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Axe99

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I wasn't suggesting ammunition storage exactly, more as a simple way to to prevent situations like these. 'Ammunition' would replenish after an engagement is broken. Though naval supply does sound interesting, albeit complex. Are there any instances of ships actually running out of ammunition during World War Two to he point where they could no longer fight?

I was more thinking limits just for the battle, rather than tracked beyond that (given ships can stay at sea in perpetuity - although if this was remedied then ammo would work well over a longer period). I've read of instances of ships running out of AA ammunition and having to withdraw (British cruisers during the evacuations of Crete) and German submarines running out of torpedoes (but not all in one engagement). There weren't many prolonged surface actions, though, so I'm not sure how much opportunity there was for ships to run out of ammunition, but historical naval engagements also didn't drag on like those in HoI, and an ammunition count within each battle might be a way of stopping results ending up getting out of hand. Just a thought, might be rubbish, I haven't tested it :).
 

sionprawn

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I am left speechless. This battle lasted 4 months. The AI did nothing to prevent it - their Pacific fleet sat the entire time in San Francisco. Tadashige Daigo was promoted to Grand Admiral of the Combined Fleet after the battle. With a skill of 9 that is a given

Completely agree, there's a Serious issue with the Convoy system.

I've NEVER know of an enemy Convoy, getting away from my Subs, every single one will get sunk (unless surface combat ships happen to turn up). I've had 1 sub sink 100 convoys. Recon they use Cutlasses when they run out of amo and raid the convoys like pirates.
 
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Xaelyn

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I wouldn't think it was divisions since I've noticed that my divisions are only ever intercepted one at a time. I can't imagine what else could use that many convoys though.
 

SAS

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That admiral was a BOSS!
 
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Black_Shade

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Can you intercept Lend Lease shipments? That's the only thing that makes sense for a convoy of that size.

Also, the convoy system needs a complete revamp. You shouldn't be able to sink an entire convoy in a 4 month long battle simply because you managed to find it. A few ships, sure, but the rest should keep going to their destination.
 

Alex_brunius

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I wouldn't think it was divisions since I've noticed that my divisions are only ever intercepted one at a time. I can't imagine what else could use that many convoys though.

All divisions in an invasion can also be intercepted in the same battle. At least if you have enough detection in the seazone (ships, planes, radar). I have seen it happening when testing.

Dozens of divisions = hundreds of convoys.
 
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Xaelyn

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All divisions in an invasion can also be intercepted in the same battle. At least if you have enough detection in the seazone (ships, planes, radar). I have seen it happening when testing.

Dozens of divisions = hundreds of convoys.

Good to know. It does make sense (though not one sub taking 4 months and sinking them all), but I'd never seen it happen to me. One division always got caught whilst the rest of stack went on their merry way.
 

Aodhan_

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victoryn6kqy.png


I am left speechless. This battle lasted 4 months. The AI did nothing to prevent it - their Pacific fleet sat the entire time in San Francisco. Tadashige Daigo was promoted to Grand Admiral of the Combined Fleet after the battle. With a skill of 9 that is a given.

Bet someone got a few Sake when they got back to port. ;)
 

pete_ts

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I've seen several sub vs convoy battles like this. I'll run a game just to get a screen shot. @podcat pleeease when you're back from the in-between-days
 

Iarodus

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I guess that would be rather time-consuming against anything beyond a single ship ;)

Might be necessary to add some sort of escape mechanism depending on the size of the fleets, something that allows transports to scatter and have at least parts of the fleet removing themself from battle if the enemy couldn't possibly take on the entire fleet. It's not like every ship stops its engine and waits until it's its turn to get sunk :p

This took four months for a reason.

Exactly, ~800 ships with ~4 months would work out to around ~200 a month or ~50 a week to capture. Figure the Japanese sailors would need 1 day a week to rest and worked 16 hour days the other 6 days then they would have about 2 hours to motor over to a ship, board it, send the crew on their way in the life boats, open the Kingston valves, and hop back aboard to motor over to the next ship.

It's insane but at least the game models the time required for a single sub to sink 800 transports correctly.
 
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histbuff

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No way the US/Allies would have a 750 ship convoy. It didn't happen historically. For the pacific the allies may have had half that number of transport/troop transports/cargo in total for the whole theater at its height. Also, the IJN naval philosophy focused on attacking combat ships. Merchant marine ships were not a priority for the sub fleet or surface fleet. This was a mistake on their part for which they paid dearly. The Allied Navies made no such distinction and tried to sink anything that moved.