Wrong and Missing Ships: How to correct them ALL

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Paul.Ketcham

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I will direct you to Federkiel and others who are more knowledgeable. As I stated, your posts strike me as erudite but contrarian viewpoints. Sorta like talking to New England Patriots fans who wil try and convince you that their team did not cheat, or if they did, your team cheats more. I do not need to look to hard to know such contrarian points should just be dismissed out of hand.

Just because someone agrees with you, doesn't mean they're more knowledgeable than someone who disagrees with you. That's just confirmation bias.

My personal problems for the Bismarck:
1.) It has 4 twin turrets, resulting in a heavier ship for less firepower than the 3 triples standard of most ships at this point (better-protected than the quad-turrets on the KGV, and somewhat-better than the split-compartment quads on the Richelieu, which could still have the turret ring jammed for both compartments by one hit). This is an obsolete gun layout by the measure of every other navy, having been abandoned in WWI as a poor argument in the face of the weight-savings and even larger batteries that could be fit onto a ship for cheaper with triple-turrets (or quad-turrets, which always seemed a step too-far to me). By the 1940s, triple-turrets replaced twins for everything 6-inches and larger (other than DP 6-inch guns, since heavy DP turrets defeated the purpose due to their inability to track fast targets) in every navy in the world, and every major navy was looking at triple-turrets in the 1930s for battleships (even the Soviet Union and the Netherlands).

2.) Its twin turrets, despite being designed so it wouldn't lose too-many guns from a single crippling hit, were still stripped off in short order. In fact, ONE salvo knocked out both forward turrets and hit the bridge, killing both the commanding admiral and captain. The turrets, fire control directors, and radar were all more vulnerable than average due to the even armor coverage and the lack of emphasis of deck protection. Its rudders were also difficult to leverage...which may possibly have been a slight problem when the crew was trying to unjam them after their critical torpedo hit.

3.) The thick side armor was offset by the fact that the thickest belt armor was actually less than that on the King George V class, Littorio-class (although that had a double-hull that may not have been as strong), and the Richelieu-class (let alone the Yamato). The North Carolina, with almost twice as much deck armor and significantly-larger guns, was the only ship with weaker belt armor. Bismarck also still was vulnerable to non-critical damage on the belt, as 14-inch gunfire from the Prince of Wales still tore a pretty-big hole in the side of the ship in its first battle (3 shell hits, one of which opened the hull slightly above the waterline but still flooded due to high waves, and a second which breached the torpedo bulge and flooded a boiler room).

4.) It had the weakest deck armor of any of the interwar battleships; this is a crippling reality, since its also why Hood died in one hit (although Bismarck's deck was better-designed than Hood's, which was angled); long-range fire, as well as bombs (which killed the Littorio-class RN Roma in one hit), thus represented a serious threat to the Bismarck in a long-ranged duel. This is a weakness that was not revealed in its short combat, because it was engaged at close-range in both its engagements (Hood opened up on the Prinz Eugen, and never actually shot at Bismarck; Rodney and KGV both engaged from about 8 kilometers to maximize accuracy). Nonetheless, it was a serious compromise in the ship's protection, and an amazingly-foolish design flaw for such a large ship.

5.) As mentioned, it costed more than any of the other interwar battleships except the Yamato-class. The Yamato-class, for its various flaws, managed to have considerably-thicker armor and a much heavier main battery at only the expense of being about 40% heavier (meaning 2 Yamatos weigh somewhat less than 3 Bismarcks, but have 50% more deck armor, 40% more belt armor, similar secondary batteries and torpedo protection, larger high-angle guns, 80% heavier main gun shells, longer-ranged main battery guns, etc). All of the other interwar battleships were considerably-lighter except the Yamato, but managed similar capabilities to the Bismarck nonetheless.

6.) Bismarck's AA protection was pretty bad, and although that was normal for the pre-war period its dual-purpose AA firepower was significantly-worse than that of the KGV or North Carolina (Richelieu's were bad too, and neither Italy nor Japan were particularly-known for anti-aircraft capability). Regardless, it had a very small battery of large AA guns, and its smaller guns had a terrible rate of fire compared to British ones (the 37mms were semi-automatic). This was never meaningfully-improved upon over the course of the war.

7.) The unsinkable battleship sank with its rudder crippled, all its guns disabled, its command crew dead, and unable to hit any of its attackers. It should also be understood that the USS Hornet didn't sink despite being entirely-immobilized in its last battle, and hit by repeated US 5-inch gunfire (since the destroyers' torpedoes didn't work, as usual). Japan later tried to recover it, but despite having not actually sunk, the floating, burning wreck shot to bits was considered fundamentally useless. Not sinking isn't the same as usable. Sometimes ships take a really long time to actually sink, with one particular tanker sunk in the Iran-Iraq war taking 3 DAYS to sink.
 

valisk

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That's weak actually. Bismarck was defeated by a lottery jackpot hit of an airborne torpedo. Rodney had little to do with it.

