Would suggest a re-think on Planet Limits

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Showing developer posts only. Show all posts in this thread.

Dnote

Product Manager
16 Badges
Dec 31, 2005
1.354
2.288
  • Crusader Kings II
  • Diplomacy
  • East India Company Collection
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Hearts of Iron IV Sign-up
Just have an option at the start of the game, Sectors On/Off.

For those of us who need it because we play MP, we get to keep them and any improvements PDS makes to them. For those that don't, well they can turn them off.

Trouble is, the game is balanced around having them, so turning them off or modding the planet cap is giving a significant advantage to the player at the moment.
 
  • 3
Reactions: