Don't get me wrong, I love this game and am playing every day, but why is one of the game designs that you need to ruin your city with crime levels, low education etc to access unique buildings? Am I'm missing something?
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Strongly agree. I will never unlock those buildings because I have no desire to bite off my nose to spite my face.Don't get me wrong, I love this game and am playing every day, but why is one of the game designs that you need to ruin your city with crime levels, low education etc to access unique buildings? Am I'm missing something?
Strongly agree. I will never unlock those buildings because I have no desire to bite off my nose to spite my face.
I don't understand this statement. What game functions? What am I learning by going backwards that I would not have learned going forward?I agree it is not my favorite design choice, but it is one technique to help teach about how some elements of a game function.
Strongly agree. I will never unlock those buildings because I have no desire to bite off my nose to spite my face.
My comment was intended more generally as a design approach.I don't understand this statement. What game functions? What am I learning by going backwards that I would not have learned going forward?
no need to wreck your current city. just start a new city, ruin that one to get all the unlockables and then go back to your good city. Unlockables are unlocked forever and across all cities, not per city.
There is no issue here, move along.
You don't think it's an issue that the optimal strategy to access some of the content is to start a dummy city to destroy before going back to the real game? imagine if UE4 said you couldn't play as a Republic until you'd taken a Muslim country and ruined it.
I think it's an interesting idea if it wasn't so extreme.
My comment was intended more generally as a design approach.
Maybe the idea in this case is to vary achievement some by getting the negative consequences perspective about what the police actually achieve in the game in terms of keeping crime in line, as well as the other facets that affect crime generation - such as the presence of education - which limit the ability to reach the specific achievement milestone.