If Bismarck had not been crippled by the hit into the rudder and thus seriously slowed down, listing and driving in circles, this highly praised Rodney museum piece would never even have come within reach of Bismarck. Even when it did and fired hundreds of shells from point blank range - it could even under the most favorable circumstances - not sink an example of a more modern generation of BBs.

https://en.wikipedia.org/wiki/HMS_Rodney_(29)#Bismarck

Rodney wouldn't need to sink her, just leaving Bismarck a burning shattered husk floating around in the mid ocean and sailing off probably would have been considered a success, given Germany's terrible habit of building ships that simply don't sink even when battered beyond recognition had been well known since the days of Seydlitz and co. ;)

If an undamaged Bismarck had voluntarily come within gun range of Rodney for a toe to toe it is quite likely she'd have suffered a similar fate as she did historically, she had poor armour placement more akin to a WWI era Super dreadnought, and wouldn't be facing a ship with broken radar director (PoW), or relatively unprotected AA magazines (Hood). If she'd have tried to maintain range she'd have been facing 16" shells on a plunging trajectory out to around 36,000 ft, as Rodney slightly out ranged her.

Bismarck would have possibly been better trying to come in close at high speed and take advantage of Rodney's relatively slow tracking, but Rodney and Nelson were very well known for having an extremely tight turning circle so I think that also wouldn't end well. Bismarck despite being much newer couldn't safely engage Rodney.

In this sense Bismarck was more like a battlecruiser than she ought to have been, she needed to pick her targets carefully and deal with them at range and control speed, she'd have been very, very dangerous indeed vs one of the Rs. I am biased maybe, but as good as ship as Bismarck was, she was fatally compromised by poor choices made by her designers and up against a brawler like Rodney, or a well run in KGV (rather than PoW with her untrained crew and gremlin infested guns) or heaven forbid faced the unsinkable Warspite with her experienced and deadly accurate gunnery, she'd have had to break off and use her speed to be away, or be very, very lucky and I suspect she already used up her entire lifetimes supply of luck with her 'lottery jackpot' hit on the AA magazine sending poor old Hood down to Davy Jones locker.
 
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balmung60

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An advantage of German designs were excellent steel (wotan weich), welded manufacturing, advanced radar, range finders and opticals
All those advantages were replicated or surpassed by the Allies though. American STS steel was among the best steels in the world and the US could afford to use it extensively, everyone except maybe Italy and the USSR was able to weld warships, the Allies consistently had better radar, and the biggest standouts on optical fire control (never mind how obsolete it was compared to radar-directed guns) were KGV (very poor) and Yamato (absolutely exceptional).
 

valisk

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All those advantages were replicated or surpassed by the Allies though. American STS steel was among the best steels in the world and the US could afford to use it extensively, everyone except maybe Italy and the USSR was able to weld warships, the Allies consistently had better radar, and the biggest standouts on optical fire control (never mind how obsolete it was compared to radar-directed guns) were KGV (very poor) and Yamato (absolutely exceptional).

We also eventually stole the Stereoscopic rangefinder concept ;)
 

Federkiel

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Just because someone agrees with you, doesn't mean they're more knowledgeable than someone who disagrees with you. That's just confirmation bias.

My personal problems for the Bismarck:
1.) It has 4 twin turrets, resulting in a heavier ship for less firepower than the 3 triples standard of most ships at this point (better-protected than the quad-turrets on the KGV, and somewhat-better than the split-compartment quads on the Richelieu, which could still have the turret ring jammed for both compartments by one hit). This is an obsolete gun layout by the measure of every other navy, having been abandoned in WWI as a poor argument in the face of the weight-savings and even larger batteries that could be fit onto a ship for cheaper with triple-turrets (or quad-turrets, which always seemed a step too-far to me). By the 1940s, triple-turrets replaced twins for everything 6-inches and larger (other than DP 6-inch guns, since heavy DP turrets defeated the purpose due to their inability to track fast targets) in every navy in the world, and every major navy was looking at triple-turrets in the 1930s for battleships (even the Soviet Union and the Netherlands).

2.) Its twin turrets, despite being designed so it wouldn't lose too-many guns from a single crippling hit, were still stripped off in short order. In fact, ONE salvo knocked out both forward turrets and hit the bridge, killing both the commanding admiral and captain. The turrets, fire control directors, and radar were all more vulnerable than average due to the even armor coverage and the lack of emphasis of deck protection. Its rudders were also difficult to leverage...which may possibly have been a slight problem when the crew was trying to unjam them after their critical torpedo hit.

3.) The thick side armor was offset by the fact that the thickest belt armor was actually less than that on the King George V class, Littorio-class (although that had a double-hull that may not have been as strong), and the Richelieu-class (let alone the Yamato). The North Carolina, with almost twice as much deck armor and significantly-larger guns, was the only ship with weaker belt armor. Bismarck also still was vulnerable to non-critical damage on the belt, as 14-inch gunfire from the Prince of Wales still tore a pretty-big hole in the side of the ship in its first battle (3 shell hits, one of which opened the hull slightly above the waterline but still flooded due to high waves, and a second which breached the torpedo bulge and flooded a boiler room).

