Would be nice if you could only look at your own country in MP saves

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redflag

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No I knew he set sail for North America because I was speaking to my Allies on team speak. And besides the Soviet Union is more than capable of taking on the Allies by itself.

But that is besides the point I am trying to make. What happens if a player rage quits? You spend days playing a multiplayer game and then someone rage quits because they suck and since there is a password everyone is held hostage to some jerk. If there is a password there needs to be a reset option otherwise one person can hold everyone hostage by rage quitting.
you start a new game, because someone replaceing a country that's messed up is not a good game anyway- or you turn passwords off. By your logic why even have fog of war? that pic might very well be you playing as Germany looking at the soviets. Or mabey you knew he set sail for north america cause you loaded up the save yourself, course you didn't do that, or you'd tell everyone you did.

Please don't force everyone into your play style which assumes we all just look at eachother's save with no need for fog of war or spying.

I Fail to see how having an option to lock countries hurts anyone-- people that need to have a save to look at can just go play in an unlocked game.
 

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The other hidden reason why you should not allow games to be password protected is how are people going to police to make sure house rules are being obeyed? Before anyone starts wagging the finger about honor and integrity the mere fact that it is possible to spy keeps us honest.

If I was the leader of a faction I would check on the save of my fellow team mates and report to the leaders of the other two factions that rules were being obeyed.
 

Centurion1973

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yes an option would be nice as we all know a few panzer divisions and extra techs usually help out with 'corrupted' saves or many other problems one could face in an MP game. So you could still edit and look at saves if this option were off.

I do trust paradox to fix bugs with patches over most gamers in the world, so that's just me. We shouldn't leave out options because were predicting hoi4 to be a buggy mess.

When we finish session for that day, host posts MD5 checksum of save file, so its easy to make sure that there wasnt any changes. When changes to save are authorised, they are done by the host and verified by player from another faction.

whole process take very little time and keep people (reasonably) honest.
 

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No I knew he set sail for North America because I was speaking to my Allies on team speak. And besides the Soviet Union is more than capable of taking on the Allies by itself.

But that is besides the point I am trying to make. What happens if a player rage quits? You spend days playing a multiplayer game and then someone rage quits because they suck and since there is a password everyone is held hostage to some jerk. If there is a password there needs to be a reset option otherwise one person can hold everyone hostage by rage quitting.

The other hidden reason why you should not allow games to be password protected is how are people going to police to make sure house rules are being obeyed? Before anyone starts wagging the finger about honor and integrity the mere fact that it is possible to spy keeps us honest.

If I was the leader of a faction I would check on the save of my fellow team mates and report to the leaders of the other two factions that rules were being obeyed.
then don't have passwords in your game that simple and no ones going to want to take over a germany who lost and rage quit.

why not just turn the fog of war off to make sure no ones cheating?

some here act if there are some password protected games going its the end of the world. Turn the option off and go play your game where you apparently have a need to check saves.
For all i know you just look at everyone's country when you feel like it, that's fine in your games
 

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As an optional feature, preventing people from going through other countries is fine, but I would NEVER play in a group that used that ability.

Why? Because no one can double check to make sure they aren't breaking rules. You often can't trust people, you need to verify they are playing fairly. Perhaps HOI4 will be so well put together that cheating is impossible.....or you can reread that statement and realize how silly it is.

Also, for the love of god, do not change the save file format to be unreadable. People have to edit their saves constantly, removing that ability wouldn't help anyone.
 

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I don't think there's any good argument against having this as an optional game setting. There's good reasons to use it, and good reasons to not use it, which players can choose between on their own. There may be a technical or business argument against implementing it, though; that's up to the Paradox guys to decide.

Oh, and to the OP, my condolences for whatever events in your life made you so cynical.
 

sunsterson

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As an optional feature, preventing people from going through other countries is fine, but I would NEVER play in a group that used that ability.

Why? Because no one can double check to make sure they aren't breaking rules. You often can't trust people, you need to verify they are playing fairly. Perhaps HOI4 will be so well put together that cheating is impossible.....or you can reread that statement and realize how silly it is.

Also, for the love of god, do not change the save file format to be unreadable. People have to edit their saves constantly, removing that ability wouldn't help anyone.

Hopefully, hoi4 will make the game balanced enough to not need rules ;P. Meh, I still think its an important option.
 

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Yeah i suppose it would be rough for some without the ability to look at saves, I suppose if you were used to playing a poker game online with a button that said 'look at opponents cards' it would be hard to have that taken away.
But you could still look, in your games you setup.

there are 1000s of gamers that don't play in your 'honest' tight-knit groups and a reason many games have anti cheat features. And believe it or not allot wont like you looking at their stuff to make sure their not breaking your rules in a game they bought. people might want to have a game without your rules, and paradox might do well to give other options instead of catering to 2-3 small groups from this forum who demand a save to look at.

its not cynical its just common sense, most games who's MP lobby's are not empty or abandoned have some pretty basic cheat prevention's.
 
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redflag

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There are too many hours invested in playing a multiplayer game to just let some player ruin the game for everyone else.

One popular house rule in multiplayer games of HOI3 when I played was "No building of reserve units". The only way to verify that this was being followed was for me to load a save and count the number of reserve brigades. If there were more reserve brigades than the player started with you know this rule was violated. This is not something that FOW detects.

