The Mutant experiment
Triggers - Requires a maniacal scientist of at least level 5; Requires gene tailoring technology; Has a minuscule chance of happening every month;
(can only happen once per playthrough)
Pop up:
'After years of rumors, it has finally been confirmed that *insert scientist name* has secretly been working on highly experimental and unproven genetic experiments. The experiments appear to have been highly unethical, however the research that has been found has proven itself controversial in nature. Several mutant creatures have been found locked away in a secret research room of *insert scientist name*. Some called them abominations, others call them the next step in evolution. Following this discovery, the question on everyone's mind is, how should we proceed?
Choice 1 - Abominations! Destroy the research and test subjects. - Gain 120 influence. *insert scientist name* is executed.
Choice 2 - This research might be unethical, but it could also prove useful. - Gain 2000 society research. *insert scientist name* is put in prison.
Choice 3 (requires materialist) - Ingenius work. Promote and fund *insert scientist name*'s research. - Gain +10% society research speed for 5 years, 1000 society research and *insert scientist name* gains 1 rank's worth of experience if not already max level.
Choice 4 (requires militarist) - Interesting work. Are there any military applications? - Gain 20% progress towards Morphogenetic Field Mastery and gain 2 Xenomorph armies. *insert scientist name* remains in your service.
Choice 5 (requires xenophile) - These "mutants" must be integrated back into society. - Gain 2 pops with randomized traits (extra chance for rare traits such as Survivor, Servile, Limited Regeneration, Irradiated, Cybernetic ) ; Gain 40 influence ; *insert scientist name* resists arrest and dies.
Choice 6 (requires egalitarian) - Robbing people of their freedom to be used as test subjects is unforgiveable. - *insert scientist name* is put in prison. Randomly gain two out of the following five effects:
Result 1 - Gain 2 xenomorph army
Result 2 - Gain 2 gene warrior army
Result 3 - Gain 1 pop randomized traits (extra chance for rares as per above)
Result 4 - Gain 1 pop with psionic trait.
Result 5 - Gain 1500 society research.