4.) It had the weakest deck armor of any of the interwar battleships; this is a crippling reality, since its also why Hood died in one hit (although Bismarck's deck was better-designed than Hood's, which was angled); long-range fire, as well as bombs (which killed the Littorio-class RN Roma in one hit), thus represented a serious threat to the Bismarck in a long-ranged duel. This is a weakness that was not revealed in its short combat, because it was engaged at close-range in both its engagements (Hood opened up on the Prinz Eugen, and never actually shot at Bismarck; Rodney and KGV both engaged from about 8 kilometers to maximize accuracy). Nonetheless, it was a serious compromise in the ship's protection, and an amazingly-foolish design flaw for such a large ship.

5.) As mentioned, it costed more than any of the other interwar battleships except the Yamato-class. The Yamato-class, for its various flaws, managed to have considerably-thicker armor and a much heavier main battery at only the expense of being about 40% heavier (meaning 2 Yamatos weigh somewhat less than 3 Bismarcks, but have 50% more deck armor, 40% more belt armor, similar secondary batteries and torpedo protection, larger high-angle guns, 80% heavier main gun shells, longer-ranged main battery guns, etc). All of the other interwar battleships were considerably-lighter except the Yamato, but managed similar capabilities to the Bismarck nonetheless.

6.) Bismarck's AA protection was pretty bad, and although that was normal for the pre-war period its dual-purpose AA firepower was significantly-worse than that of the KGV or North Carolina (Richelieu's were bad too, and neither Italy nor Japan were particularly-known for anti-aircraft capability). Regardless, it had a very small battery of large AA guns, and its smaller guns had a terrible rate of fire compared to British ones (the 37mms were semi-automatic). This was never meaningfully-improved upon over the course of the war.

7.) The unsinkable battleship sank with its rudder crippled, all its guns disabled, its command crew dead, and unable to hit any of its attackers. It should also be understood that the USS Hornet didn't sink despite being entirely-immobilized in its last battle, and hit by repeated US 5-inch gunfire (since the destroyers' torpedoes didn't work, as usual). Japan later tried to recover it, but despite having not actually sunk, the floating, burning wreck shot to bits was considered fundamentally useless. Not sinking isn't the same as usable. Sometimes ships take a really long time to actually sink, with one particular tanker sunk in the Iran-Iraq war taking 3 DAYS to sink.

I don't claim that the Bismarck class was bare of any deficiencies.

When you start going into detail, you find weak spots in each and every design - there has not been any exception as of yet. I just stick to my point of Bismarck's last battle wasn't being fought on equal terms. If it were i am convinced that things would have gone different as they did when Bismarck met Hood.

We won't convince each other - that's ok for me.
 
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About the USS Langley conversion:
- Historically, it was planned since 1934. The conversion finished in february 1937, but took half a year to complete. While on 01.01.1936 she was still a carrier, her days in this function were counted. Even on ahistorical AI or in MP it is unlikely that the US would be in a war with every carrier needed before the conversion started.
in-game:
- She was a small carrier not really comparable to fleet carriers. Making her a CV, even with a single flight deck module, would have allowed any player to refit her into a ships similar to the Lexington class.
- in 1939 she would already be a AV not a CV. That would mean making two Langley class templates. Unlike modernised and old QE class version, there were no sisterships to use the old class. We have proposed many new designs and didn't want to give unnceccsary work for the devs. They will have a lot to do implementing the proposals

Aye, but in terms of actual combat effectiveness, there wasn't a huge difference between Eritrea and a Grimsby (and Stork, under construction at the start of the game, had more firepower than Eritrea). My argument is more "you're including half of one type of ships and not half of another", which creates an odd imbalance in terms of which ships are represented and which aren't. The Treasury class USCG cutters were similar in size and speed to Eritrea and arguably better-armed as well. Just feels a tad inconsistent. I'd suggest doing sloops right, rather than shoehorning them in any-which-way, even if they start to look distinctly un-sloop like in the process. Just my view though, you're well within your rights to lobby for them, but I'm personally far more interested in the gameplay substance of the vessels included, rather than ticking boxes.

A thing to consider is the relative importance of such ships for their country. Italy, France and Portugal had colonial empires and needed ships to show the flag but couldn't afford many cruisers (like the Royal Navy or US Navy). American and British sloops can be reasonably assumed to be part of a convoy when they are built. The Eritrea, Bougainville and Afonso de Albuquerque classes filled a role similar to RN cruisers (but much weaker). we wanted to represent this.

Some follow ups as I thought I should look at other nations Coastal Defence Ships to see who should take advantage of the BC Armor option, or simply need some updating anyway.
Finnish Coastal Defence Ship Class Väinämöinen:
Add: 3 AA1, Secondary 1
Replace: CA1->CA2

The AA is there as the secondaries of 8 105mm guns were DP and the main guns had 50 degrees elevation, so I assume they were able to shoot flak as well, making for some serious AA in such a small ship.

Norwegian Coastal Defence Ship Class Norway (Should be Eidsvold Class):
Add: Torpedo 1
Replace: CA1->BCA1

Danish Coastal Defence Ship HMS Niels Juel:
Add: Seconday 1
Replace: CA2->BCA1, LCB1->Torpedo 1

Danish Coastal Defence Ship Class Herluf Trolle:
Add: 2AA1, Secondary 1
Replace: CA2->BCA2

Note, that if anyone else notice a Coastal Defence Ship that needs an overhaul so did I use these cut off points for belt armor:
CA1: 25mm
CA2: 50mm
BCA1: 100mm
BCA2: 200mm

Hmm, I realise I might have made a mistake there, tricked by the Swedish tooltips. I think this might be more correct if we look at the tooltips for other nations:
CA1: 25-50mm
CA2: 75-100mm
BCA1: 150mm
BCA2: 200mm (or not at all?)
Except I think my first numbers match the actual armor numbers used in the game better as CA1/2 provides little armor. What does people think? Most of my suggestions so far have been pretty cut and dried based on what the ships had, but I guess armor was more subjective then I thought.

