Would anyone be interested in starting a mafia/organized crime RPG?

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Plank of Wood

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Dibs on this orrible cant

bricktop2.jpg
 

EmperorGrimm

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Gav thank you for bringing this idea up, i've always wanted create or be part of a organized crime game. Here are my ideas that i've come up with.

History

In 1915 a tropical depression grew into a hurricane leading to the destruction of Atlantic City leading to many refugees including criminals to move to New Haven which is a fictional version of our Newark.

Like Newark, our city is vibrant smaller version of cities like Chicago and New York. The hurricane has made New Haven the new gambling hub in the east coast as well.

As for the details we can make it whatever we want. Newark was a diverse city so it works.

Organization

My proposal is a framework for the game but you can underbosses and consigliere just for the sake of the game we need to know have defined titles.

Alternative Setting

The game takes place in the city of Hampton on Mars. Hampton is the capitol of the American inspired Republic of Mars. This was my faction in Deag's steampunk game set on Mars but I will not be using the same setting outside my own created faction.

In our setting, Mars was an important theatre during the Great War in the 1880s but the Republic of Mars remained neutral in the conflict while selling weapons and other necessities of war to both sides. After the war its prosperity continued as millions of immigrants and refugees fled to Hampton and the outlaying Energium regions.

Technology has advanced quite a bit. Energy is produced by the burning of Energium, a element that produces tremendous heat energy when burned. A tesla coil is then used to electrify the Energium particles floating in the steam vats allowing them to be gathered by magnets. Telescoping is growing in popularity after its introduction in 1917 but only the wealthy can afford telescopes. Tesla Engines power aircraft, ships, cars, and industry making Energium the most important resource in the Solar System.

Of course there are high powered weapons utilizing steampunk mechanics. Coil guns make up most types of weapons. Utilizing miniature teas coils to fire rounds. Roughly our 1920s is equal to 1940s technology by using steam tech. Culturally though we are in the 1920s. Tesla coils are also used in artillery and special energy weapons that are growing in use.

The City of Hampton

Hampton is the largest city in the Solar System with a population of fifteen million. Unhindered by natural barriers except for the Vestitas Ocean that it lays on.

People from all corners of the world live in Hampton and in the outlaying regions. Politics once dominated by the libertarian Jeffersonians have been take over by the Technocratic Party who wish to turn the Republic into the model for human happiness and prosperity. Alcohol and other vices have been illegal since 1918 creating a booming criminal underworld.

Unhindered by geographical constraints, Hampton, has expanded into the deserts of Terra Arabia. The city has been designed by a series of brilliant architects. Hans Grosman designed Baldwin Heights in the 1880s allowing it to become the model of organized and efficient city planning. The suburbs sprawl outward in rows of rectangular boxes with neighborhood parks of great beauty provide a taste of nature.

In the slums of Neptune Beach and Johnson Harbor tenements surround the industrial lands and harbor. Many political exiles were allowed to live here during the Great War but now there presence is creating disorder.

Hampton is divided into nine districts

Liberty

The sight of Turnage House, the home of the President and his family as well as the Chamber of Congress. Anybody aspiring to political power in the Republic will find themselves here at some point. The north side of the borough is dominated by government buildings while its heart consists of Reginald Park.

Baldwin Heights

Here skyscrapers cover the skyline and below illegal nightclubs hold thousands of patrons. The Heights are the cultural centre of the city and home to many famous musicians, authors, and artists. Business men with legal rackets mingle with those with illegal rackets. The headquarters of many powerful corporations can be found in the Heights.

Neptune Beach

A popular tourist destination home to impoverished slums and the beach front where the wealthy come to enjoy the pristine water and high class gambling dens.

Johnson Harbor

On the other side of Liberty is the industrial beachside with its rows of factories and storage yards. Here socialist sentiment is the strongest and the unions rule the smuggling racket. Working class slums are found here due to the amount of simple labor work available.

Edenville

The largest of the Hampton suburbs located south of Neptune Beach. Most people here are middle class, white collar types or own a small business. Even these people need a drink or two.

Flowery Grove

Lower income suburbs home to many Indians and Chinese immigrants.

South Hampton

Home to Fort Erwin the headquarters of the Republican Army. This is a restricted military community considered part of the city.

The Hills

Home of the wealthiest people in the city. The mayor has his home here. Motion pictures, telescope productions, radio, and other forms of mass media operate out of great studios and filming grounds. Currently epics set in "Wild Arabia" are making millions on Mars and beyond.
 

Deaghaidh

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I'd point out I was the very first to call dibs on the/an Irish boss, Badger Bill Baldwin, a businessman with roots in the community and a very fine hat.

