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BritNavFan

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Given this, it is important to understand the EUIII is a game and though the links as presented may not be correct in all situations, they do enhance the game play.

This is very true for Europe. When you get to Africa or the native cultures of the Americas, however, Paradox seems to have focused more on speed than accuracy. Hence you get culture groups like "African", "North American" and "South American". It's no doubt an efficient distribution of staff resources from their point of view, but it certainly doesn't enhance the game play if you actually want to play one of these countries.
 

safferli

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This is very true for Europe. When you get to Africa or the native cultures of the Americas, however, Paradox seems to have focused more on speed than accuracy. Hence you get culture groups like "African", "North American" and "South American". It's no doubt an efficient distribution of staff resources from their point of view, but it certainly doesn't enhance the game play if you actually want to play one of these countries.
The game is called Europa Universalis. If you want 20 different African tribes/cultures per province, you might be interested in Victoria 1/2.
 
Last edited:

Feyd

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The game is called Europa Universalis. If you want 20 different African tribes/cultures per province, you might be interested in Victoria 1/2.

Please, don be lammer, if you cannot contribute to this threat, dont troll it.

I am amazigh (berber), from canary islands, and I talk whit people of all north africa and amazigh inmigrants, from canary islands to Lybia, i talk whit Tuaregs (from Ghadames, SOuth west of Lybia), Nefoussies (North west Lybia), Kabyles (Nort Algeria), Soussies (South Morocco), Riffains (North Morocco), Tamazigh (Moroccan Atlas), Chawis (nortt east Algeria) and Chenowas (North algeria).
We, at first, have the same language, Tamazight, whit some dialectal variances, but the same language, in canary islands we lost the language. In fact, amazigh are all organized in the mundial amazigh congress (http://www.congres-mondial-amazigh.org/), we have in common, the alphabet too, tifinagh alphabet, not ARABIC.
There are two main dialectal groups, northers dialects (mainly Tarifit (Riffain dialect) and Takbaylit (Kabyle dialect)) and Souther dialects (Tamacek (Tuareg DIalect) and tacelhit (Sous dialect))
And a lot of things more, I only say, that berber and tuareg is the same culture, have the same roots, and is a big mistake difference it in differents groups. I am a hard student of amazigh culture and history.
 

safferli

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Some decisions/set-ups that don't make sense historically/real-world-applicability are in for gameplay reasons. Gameplay trumps history any time.
 

ForzaA

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Please, don be lammer, if you cannot contribute to this threat, dont troll it.

Considering that every culture or culture group added gives a (minor, admittedly) hit to performance, I think the fact that the game is *supposed* to be focussed on Europe is a perfectly valid argument as to why cultures elsewhere might not be as detailed as in Europe.

And don't forget that we are talking about a game here. The first and foremost concern is the game, not perfect historical accuracy.
 

BritNavFan

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If naming a game "Europa" indicates that it doesn't reflect the rest of the world, why would a game named "Victoria" after an English queen represent the rest of the world? Seriously...
 

safferli

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If naming a game "Europa" indicates that it doesn't reflect the rest of the world, why would a game named "Victoria" after an English queen represent the rest of the world? Seriously...
Europa Universalis and Victoria are two different games with completely different design focuses.
 

Dkdm89

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The only major problem I have noticed about cultures is that Turkish is located in the Turko-Semitic group instead of Altaic (which is where it should be since these cultures are Turkic and far closer to Turkish).

I read that this was changed so the Turks should be able to rule the Semitic lands easier, but its still very unaccurate and there should be other ways to make this possible than to locate a whole culture in a category it doesnt belong to.

I also notice that Berber culture differs from Arabic and should be in an own North African category, the same way Spainish (Iberian) and Itallic (Latin) differs.
 

Dkdm89

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You are speaking with someone of Turkish descent who have studied Turkish history. I probably know better about my culture. Turkish identity was always strong (with Crimeans, Russian tatars, Turkmens etc.) even if they might have had conflicts against each other.

That is like saying the Germanic people would identify themselves as French since there existed some savage Germanic tribes here and there.
 

Nomad93

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Well,it's an error you can resolve.Just modify the file about cultures.I've done so.I've created the berber culture group and moved turkish to altaic group.It's simple,man.
 

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The only major problem I have noticed about cultures is that Turkish is located in the Turko-Semitic group instead of Altaic (which is where it should be since these cultures are Turkic and far closer to Turkish).

I read that this was changed so the Turks should be able to rule the Semitic lands easier, but its still very unaccurate and there should be other ways to make this possible than to locate a whole culture in a category it doesnt belong to.

I believe another reason is to make the Ottomans move in the "right direction", which I believe would be a bit difficult to fix any other way. And it just wouldn't be logical if the Ottoman AI decided to expand north and east most of the time.

Also, I believe Lokicat pretty much nailed it as far as the game meaning of culture groups goes:

I view Paradox's approach around cultural groups in EUIII to represent who the nations hang out with during the 400 years the game runs for, not some perfect anthropological representation of where they come from in the tens, hundreds of thousands of years before the game starts (i.e. do you judge someone by their parents or their peers, or both?)

Exactly. If you look at it this way, I'm not sure what looks wrong - especially from the perspective of a European of the timeline, and that's what the game is centered around.
 

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Culture system is not perfect but it works , if you don't like the displayed culture (or the group it belongs) feel free to edit the files , it only takes 30''.

Talking about who is who and lived where is a debate that never concludes.

What the game misses is mixed marriages :p

Maybe the game misses mutli-culture provinces, something for a next game perhaps? =)

Imagine what would happen if you could have two different cultural populations growing inside a single province, with the option of either becoming dominant, mixing, assimilated or other ethnic related events (positive or negative). Perhaps even allow mixed religions in a province and have missionaries act gradual rather than with a success chance, somewhat similar to how Empire Total War reflects religion.

In that case you could also have religious shifts without going 100% religion, unless zealot rebels 'purge' a province for instance, which in turn could affect the degree of stability of a province. Could even have events where populations with a certain religion or culture flee from a province to nearby province(s) after zealots take control.

Could think of it like how natives act in colonies, only the main pop indication just shows totals till you hover over it where it'd show the make up of people with culture x/religion y. :)


Course, would be a coding nightmare. ;)
 

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If naming a game "Europa" indicates that it doesn't reflect the rest of the world, why would a game named "Victoria" after an English queen represent the rest of the world? Seriously...

Queen of Britain, Empress of India, ruler of places all over the world... I think it makes perfect sense. What other term would you use that could embody world domination and the period in question? (Please say I haven't missed the sarcasm and looked foolish)

Back on topic: I'm jumping on the done for gameplay/balance/simplicity/focus on Europe bandwagon.
 

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I think mostly because Hungary would have a hard time ruling over any conquered provinces, which they are more likely to succeed at than Navarre, where as the Basques are only going to cause a small problem for a Spanish country, as they only have 2 provinces or 3 in HTTT. It is a good point though.
 

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In a perfect world, you could have cultures that are not in a culture group. This would handle issues like Basque (unrelated to pretty much anything else nearby), and might help unravel the complete mess that is the Balkans (where Paradox could never make everyone happy, anyway).

IMHO, this was less of an issue before, when culture groups were mainly about taxes, a few events, and whatnot. With HTTT, it also affects the Nationalism CB. Load up a game in Germany in 1650 and watch the HRE turn into a pirhana exhibit, and you'll see how nationalism plays out.
 

currieboy

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The Basque are the remenants of the Europeans before Rome and the barbarians that follow iirc. They are seperate from every nearby culture and the closest nearby language is the Tuaregs (again iirc, Im not looking it up, Im on my phone)