It also wouldn't change the Swedish ships already listed in the suggestion thread apart from HMS Fylgia that had 100mm belt.

Now, to more discussion material. The Sverige Class ships were upgraded starting 1936 (note sure the exact date but the first one, HMS Gustav V should realy be in the docks at the game start) and even if it's not in the docks yet so should there be a template ready for that I think to alow a player to start upgrading the ships at the historical time. The main problem is that this involved Fire Control and Radar uprades and it's obviously difficult to know exactly how good they were. Help were provided by UK, so that should help some with the quality level. Whatever tech needed should also not be unlocked in general as it was only Sverige Class that got these, some other ships actually inherited the old stuff being removed. Wich leads to the question if the Fire Control should start at a higher level even? The one removed does mention including a central fire control directior, wich is what FC1 is. This means that:
Update suggestion for Sverige Class:
Replace: FC0->FC1

So the suggested upgrade template (based on the suggested Sverige Class):
Add: Radar1
Replace: 1Secondary1->AA2, 3AA1->AA2, FC1->FC2

Consider those custom made upgrades with the help of UK as the reason why the tech is ahead, but not availible for general production.
On the other hand, giving Sweden 1936 AA tech from the start seems more then validated, considering that Sweden had the famous 40mm AA gun already.
But these are more nitpick things and marginally important, my suggestion of BC armor for Coastal Defence Ships is what matters most as it totally changes how those ships works and make them much more historical.

[edit]Almost forgot. Coastal Defence Ships getting more usefull makes it perhaps also needed to make sure they wont rule the high seas as they were not suited to that. The Coastal Defence Ship should have a penalty at Deep Oceans the same as Light Cruisers as that was about their size. On the other hand so should they not have any penalties in Shallow Sea or Fjords and Archipelagos as there is where they were made to be good. That would help provide some reluctance for Germany to face the Swedish Coastal Defence Ships in their home territory. [end edit]
Will you add even more ideas or can I copy this to our post already? (Alternatively you could make a separate suggestion thread for coastal defence ships. We would add links to it form both our threads).
 

Federkiel

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Rodney wouldn't need to sink her, just leaving Bismarck a burning shattered husk floating around in the mid ocean and sailing off probably would have been considered a success, given Germany's terrible habit of building ships that simply don't sink even when battered beyond recognition had been well known since the days of Seydlitz and co. ;)

If an undamaged Bismarck had voluntarily come within gun range of Rodney for a toe to toe it is quite likely she'd have suffered a similar fate as she did historically, she had poor armour placement more akin to a WWI era Super dreadnought, and wouldn't be facing a ship with broken radar director (PoW), or relatively unprotected AA magazines (Hood). If she'd have tried to maintain range she'd have been facing 16" shells on a plunging trajectory out to around 36,000 ft, as Rodney slightly out ranged her.

Bismarck would have possibly been better trying to come in close at high speed and take advantage of Rodney's relatively slow tracking, but Rodney and Nelson were very well known for having an extremely tight turning circle so I think that also wouldn't end well. Bismarck despite being much newer couldn't safely engage Rodney.

In this sense Bismarck was more like a battlecruiser than she ought to have been, she needed to pick her targets carefully and deal with them at range and control speed, she'd have been very, very dangerous indeed vs one of the Rs. I am biased maybe, but as good as ship as Bismarck was, she was fatally compromised by poor choices made by her designers and up against a brawler like Rodney, or a well run in KGV (rather than PoW with her untrained crew and gremlin infested guns) or heaven forbid faced the unsinkable Warspite with her experienced and deadly accurate gunnery, she'd have had to break off and use her speed to be away, or be very, very lucky and I suspect she already used up her entire lifetimes supply of luck with her 'lottery jackpot' hit on the AA magazine sending poor old Hood down to Davy Jones locker.

I agree that the design philosophy of the engaged ships was entirely different. While the British emphasized on raw firepower and numerical superiority - they could easily rely upon the latter - Bismarck by concept was closer to being a battlecruiser with long range raiding in mind.

There have been many occasions when strong German units like Scharnhorst and Gneisenau withdrew from battles which could have disastrous consequences if things went awe. Preserving the few precious units was a key order when the numerical odds are against a navally engaged power. The British instead went head on as they knew they could compensate for several losses like the Hood, Courageous, Royal Oak, Ark Royal, Glorious, Barham, Eagle and a multitude of other capital ships. The Kriegsmarine could not and thus had a strong emphasis on speed. Being stripped of that advantage, they fared bad against the brawler type ships of the Royal navy.

I think the idea of the reliability penalties of more advanced fire contols in the game are meant to reflect the vulnerability of more advanced technology being used on ships.