My assumption has been of a major American city, sort of a fictionalized Chicago with a bit of New York mixed in there.
 

Galaahd

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Interested!

Gonna play a jewish gangster.

"Gentlemen, this is America: there's room and money to be made for everyone if we just cooperate."
 

Bialaska

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If the game is set on the West Coast, a fictional LA, we'd have Japanese and Chinese immigrants too, for yakuza and such. We'd also have the fictional Hollywood, where there are dames and dolls.
 

Deaghaidh

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So a bunch of people interested started an IRC channel for this, #CrimeWave
 

Deaghaidh

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Some background fluff for Sinclair, 1920:

*It's the second largest city in the US
*It was founded in 1798 by Upton Lewis Sinclair, decorated Revolutionary War Colonel. Upton Square, named in his honor, boasts an imposing bronze statue of him
*Upton Square is home to the Zenith Tower, a marvel of modern neo-gothic architecture. Sinclairites say it's the tallest in the world. Several other cities dispute the claim, insisting that Zenith's ornamental spire shouldn't count.
*Over the past 50 years, Sinclair has been one of the fastest growing cities on earth. In 1900, 3/4s of the population had been born in another country.
*Sinclair has two baseball teams, the Greystockings and the Savages, neither of whom has ever won a world series. The Negro League team Sinclair Warriors have won three of the last four league championships.
*Sinclair has one of the founding teams of the new National Football League, the Sinclair Grizzlies.
*There are several prominent educational instutions in the city. Western Reserve College's Dr I. Kleiner won a nobel prize for his groundbreaking work in physics. St Vincent is one of the leading catholic universities in the US, and the University of Sinclair's Rand School of Business has produced many of the countries leading business tycoons and economic theorists.
*The Cardinal of Sinclair is the son of Bavarian immigrants, and the parishes are broken up among ethnic lines. The seat of the Cardinal is Our Lady of Angels Cathedral.
*Rush Hospital is the cities oldest and most prestigious hospital. The Sister's of Providence hospital is newer and caters to the poorer classes.
*The Sinclair Symphony Orchestra is only a few years old, but generously endowed by wealthy backers. The Peck Auditorium hosts the Grand Sinclair Opera Company. The Wade Art Museum has assembled a respectable collection of classics and modern works despite its young age
*The Silver City, an amusement park owned and operated by the Sinclair Streetcar Company, is home to the Greyhound, claimed to be the world's fastest roller coaster.
*Wilson Street, on the edge of Portertown, is home to some of the finest jazz music in the world.
 

Deaghaidh

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I'm already scripting a scene where Badger Bill calls Paddy in for a sit down in the back room of a pub. "You're old da', he was like a brother to me, see? Kept an eye on me back when we both worked for the Old Man, God rest him. So I think I owe it to him to do the same for you, so let me let you in on how things are going to be run in this town from now on..."

And don't listen to rumors. Badger Bill had nothing at all to do with Seamus Kelly getting killed. When the Badger has someone taken out, he owns up to it. He ain't never killed a man who didn't have it coming to him.

There's obviously enough enthusiasm and interest to support a game, so now its a matter of setting the basic rules structure and getting started.

I'd suggest keeping things simple and flexible. As for resources, maybe go with something like Cash and 'Respect'. Cash is self explanatory, Respect is your ability to get people to do as you say through intimidation. You can spend either to hire on more muscle for fights and jobs. Every crew can pull one job a turn. They could be things like taking over territory, running extortion rackets, managing one of the gang's businesses, etc. We'd need a combat system and a system for determining outcome of jobs. We could borrow both from a game like Agorath or Brethren of the Coast to start with and go from there.

I'd offer to help GM, but I'm already in over my head with Mars. So I'll just have to settle for being a pillar of the Irish criminal community.
 

Bialaska

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I'd think stats would be like:

Gang:
Boss:
Nationality:

Turfs:
(turf name) (income) (Crimes: modifies income)

Total income:

Expenses:
Extortion crews:
Blackmailers:
Enforcers:
Speakeasys:

Cash: (used to buy stuff = savings + income)
Influence: (used to influence officials and cops to look the other way, or to turn them against other gangs)

Example:

Gang: La Cosa Nostra
Boss: Don Vito Corleone
Nationality: Sicilian

Turfs:
Stapleton 50 Protection Money x1, Speakeasys x2. Total 150
Fairhaven 100 Speakeasys x1. Total 100
Zenith Gardens 50 Blackmail schemes x2. Total 100
Total income: 350

Expenses:
Extortion crews: 1 x 25 = 25
Blackmailers: 2 x 25 = 50
Enforcers: 4 x 25 = 100
Speakeasys: 4 x 25 = 100
Total expenses: 275

Savings: 300
Total available: 375
Influence: 200