Would be nice if you could only look at your own country in MP saves

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pzeper

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You need to rework the whole save game format, turning it from a plain text file into a unreadable binary. Otherwise the password protection is pointless as you can easily read the savegame or change it in a way you can actually load it without any trouble.

This will also affect the modability of the game, as well as debugging. For a plain text file you don't need any further tools, for a binary you need to add a kind of compiler which can transform the whole information into a readable form - of course only available for the developers, not for the end users.

You wouldn't need to make it a binary. You could encrypt the file over and over using each of the player passwords as the keys, but then you wouldn't be able to access the game unless you had all of the players keys (ie all of the players are present.)
 

Premu

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You wouldn't need to make it a binary. You could encrypt the file over and over using each of the player passwords as the keys, but then you wouldn't be able to access the game unless you had all of the players keys (ie all of the players are present.)

Hm, you're right, this would be possible. Although this approach has the disadvantage that one player not joining is enough to prevent the game for going on. So hopefully the Hungarian player doesn't drop out in the middle of the game.
 

pzeper

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Hm, you're right, this would be possible. Although this approach has the disadvantage that one player not joining is enough to prevent the game for going on. So hopefully the Hungarian player doesn't drop out in the middle of the game.

Yeah. You could encrypt it with some subset of the keys, but you can still end up with the right guy not showing up (although with a smaller chance.) You could have players choose if the save file is encrypted with their password or not. You could have the host choose (although then you have to trust the host and/or the players he chooses.) I dunno if there's a silver bullet.
 

Leermeister

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Just make it an option to lock countries..... and if people are going to go to these lengths to cheat then surly they will simply click on the country to look at their enemy as it is now in HOI3.

I know, no one looks at saves but apparently they will go to the trouble deciphering passwords to look at saves. At least make it a little more work then loading your opponents country.

Also like in other games 1 player not joining would not prevent the game from launching, it would simply be ai if the others continued


Cheaters will cheat, but why make it so easy like it has been in hoi?
 
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Centurion1973

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Locking countries, would be a big problem - leaving major like USSR or Germany to be played by AI [Artificial Idiot], just because one of players isnt available is a nonsense - in our HoI3 games, such player would just be replaced by someone from same faction.
 

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Locking countries, would be a big problem - leaving major like USSR or Germany to be played by AI [Artificial Idiot], just because one of players isnt available is a nonsense - in our HoI3 games, such player would just be replaced by someone from same faction.

Then turn the option off or find reliable players. Forcing people to rely on some kind of honor system with internet strangers to not cheat is what i call 'a nonsense'.

Best to wait for the USSR and Germany player to be available to continue anyway as having several people play the same major country over a few days is not that great an idea. Course they can always look at the save to balance things out i suppose.

also if it was locked by password simply ask your friend for the password.

Don't worry it would only be an option, you could still look at saves and edit them in your games, if that's what you want or need to do.

More options would be nice over the current ones in hoi3 which are hey its a paradox game 'cheat if you wanna'
 
Last edited:

msaaim89

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i agree with this.

Who do you think has been cheating? Kagernaut, Feye or Stukov? :p

I feel that from my experiences in organized MP games, most players are honest about these things.

I agree Metz, most players are honest but there is still always someone who is going to cheat. If they have this feature in EU4, hopefully they can get it into HOI4.
 

redflag

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In HOI3 multiplayer games I fully expected my opponents to cheat and look at my save game. You can practice deception by anticipating them looking at your save game. My greatest success was when I was playing the Soviet Union. Before the game was scheduled to be saved I deployed the Eastern Front Armies in a Defensive Position behind rivers. I anticipated that the German player would look at my save and expect me to be on the defensive till he planned to attack. The German player built up a Navy and invaded North America and was completely taken aback when the Red Army violated the Non Aggression Pact and attacked while he was attempting Sea Lion.

Here is a screen shot of a few moments before the invasion began.

april.png
[/URL][/IMG]

The German player than rage quit.

And that why we should not have passwords what happens when a player rage quits?
 

Leermeister

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In HOI3 multiplayer games I fully expected my opponents to cheat and look at my save game. You can practice deception by anticipating them looking at your save game. My greatest success was when I was playing the Soviet Union. Before the game was scheduled to be saved I deployed the Eastern Front Armies in a Defensive Position behind rivers. I anticipated that the German player would look at my save and expect me to be on the defensive till he planned to attack. The German player built up a Navy and invaded North America and was completely taken aback when the Red Army violated the Non Aggression Pact and attacked while he was attempting Sea Lion.

Here is a screen shot of a few moments before the invasion began.

april.png
[/URL][/IMG]

The German player than rage quit.

And that why we should not have passwords what happens when a player rage quits?

you start a new game, because someone replaceing a country that's messed up is not a good game anyway- or you turn passwords off. By your logic why even have fog of war? that pic might very well be you playing as Germany looking at the soviets. Or mabey you knew he set sail for north america cause you loaded up the save yourself, course you didn't do that, or you'd tell everyone you did.

Please don't force everyone into your play style which assumes we all just look at eachother's save with no need for fog of war or spying.

I Fail to see how having an option to lock countries hurts anyone-- people that need to have a save to look at can just go play in an unlocked game.
 

Axe99

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And that why we should not have passwords what happens when a player rage quits?

For something like this, you could have the game set up so that the host can re-assign countries (to other players or AI) if something goes awry (or at least have the option). You'd need to find a trusted host, but the community would work out the good hosts soon enough.
 

Mr_B0narpte

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The honour system does work well, but I would also like to see passworded countries to ensure it is 100% airtight. Giving players the choice whether to have it on or off makes it an even better option.
 

Leermeister

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well when you have a good group of guys its pretty much a guarantee

Great you have a good group of guys in utopia that have never looked at saves, for the rest of the 1000s of gamers who don't play in your small group I think some anti cheat options would be nice. Like most games.

All you have to do is choose the option not to lock countries and you can continue in the garden of Eden until someone eats a bad apple and decides to look at the save. In which case you can either lock countries or turn the fog of war off.

When people say their not cheating they must not be cheating, so its up to you. In red orchestra 2 however they don't provide you with a button that says 'cheat with aim bot?' and trust no one to use it. At least people have to do some work to cheat. and there is an option to turn all cheat protections off if one believes no one cheats.
 

Centurion1973

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I would be OK with option set by host during MP game setup.

I would disagree with encrypting saves, because it would make it impossible to fix corrupted saves.
 

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I would be OK with option set by host during MP game setup.

I would disagree with encrypting saves, because it would make it impossible to fix corrupted saves.

yes an option would be nice as we all know a few panzer divisions and extra techs usually help out with 'corrupted' saves or many other problems one could face in an MP game. So you could still edit and look at saves if this option were off.

I do trust paradox to fix bugs with patches over most gamers in the world, so that's just me. We shouldn't leave out options because were predicting hoi4 to be a buggy mess.