Sadly in the game this primarily has the effect of no one using them.
 

valisk

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I don't claim that the Bismarck class was bare of any deficiencies.

When you start going into detail, you find weak spots in each and every design - there has not been any exception as of yet. I just stick to my point of Bismarck's last battle wasn't being fought on equal terms. If it were i am convinced that things would have gone different as they did when Bismarck met Hood.

We won't convince each other - that's ok for me.

I personally really enjoy such discussions, a little bit of Naval porn and I always come away with a slightly enhanced understanding, though I think occasionally it does get a bit like arguing which football team is better :D

Go RN*, KM*, IJN*, USN* !!

*Delete as appropriate
 

valisk

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...

I think the idea of the reliability penalties of more advanced fire contols in the game are meant to reflect the vulnerability of more advanced technology being used on ships.

Sadly in the game this primarily has the effect of no one using them.

I honestly think the Fire control methods technologies should reduce those penalties indicating the training and familiarity of the ships companies with these temperamental advanced systems, without ever quite removing the malus altogether.

Perhaps by adding 3%/6%/7% reliability per level or something similar.
 

Paul.Ketcham

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I honestly think the Fire control methods technologies should reduce those penalties indicating the training and familiarity of the ships companies with these temperamental advanced systems, without ever quite removing the malus altogether.

Perhaps by adding 3%/6%/7% reliability per level or something similar.

I'd personally be in favor of fire control just being something that can be disabled by a critical hit rather than itself dropping reliability; that way, an advanced fire control getting disabled means a crapload more than a level-0 one dropping your attack bonus by 5%.

Instead, advanced fire control somehow causes you to take more frequent damage from torpedoes, explode spectacularly more often, lose rudders more often... :confused:
 

Daelyn75

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Hello!

Great list, however it is a bit long with a lot of text, and it takes time to digest it all. I think it would be beneficial for whoever might potentially be taking a look at this to have it as a simple bullet point instead. For example

"- The Nelson class BB is represented as an early hull with engines II. This makes them too fast with 27.3 knots (only 23 knots in reality). This class was designed to fit the treaty limits, and was therefore more similar to the King George V class (a heavy hull II in the game) than to the older Battleships. Switching the design to a tier II hull but replacing the engines with tier I one would represent the Nelson class much better."

Replace that with
"Nelson Class BB: Switch to tier 2 hull, switch engines to tier 1".

I think that would convince people to take a look at it, instead of a huge wall of text. Just a tip :)
I hope you guys will take the work done here by Ketchup & friends and try to implement it into the game.
 

valisk

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I'd personally be in favor of fire control just being something that can be disabled by a critical hit rather than itself dropping reliability; that way, an advanced fire control getting disabled means a crapload more than a level-0 one dropping your attack bonus by 5%.

Instead, advanced fire control somehow causes you to take more frequent damage from torpedoes, explode spectacularly more often, lose rudders more often... :confused:
Well, when you put it that way....
 

Denkt

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I'd personally be in favor of fire control just being something that can be disabled by a critical hit rather than itself dropping reliability; that way, an advanced fire control getting disabled means a crapload more than a level-0 one dropping your attack bonus by 5%.

Instead, advanced fire control somehow causes you to take more frequent damage from torpedoes, explode spectacularly more often, lose rudders more often... :confused:
Fire Control should actually increase hit chance rather than damage, better fire Control should make ships more accurate, especially in night time and in bad weather. The main weakness of the Japanse battleships was during the night and bad weather such as battle of surigao strait in which the japanse was unable to return fire due to the night while the american ships caused Heavy damage to the japanse vessels.

All those advantages were replicated or surpassed by the Allies though. American STS steel was among the best steels in the world and the US could afford to use it extensively, everyone except maybe Italy and the USSR was able to weld warships, the Allies consistently had better radar, and the biggest standouts on optical fire control (never mind how obsolete it was compared to radar-directed guns) were KGV (very poor) and Yamato (absolutely exceptional).
Relying on optics when the enemy use radar guided fire Control is really bad, optics simply have too many weakness which can be exploited.

Argubly axis fell behind in all areas as the war progressed, not just navy but literally Everything as their economic output was several times smaller than the allies. The Bismarck have about the same issue as the later German tanks, Heavy but don't really use the weight to give it any major advantage, atleast in the strategic sense.

The US 5" 38 was arguably the most effective medium AA gun of the war, due to its rapid rate of fire and good fire control.
More like best Heavy AA gun and maybe best secondary Surface gun as well given how much it was used but alot of its advantages came from US ability to field advanced fire Control, proximity fuses and other stuff.

Argubly US also had the best medium AA gun, the 40 mm which it produced in huge quantities and fitted on pretty much Everything that floated. However I think they only really started to use it in 1942/1943.
 
