I noticed two instances where one of the variables used in the text for two events is wrong:
-AI opens embassy with player empire: The AI says they're opening the embassy on their own capital world, when the text should reflect the player's capital.
-Alien collection event string: Each alien my science ship captured had the same issue - the flavour text's opening paragraph is supposed to describe the creature's life on it's homeworld and then the next paragraph mentions the science ship that captured it. Instead, both paragraphs mention the science ship (i.e. The Brainslugs really enjoy living on their home of UNS Ship. It took three officers on UNS Ship to capture it.)
I believe there might be others but I played 8 hours yesterday AND I have a family and a job (for now) so I'll try to keep better track. Great work!
-AI opens embassy with player empire: The AI says they're opening the embassy on their own capital world, when the text should reflect the player's capital.
-Alien collection event string: Each alien my science ship captured had the same issue - the flavour text's opening paragraph is supposed to describe the creature's life on it's homeworld and then the next paragraph mentions the science ship that captured it. Instead, both paragraphs mention the science ship (i.e. The Brainslugs really enjoy living on their home of UNS Ship. It took three officers on UNS Ship to capture it.)
I believe there might be others but I played 8 hours yesterday AND I have a family and a job (for now) so I'll try to keep better track. Great work!
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