worst deal and exist pretty much solely to screen carriers.
The first fleet has a much higher NIC cost and my money would still be on the second fleetMy point is that BB is not totally helpless. For example, having 5 battleship + 20 cruisers + 10 destroyers VS 25 cruisers + 10 destroyers. I am sure, the heavy armor, long range gun + light gun of battleships can help your cruisers in the screenfight??
Edit: What they should balance is not to make torpedo from DD too overpowered against battleships. Cos they have torpedo belt and decent speed to dodge. So even if screens are down, the battleship can still carry their own weight and fight to a respectable end. I don't think in history, DD has such a devastating effect on BB. Only aircraft carriers.
Pretty much, yeah. Make a spotter CL (as many seaplanes as possible) and a gunship CL and build about two gunships to every spotter.Then is it viable to spam CL and not care about anything else?
Why would I need more than certain number of spotters? Aren't patrol and strike force TFs supposed to be operating separately? I'd think you only need 5 patrol vessels per sea zones and the rest for combat purposes? Is there any other benefits to having more spotters than being able to find the enemy quicker?Pretty much, yeah. Make a spotter CL (as many seaplanes as possible) and a gunship CL and build about two gunships to every spotter.
CLs aren't nearly as bad of gas guzzlers as capitals, so you can have roving packs of combat-capable CLs all at sea, and so long as they can spot and run down enemies, the cruisers can easily sink enemy patrol forces before their own strike force ever arrives. At some point, they won't have any screens left and their capitals will either stay bottled up or also suffer defeat in detail. In fact, one of the huge perks or CL task forces is that they can both spot and fight economically.Why would I need more than certain number of spotters? Aren't patrol and strike force TFs supposed to be operating separately? I'd think you only need 5 patrol vessels per sea zones and the rest for combat purposes? Is there any other benefits to having more spotters than being able to find the enemy quicker?
Chiming in that it was probably a screening failure - light cruisers melt all other screens (also, alarmingly capable of melting capital ships with sheer weight of fire). Once the superior Italian light cruiser force broke your screens, it was all over.
If you want to win at sea, light cruisers are basically the only ships you need and everything else is basically show because naval balance is nearly non-existent. Bring lots of fast, armored light cruisers with as many guns as possible (possibly replacing one gun battery with torpedoes, but it's basically an optional optimization) and you can beat pretty much everything.