1. Disasters
In the file "disaster_northern_and_southern_dynasties". There are some non-historical contents.
"
# Start event - Pick a side
country_event = {
id = dai_disaster.1
title = dai_disaster.1.t
desc = dai_disaster.1.d
picture = CIVIL_WAR_eventPicture
is_triggered_only = yes
fire_only_once = yes
option = { # Le (or Trinh if later) dynasty in the south
name = dai_disaster.1.a
trigger = {
num_of_owned_provinces_with = {
value = 1
OR = {
area = vietnam_area
area = cambodia_area
area = mekong_area
area = angkor_area
area = champa_area
area = tay_nguyen_area
region = malaya_region
region = indonesia_region
}
}
}
set_country_flag = dai_southern_dynasty
custom_tooltip = north_vietnam_breaks_away
if = {
limit = {
current_age = age_of_reformation
NOT = { dynasty = Le }
}
define_ruler = {
dynasty = Le
}
}
else_if = {
limit = {
NOT = { current_age = age_of_reformation }
NOT = { dynasty = Trinh }
}
define_ruler = {
dynasty = Trinh
}
}
country_event = {
id = dai_disaster.2
}
}
option = { # Mac (or Nguyen if later) dynasty in the north
name = dai_disaster.1.b
trigger = {
num_of_owned_provinces_with = {
value = 1
OR = {
area = north_laos_area
area = central_thai_area
area = northern_thai_area
area = red_river_delta_area
area = sukhothai_area
area = champasak_area
area = khorat_area
area = vientiane_area
superregion = china_superregion
region = burma_region
}
}
}
set_country_flag = dai_northern_dynasty
custom_tooltip = south_vietnam_breaks_away
if = {
limit = {
current_age = age_of_reformation
NOT = { dynasty = Mac }
}
define_ruler = {
dynasty = Mac
}
}
else_if = {
limit = {
NOT = { current_age = age_of_reformation }
NOT = { dynasty = Nguyen }
}
define_ruler = {
dynasty = Nguyen
}
}
country_event = {
id = dai_disaster.2
}
}
}
"
Historically, Trinh was in the North not the South, and Nguyen was in South not the North. Both are Mahayana. In the game Annam is Theravada and Tonkin is Mahayana, which is pretty ahistorical for a SEA update.
Things you guys should change:
" option = { # Le (or Trinh if later) dynasty in the south" -> "option = { # Le (or Nguyen if later) dynasty in the south"
" option = { # Mac (or Nguyen if later) dynasty in the north " -> " option = { # Mac (or Trinh if later) dynasty in the north "
2. Central Highland tribes(aka Tay Nguyen tribes or Stateless society tribes)
KoHo and Rhade are all in the wrong places
Sources:
Rhade: https://en.wikipedia.org/wiki/Rade_people
Koho: https://en.wikipedia.org/wiki/Koho_people
3. Please reconsider Vietnamese culture group
I know you guys did that for the game balance, but doesn't our game need some historical accurate contents? And it isn't "balanced" at all if the Ming becomes stronger with that culture group. And If Vietnamese were Chinese, how would they try to gain independence from China for 2000 years? Why don't you try the "Jurchen -> Manchu" mechanic?
If Vietnamese are Chinese, why aren't Koreans, Japanese, Ryukyuans?
In the end. I put my last trust in you guys, I'm not angry, just disappointed
In the file "disaster_northern_and_southern_dynasties". There are some non-historical contents.
"
# Start event - Pick a side
country_event = {
id = dai_disaster.1
title = dai_disaster.1.t
desc = dai_disaster.1.d
picture = CIVIL_WAR_eventPicture
is_triggered_only = yes
fire_only_once = yes
option = { # Le (or Trinh if later) dynasty in the south
name = dai_disaster.1.a
trigger = {
num_of_owned_provinces_with = {
value = 1
OR = {
area = vietnam_area
area = cambodia_area
area = mekong_area
area = angkor_area
area = champa_area
area = tay_nguyen_area
region = malaya_region
region = indonesia_region
}
}
}
set_country_flag = dai_southern_dynasty
custom_tooltip = north_vietnam_breaks_away
if = {
limit = {
current_age = age_of_reformation
NOT = { dynasty = Le }
}
define_ruler = {
dynasty = Le
}
}
else_if = {
limit = {
NOT = { current_age = age_of_reformation }
NOT = { dynasty = Trinh }
}
define_ruler = {
dynasty = Trinh
}
}
country_event = {
id = dai_disaster.2
}
}
option = { # Mac (or Nguyen if later) dynasty in the north
name = dai_disaster.1.b
trigger = {
num_of_owned_provinces_with = {
value = 1
OR = {
area = north_laos_area
area = central_thai_area
area = northern_thai_area
area = red_river_delta_area
area = sukhothai_area
area = champasak_area
area = khorat_area
area = vientiane_area
superregion = china_superregion
region = burma_region
}
}
}
set_country_flag = dai_northern_dynasty
custom_tooltip = south_vietnam_breaks_away
if = {
limit = {
current_age = age_of_reformation
NOT = { dynasty = Mac }
}
define_ruler = {
dynasty = Mac
}
}
else_if = {
limit = {
NOT = { current_age = age_of_reformation }
NOT = { dynasty = Nguyen }
}
define_ruler = {
dynasty = Nguyen
}
}
country_event = {
id = dai_disaster.2
}
}
}
"
Historically, Trinh was in the North not the South, and Nguyen was in South not the North. Both are Mahayana. In the game Annam is Theravada and Tonkin is Mahayana, which is pretty ahistorical for a SEA update.
Things you guys should change:
" option = { # Le (or Trinh if later) dynasty in the south" -> "option = { # Le (or Nguyen if later) dynasty in the south"
" option = { # Mac (or Nguyen if later) dynasty in the north " -> " option = { # Mac (or Trinh if later) dynasty in the north "
2. Central Highland tribes(aka Tay Nguyen tribes or Stateless society tribes)
KoHo and Rhade are all in the wrong places
Sources:
Rhade: https://en.wikipedia.org/wiki/Rade_people
Koho: https://en.wikipedia.org/wiki/Koho_people
3. Please reconsider Vietnamese culture group
I know you guys did that for the game balance, but doesn't our game need some historical accurate contents? And it isn't "balanced" at all if the Ming becomes stronger with that culture group. And If Vietnamese were Chinese, how would they try to gain independence from China for 2000 years? Why don't you try the "Jurchen -> Manchu" mechanic?
If Vietnamese are Chinese, why aren't Koreans, Japanese, Ryukyuans?
In the end. I put my last trust in you guys, I'm not angry, just disappointed
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