From what I understand the game is still being worked on, so I am asking out of curiosity
From what I understand the game is still being worked on, so I am asking out of curiosity
I meant decisions as in things you can select when certain conditions are fulfilled and they will give you effects or other stuff. Darkest Hour uses the Europa engine too and has decisions implemented, so technically it could be possibleHowever if by "decisions" you just mean a small set of bonus/malus once in a while under certain conditions like in EUIV that could be done by events.
I meant decisions as in things you can select when certain conditions are fulfilled and they will give you effects or other stuff. Darkest Hour uses the Europa engine too and has decisions implemented, so technically it could be possible
Decisions concept:
* new modifier in misc.txt (“mod” section): #Enable decisions for players. 0
- Disabled, 1 – Enabled
Basics
1. Decisions will be just slightly modified events.
2. They will differ from regular event only by the presence of a new
section: decision = {}
3. New entry in the event : decision_trigger = { }. It is optional and will
be used instead of trigger = { }. When it is true the decisions will be
active for selection. When not present trigger = {} section will be used
for that.
4. Decisions will be treated as regular events by the AI (only the trigger =
{} section will be checked).
5. Players will have the power to choose when a decision could be applied.
6. Decisions will be hidden until all triggers in decision = { } section is
true.
7. Decision will be available for selection when all triggers in
decision_trigger = { } section (if available, otherwise trigger = {}) in
the event are true.
8. Once selected the decisions will fire as regular event via standard event
window with all the usual information and actions on it.
9. Decisions will be logged in event history as regular events.
10. Decisions list will be populated on game start and updated daily.
11. Decisions can be enabled/disabled via a new setting in misc.txt ("mod"
section).
12. New entry in the event : decision_desc = "....", optional decision
specific text (used on tool-tips instead of event description).
13. New entry in the event : decision_picture = "picture_name.bmp". Optional
(there will be a generic picture loaded by default -
gfx\event_pics\decisions_empty.bmp), placedon the decision plate
I would love to do decisions.
But it's not going to happen.
Why not?
I would love to do decisions.
But it's not going to happen.