Really? I didn't know that until now because it's so rarely useful, and now I've realized that it's even more useless than I thought. They seriously need to buff it along with strikecraft.
There are maybe good mods with buffs out there. But managing the bastion's is a pain. There is no real indicator how strong the station is or how many platform are fielded. You have to count for yourself. And by this way an update planner for stations in general would be cool. The first ones are cool to build, but later, when you have to control douzens of chokepoints even the upgrading is a pain...
yeah, this is how they should work. if they need their costs or maintenance increased to offset it, so be it. but as they are, they are entirely useless.This is something that has bothered me for a while and I really wish the developers would rethink it. Unlike starships, defense platforms do not have a chance to disengage, cannot retreat and they have no evasion. What this means is that even if you win a fight, the defense platforms will tend to get completely obliterated. Meanwhile most of the attacking ships will still be alive or have safely disengaged.
The result is that it's ruinously expensive, it takes forever to rebuild clogging up the starbase's queue, and annoying to micromanage.
Solution:
Ideally, what I would like to see is that after you build defense platforms, a starbase will automatically repopulate them over time. Invaders who capture the system will have to wait until the end of the war for the defense platforms to begin repopulating. Once a starbase no longer serves its purpose, you can permanently disband platforms and they will no longer repopulate.
sounds like a colossal waste of alloysI like them, but then I tend to build sacrificial anchorages rather than bastions. Its quite funny having one of your 15k stations get taken by an enemy who only gains an 800FP station with 6 anchorages, having lost several ships and 2% war score in the process. Giving me time to react and giving my enemy practically no advantage what so ever.
Construction time as well.Its fine that DS getting destroyed and stuff. whats simply not okay is the building costs and upkeep. that has to be halfed atleast.
This is something that has bothered me for a while and I really wish the developers would rethink it. Unlike starships, defense platforms do not have a chance to disengage, cannot retreat and they have no evasion. What this means is that even if you win a fight, the defense platforms will tend to get completely obliterated. Meanwhile most of the attacking ships will still be alive or have safely disengaged.
The result is that it's ruinously expensive, it takes forever to rebuild clogging up the starbase's queue, and annoying to micromanage.
Solution:
Ideally, what I would like to see is that after you build defense platforms, a starbase will automatically repopulate them over time. Invaders who capture the system will have to wait until the end of the war for the defense platforms to begin repopulating. Once a starbase no longer serves its purpose, you can permanently disband platforms and they will no longer repopulate.