If there was say faction password rather than an individual nation password (one for the Axis, one for the Allies, and one for the Comintern) I would not mind. You would be able to have trusted team mates monitor new players/those players who were accused of cheating.
then don't have passwords in your game that simple and no ones going to want to take over a germany who lost and rage quit.

why not just turn the fog of war off to make sure no ones cheating?

some here act if there are some password protected games going its the end of the world. Turn the option off and go play your game where you apparently have a need to check saves.
For all i know you just look at everyone's country when you feel like it, that's fine in your games
 

Leermeister

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There are too many hours invested in playing a multiplayer game to just let some player ruin the game for everyone else.

One popular house rule in multiplayer games of HOI3 when I played was "No building of reserve units". The only way to verify that this was being followed was for me to load a save and count the number of reserve brigades. If there were more reserve brigades than the player started with you know this rule was violated. This is not something that FOW detects.

If there was say faction password rather than an individual nation password (one for the Axis, one for the Allies, and one for the Comintern) I would not mind. You would be able to have trusted team mates monitor new players/those players who were accused of cheating.

Having your rules in your games is fine. Having your rules in my games and you needing to cheat in order to verify your rules is not fine.

you would simply turn this feature off since its so imperative for you to enforce your rules on people in your games

i don't think this option should be left out because 1 man feels a need to look at saves to enforce his personal rules of what will be balanced in HOI4 for all.

Host your game where you check everyone's country so their playing your way, and others will host games with the options they want.
 

redflag

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Its not cheating Leermeister. When you look at your own team's save and report to the heads of the faction leaders on the other side when an issue arises. If I was the Axis Faction Leader (Germany) I would look at the saves of Japan and Italy (and what ever minors). If I was the Allies I would look at the saves of USA and UK. The heads of the faction leaders would report to the other side when issues arose.

Leermeister if you look me up in Multiplayer you will see that I hosted quite a few games in HOI3.
 

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Its not cheating Leermeister. When you look at your own team's save and report to the heads of the faction leaders on the other side when an issue arises. If I was the Axis Faction Leader (Germany) I would look at the saves of Japan and Italy (and what ever minors). If I was the Allies I would look at the saves of USA and UK. The heads of the faction leaders would report to the other side when issues arose.

Leermeister if you look me up in Multiplayer you will see that I hosted quite a few games in HOI3.

Great you like to host games, do what you want in your games. There are 1000s of people that will buy HOI4 and not be playing in your personal games, so the game should have other options for other people. On the back of the box it should not say 'HOI4 will be completely unbalanced, but don't worry redflag from the forum will be policing the game for everyone by looking at your save to make sure your not building units that he dislikes.'

Anyone can host a game, and anyone can play the game how they want. More options woulden't be the end of the world, might even get more then a dozen players who play this on-line.

also what you look at we don't know we only have your word to go on. But you hosted a game so your word must be gold.
 

redflag

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Leirmeister calm down with the nasty tone. I pointed out I am not opposed to password locks provided there are escape clauses to prevent rage quiting holding multiplayer groups hostage.

Or more commonly what happens if a player does not show up to a gaming session (left the group, could not show, did not show etc). What then is the entire group stuck with AI control of the country in question rather than substituting a different player?

Like I said before I am not opposed to passwords for factions (One password for the Axis, one password for the Allies, one password for the Comintern). You still get the opposing side barred from looking at your password but you prevent one bad apple from preventing everyone else from enjoying the game.
Great you like to host games, do what you want in your games. There are 1000s of people that will buy HOI4 and not be playing in your personal games, so the game should have other options for other people. On the back of the box it should not say 'HOI4 will be completely unbalanced, but don't worry redflag from the forum will be policing the game for everyone by looking at your save to make sure your not building units that he dislikes.'

Anyone can host a game, and anyone can play the game how they want. More options woulden't be the end of the world, might even get more then a dozen players who play this on-line.
 

Leermeister

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Leirmeister calm down with the nasty tone. I pointed out I am not opposed to password locks provided there are escape clauses to prevent rage quiting holding people hostage.

Like I said before I am not opposed to passwords for factions (One password for the Axis, one password for the Allies, one password for the Comintern). You still get the opposing side barred from looking at your password but you prevent one bad apple from preventing everyone else from enjoying the game.

I just don't see how having an option to turn on and off for people would effect your personal game settings in anyway---- you like to host, host a game with your settings. simple as that
 

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not sure if its been mentions (i just skimmed the thread) but a combination of some of the eu4 save options could probably keep you guys happy

You can lock the game so only the host can save, also make the save file uneditable and if you trust the host to not be naughty they can save it to the cloud so its not on their computer to tempt them as well
 

Leermeister

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not sure if its been mentions (i just skimmed the thread) but a combination of some of the eu4 save options could probably keep you guys happy

You can lock the game so only the host can save, also make the save file uneditable and if you trust the host to not be naughty they can save it to the cloud so its not on their computer to tempt them as well

yeah some of those might work, but an option to lock countries would be nice as well, and having one guy being able to cheat is almost worse then everyone being able to cheat, so i don't exactly know why host only saving would be so great, unless your the host. uneditible save is an ok option, that with an option to lock countries would be even better.

At the very least its good we will most likley have these EU4 options almost for sure, they didn't have those options when EU4 was first released so they can always add another option.
 

Premu

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yeah some of those might work, but an option to lock countries would be nice as well, and having one guy being able to cheat is almost worse then everyone being able to cheat, so i don't exactly know why host only saving would be so great, unless your the host. uneditible save is an ok option, that with an option to lock countries would be even better.

At the very least its good we will most likley have these EU4 options almost for sure, they didn't have those options when EU4 was first released so they can always add another option.

Well, this country lock works fine in iron man - so perhaps this feature could be taken over.