Last edited:

xtfoster

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Just out of curiosity, what's the name of the smallest ship that made it into the game by real-life tonnage, excluding submarines?
Last time I checked, they said the cutoff for inclusion was ~1,000-tons
 

Snagletooth

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About the USS Langley conversion:
- Historically, it was planned since 1934. The conversion finished in february 1937, but took half a year to complete. While on 01.01.1936 she was still a carrier, her days in this function were counted. Even on ahistorical AI or in MP it is unlikely that the US would be in a war with every carrier needed before the conversion started.
in-game:
- She was a small carrier not really comparable to fleet carriers. Making her a CV, even with a single flight deck module, would have allowed any player to refit her into a ships similar to the Lexington class.
- in 1939 she would already be a AV not a CV. That would mean making two Langley class templates. Unlike modernised and old QE class version, there were no sisterships to use the old class. We have proposed many new designs and didn't want to give unnceccsary work for the devs. They will have a lot to do implementing the proposals

Another thing to consider is it's role in the game.
It's very short life in WWII was largely spent shuttling land based planes from Australia to front lines in the area (Borneo mostly, iirc).
While it served a heavily meaningful purpose in the real war effort in it's opening days get those aircraft to the front line, in games terms that's not even something we can do. It's historical role as an AKV in game doesn't even exists (even though it was an AV/Seaplane Tender, it's war effort made it into a defacto AKV/Aircraft Transport, a designation that had not yet been created). Land based planes can teleport anywhere at will (God I miss Pacific Storm, where we had to actually transport everything).
 

Axe99

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So much excitement about the old "Bismarck is the best ship ever" chestnut :). @Paul.Ketcham covers off the most important stuff. I don't have anything more to add, beyond a tongue-in-cheek look at the way the pro-Bismarck crowd write off its loss due to a lucky hit, and to mention it's speed was reduced due to the hit from PoW in the initial engagement as well - not as much as the rudder hit, but it didn't escape the Battle of the Denmark Straight fully functional, even if we ignore the reduced fuel on board from the post-hit leakage.

Against two battleships Bismarck would have lost anyway, but Bismarck was effectively defeated by a battleship that was 15 years older and 10 000 tons lighter. Hard to sink, but a floating wreck has zero combat value.

This is also another biggy. What matters with ships isn't whether they're still afloat - it's whether they can still do their job. The afloat bit, if they've been disabled, is only useful if they can be brought back to port and repaired. In combat, rendering a ship combat ineffective is the goal.

Danish Coastal Defence Ship HMS Niels Juel:
Add: Seconday 1
Replace: CA2->BCA1, LCB1->Torpedo 1

Given Niels Iuel had a broadside of one fixed submerged 45cm (most surface ship TTs in WW2 were 53.3 cm or 61 cm) TT, and a total torpedo storage of four (and there were only ever eight torpedoes made for the ship), I'd suggest leaving this out. This is another case of trying to "tick a box", when the effective capability of Niels Iuel as a torpedo vessel is far, far below that of a ship with one torpedo module.

The Coastal Defence Ship should have a penalty at Deep Oceans the same as Light Cruisers as that was about their size.

Light cruisers generally had deeper draught and a hull shape better designed for the open ocean (and were often longer as well). There's a lot more to seaworthiness than displacement. I'd be strongly opposed to suggesting light cruisers had a penalty in deep oceans, and am not particularly well-disposed towards the penalty for destroyers. I agree coastal defence ships (generally shallow draught and designed for coastal areas) should have a penalty in everything other than fjords/archipeligos and shallow seas.

Just because it was laid down in 1936 does not change the fact it was head and shoulders over other battleships at that time. I realize its performace was disastrous but that was predicated on a one ina thousand shot on its steering mechanism. There needs to be a tech that reflects this. Really, there need to be ship techs unique to each nation.

If you actually break the ship's systems down individually, I'm afraid your claim doesn't hold water. It was competitive - I'm not saying it was outright worse on balance (although it did have some areas where it was noticeably weaker than its contemporaries) - but "head and shoulders above" is something that is unsupported by any serious book on warships I've read. I'd be very interested in your source for these views.

the 3.7cm gun had a fire rate of like 30 rounds per minute and was probably inferior to the 40mm in pretty much every important area

The Germans did develop some fairly advanced (for the time) triaxially-stabilised mounts* for the 3.7cm SK C/30, but the gun itself had a far too low rate of fire to be a strong AA weapon for the late 1930s. They produced a modified version of the Army's Flak 36 for naval use later in the war that was more capable, but that was too late for Bismarck (I'm 99% sure, but going from memory, so could be wrong).

* Although these had some limits to training effectively during heavy rolls.

in particular USA did alot better in as can be seen at their rather low loss of capital ships due to air attack even consider how much air attacks they faced.

While the USN has a very good reputation based on its late-war AA, the RN was the navy that went into WW2 with the strongest AA batteries, and with some of the most effort put into AA fire control (but it had made some sub-optimal choices in terms of its fire control development, and the outbreak of war was at a time before they could be remedied, so when they mobilised they were stuck with HACS rather than a system designed to be tachymetric from the ground-up). The British 4.5in gun was also very similar in capability ballistically to the US 5in/38, but the US had a better system of mounts/ammunition supply, and by focussing on a smaller number of guns, could do a better job with them (the British had a veritable zoo of medium AA weapons, as well as less budget, so had less capacity to focus on optimisation and mass production).

Just out of curiosity, what's the name of the smallest ship that made it into the game by real-life tonnage, excluding submarines?

