Would you want an Ichthyoid Phenotype DLC ?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Emraldis

Colonel
41 Badges
May 23, 2016
1.101
111
  • Magicka
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II
But they would have to make techy things for each portrait as each is very different morphologically, while every one has eyes of very similar size, so just define 2, 4, or more points as eyes on each portrait and put a flare on them.
But similarly, a lot of portraits are fairly humanoid in general, so you could make a few, well-placed patches of metal w/ wiring, and have a decent effect.
 

Emraldis

Colonel
41 Badges
May 23, 2016
1.101
111
  • Magicka
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II
True, or different areas on each portrait designated to have random pieces of tech stuff foreground cover them.
exactly, for synths, just slight glowing circuit symbols on things should do the trick, like the ones we saw on all the buildings in the Utopia expansion trailer.
 

Cannes

Major
20 Badges
Apr 13, 2016
667
600
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Pillars of Eternity
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Stellaris: Distant Stars Pre-Order
Saying that pretty much all of earths bio groups are represented is a bit of a stretch and a statement that would make any serious biologist cough his coffee all over the keyboard and monitor.
 

Burntpancake

Corporal
43 Badges
Jan 19, 2017
35
53
  • Crusader Kings II: Charlemagne
  • Stellaris: Galaxy Edition
  • Tyranny - Tales from the Tiers
  • Pillars of Eternity
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Nemesis
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris: Distant Stars
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Imperator: Rome
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Necroids
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Tyranny - Bastards Wound
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Gold Edition
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Knights of Pen and Paper 2
  • Crusader Kings II: Way of Life
Absolutely. Considering that life as we know it is dependend on liquid water, it´s surprising that aquatic aliens are fairly rare in sci-fi settings in total, in virtually nonexistent in Stellaris. But with only 1 water world type, it would not be well balanced. So yes, new planet types first, aquatic aliens after that.

Aquatic civs will have a difficult time utilizing energy, if they are any similar to earth's fish. They would not know fire, smelting ore, refine metal to make new tools. They shall rely on physical force, or the flow of the water to achieve these, which is nothing compares to fire. If their planet has land, nature will push some aquatic species to go there and become un-aquatic, either from avoiding predators or seeking new habitats. just like on earth.

Then again stellaris as a game should not dwell on it too much, they look cool, and it's will be a cosmetic only DLC(hopefully), if one find them immersion breaking he/she can always not buy it.
 

Xoatl

Major
38 Badges
Jan 21, 2012
784
192
  • A Game of Dwarves
  • Magicka
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Heir to the Throne
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Humanoids Species Pack
  • Stellaris: Federations
  • Crusader Kings II: Jade Dragon
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • Victoria 2
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Stellaris: Synthetic Dawn
The phenotype categories don't have an in-game effect besides changing forms of address and insults, though- they're purely cosmetic (i.e. they are grouped the way they are because of visual similarities, not any statement on how that species is by necessity similar to any Earth life in non-visual ways), as they should be to maximize player freedom.

I never disagreed with that. You're starting an arguement over a minor thing. Like I said originally, I look forward to mods that address this and add realism. I'm fine with PDX leaving it as it is