The Draugs, at 550t, are strong contenders (and are a bit inconsistent given their combat effectiveness in the 1930s). Prior to MtG it was (as @xtfoster well says) about 1000 tons (although some of the Italian TBs were in the 600-ton range, and also of questionable combat effectiveness). Post-MtG, the inclusion of some ships as minelayers and sweepers has added more inconsistency into what is and isn't included. Not crazily much, but it's a bit difficult to judge what the design goals are at times.

The thing is it should probably not have been disabled by bi-planes in the first place, however there was quite a few battleship casulties due to air Power in the first half of the war including the allies so it was not a unique german problem. But the threat Aircrafts possesed to ships was known Before Bismarck was even laid down so it is not possible to defend the very lackluster AA the Bismarck class was equipped with.

It show more how flawed the AA was since they had not taken account for these Aircrafts, even though they was used at the time. Hitting them given their slow speed is not that difficult since speed make it exponentially difficult to hit Aircrafts.

Iirc, there were actually issues with Bismarck's fire control coping with aircraft moving as slowly as the Swordfish, which complicated matters. AA fire control at the time used mechanical (or electro-mechanical) computers, and from memory the way they made calculations wasn't optimised for slower aircraft.

Littorio's AA scheme was

The Italian 88mm guns, while a bit thin, had some pretty advanced mounts - so while I agree they had too little heavy AA (and I think too little close-in as well, but can't remember for sure), they were pretty innovative in how they were mounted. Sadly, the innovation was a bit too ahead of its time, and they were (again, iirc) a tad unreliable. But Italy could arguably said to have had the most advanced (but also least reliable) stabilisation of its large-calibre AA of any of the WW2 navies.

For starters, Bismarck proved to be unsinkable, and had to be scuttled. I will have to research this but methinks that while you are admittedly quite informed on the subject, yours is a contrarian view.

Unsinkable's a pretty big claim (particularly given what happened to its sister ship - which was clearly not unsinkable). German shipbuilding in the first half of the 20th century did an exceptional job with watertight subdivision, which makes a ship very difficult to sink. This is good if a ship can be disabled post-battle, but useless if it can't.

That's weak actually. Bismarck was defeated by a lottery jackpot hit of an airborne torpedo. Rodney had little to do with it.

Let's try a thought experiment. What if people started saying "Hood was a great ship - it just got ridiculously unlucky with one critical hit - otherwise it could have gone toe-to-toe with Bismarck and stood a decent chance of defeating it". That's stretching things a bit (particularly given Hood's lack of modernisation or even recent refit), but as @egslim well suggests, bad luck was not the sole preserve of the Kriegsmarine during Bismarck's sortie!

It has 4 twin turrets, resulting in a heavier ship for less firepower than the 3 triples standard of most ships at this point (better-protected than the quad-turrets on the KGV, and somewhat-better than the split-compartment quads on the Richelieu, which could still have the turret ring jammed for both compartments by one hit). This is an obsolete gun layout by the measure of every other navy, having been abandoned in WWI as a poor argument in the face of the weight-savings and even larger batteries that could be fit onto a ship for cheaper with triple-turrets (or quad-turrets, which always seemed a step too-far to me).

Even at the time Vanguard was designed, the Admiralty preferred an A-B-X-Y layout* (balanced firepower, and also better balance in terms of trim and stability), but clearly the benefits of triple turrets, combined with the extra weight and cost of four turrets, meant that the best compromise (or at least the compromise the Admiralty settled on with the Lions) was with three triple turrets rather than four twin turrets.

* Based on a comment in Raven and Roberts' British Battleships of World War Two.

If it were i am convinced that things would have gone different as they did when Bismarck met Hood.

The outcome of naval combat has a very wide probability distribution. It's perfectly plausible to say that Prince of Wales and Hood could have disabled or sunk Bismarck in that first encounter. I've never seen, even in the most biased sources, anyone claim other than that Bismarck got lucky at the Denmark Strait.

A thing to consider is the relative importance of such ships for their country. Italy, France and Portugal had colonial empires and needed ships to show the flag but couldn't afford many cruisers (like the Royal Navy or US Navy). American and British sloops can be reasonably assumed to be part of a convoy when they are built. The Eritrea, Bougainville and Afonso de Albuquerque classes filled a role similar to RN cruisers (but much weaker). we wanted to represent this.

The RN had more sloops in 1936 than any other navy, and these were designed with convoy protection and anti-submarine warfare in mind, but iirc also had a secondary "showing the flag" role. While the US Coast Guard vessels were for control of local waters, they were functionally very similar (or more) capable than Eritrea or the Bougainvilles in a surface or anti-submarine clash, and when push came to shove in WW2 were used in this role (indeed, 10 were loaned to the UK and reclassified as sloops, and used in the escort role).

The same underlying logic you've used could be applied to small destroyers used as fleet destroyers by some navies, such that there's no need to in the fleet destroyer role, there's no need to include smaller destroyers for the navies that have fleet destroyers. This isn't an argument I'd make, and rather I'm strongly of the view that ships should be included if they meet a functional criterion, and can be accommodated by the existing techs and equipment. I'm not of the view that those sloops that are being included are appropriately represented by old cruiser hulls (too many HP for their size), and so including them makes the ships selected more out-of-whack with history (given the other sloops can't go in), not less. Including Eritrea and not the Treasury-class Cutters is flat-out inconsistent, given their very similar size and capability, even if I'd argue for excluding both given the current tech/equipment available.

I honestly think the Fire control methods technologies should reduce those penalties indicating the training and familiarity of the ships companies with these temperamental advanced systems, without ever quite removing the malus altogether.

Perhaps by adding 3%/6%/7% reliability per level or something similar.

I'd personally be in favor of fire control just being something that can be disabled by a critical hit rather than itself dropping reliability; that way, an advanced fire control getting disabled means a crapload more than a level-0 one dropping your attack bonus by 5%.

Instead, advanced fire control somehow causes you to take more frequent damage from torpedoes, explode spectacularly more often, lose rudders more often... :confused:

I'm strongly in the Paul Ketcham camp here - I'm not a fan of the reliability malus as it's applied to fire control.

Fire Control should actually increase hit chance rather than damage, better fire Control should make ships more accurate, especially in night time and in bad weather. The main weakness of the Japanse battleships was during the night and bad weather such as battle of surigao strait in which the japanse was unable to return fire due to the night while the american ships caused Heavy damage to the japanse vessels.

Keep in mind that one 'tick' in HoI4 is an hour - so it's not one salvo, but possibly hundreds of them. Something that increase the chance to hit increases the proportion of shots fired that do hit, therefore increasing damage. So it's in-effect the same thing, over time, at the level of abstraction in HoI4 (I think - let me know if I've got my brains scrambled).

Argubly US also had the best medium AA gun, the 40 mm which it produced in huge quantities and fitted on pretty much Everything that floated. However I think they only really started to use it in 1942/1943.

The RN and the USN - the British army adopted the 40mm Bofors in 1937, and then Britain paid for a number of US factories to start building it. The US got in on the act as well, and iirc nabbed a lot of the production the British had put in motion, while setting up more of my own. Note that's a very rough recollection, but I'm fairly sure it's more-or-less on point. It was a similar story with the US adoption of the Oerlikon.

It's something that's often not raised a lot in these discussions, but the main medium-strength (ie, not 20mm or less, not heavy) US AA gun in 1941 and 1942, and still in widespread use iirc in 1943, was the 1.1in Mk I, that was not terribly successful.

While it served a heavily meaningful purpose in the real war effort in it's opening days get those aircraft to the front line, in games terms that's not even something we can do. It's historical role as an AKV in game doesn't even exists (even though it was an AV/Seaplane Tender, it's war effort made it into a defacto AKV/Aircraft Transport, a designation that had not yet been created). Land based planes can teleport anywhere at will (God I miss Pacific Storm, where we had to actually transport everything).

Aye, sorry, I agree (but didn't want to come off as too negative earlier) - on balance I'd suggest not including Langley at all, either as an AV or a CV, but I'm not too worried about it going in as either. I strongly agree that the logistics of moving aircraft is simplified to the point it creates significant distortions in strategic choices and challenges.
 

Snagletooth

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Aye, sorry, I agree (but didn't want to come off as too negative earlier) - on balance I'd suggest not including Langley at all, either as an AV or a CV, but I'm not too worried about it going in as either. I strongly agree that the logistics of moving aircraft is simplified to the point it creates significant distortions in strategic choices and challenges.

Yea, it's a sad thing. From one historical perspective it would be nice to have, to fill out the Asiatic fleet. But in doing so, you would have to go down the ahistorical right off the bat.
It only served as a AV for a extremely short time in the opening days. To make it worth an effort to put it in you'd have to go with the "what if they didn't scuttle it and managed to pull it back to harbor" scenario. Then what? What would the navy have used it for if they saved the Langley? If it continued in temporay role as an AKV, it's useless in the game. So it would only be useful or meaningful if it was setup strictly as an AV. While I don't particularly see that as a game breaking balance issue or a significant ahistorical route (we as players don't literally destroy/delete the Lexington, Yorktown, Wasp and Hornet just because they sunk on such and such a day. Far as Im concerned "historical" gameplay ends the minute the shooting starts. It's there we jump into the drivers seat and and decide what we would have done differently), It does seem like more effort then it's worth to add it.

Really, if someone really wants to memorialize the Langley in game, the best scenario would be just to have a news event about it being scuttled in defense of the Far East and Allies.
 

balmung60

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The Italian 88mm guns, while a bit thin, had some pretty advanced mounts - so while I agree they had too little heavy AA (and I think too little close-in as well, but can't remember for sure), they were pretty innovative in how they were mounted. Sadly, the innovation was a bit too ahead of its time, and they were (again, iirc) a tad unreliable. But Italy could arguably said to have had the most advanced (but also least reliable) stabilisation of its large-calibre AA of any of the WW2 navies
Advanced mounts or not, both Littorio and pre-refit Richelieu simply could not throw enough steel at planes to be competitive. Presumably, Italia's (ex-Littorio) light AA could have been salvaged like Richelieu's (though Richelieu's heavy AA remained uninspiring) was after Italy changed sides, and Allied technical assistance could probably have helped work out the bugs in the Italian 90mm mount, but neither of those things happened.

And of course, when it comes to heavy anti-air, the elephant in the room is proximity fuzing, which the US and UK had and everyone else did not.