Would anyone be interested in a Fractured Nations/Minors Mod for EUIV?

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pulsusego

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Hello all, I've been wanting to ask this for a while. If I were to create a mod that separates all of the world's nations (though the mod does mainly focus on European ones) into small states (1-2 provinces in Europe, 2-5 in most of the rest of the world, more in places like the Americas and China, Indonisia, and the north Asian Steppes, as there's more land to cover with less viable nations) would anyone be interested in playing it? If not, I would do as I've always done and simply create it 'for myself,' in other words leaving out details that I simply don't care about and that have no affect on gameplay. If there was interest though, I'd be happy to make an at least moderately fleshed out mod for the game, and certainly one that would be fully capable of delivering a very unique scenario and experience. I could work to describe this better, but I find it's easier with pictures (and I just so happen to have some from my EUIII mod, which I made ages ago for myself. :p)

EU3_2_zps768a2805.png
EU3_MAP_FRA_13991014_1_zps63fe3f29.png

*Ignore the giant FRANCE label, the mod comes with all vanilla diplomatic ties and wars, etc. removed, a blank diplomatic slate, as it were, making the relationships sensible with the altered scenario as well as almost entirely 'organic.'

Edit: To give a little more perspective, the mod pictured has between 120-150 new nations added (I forgot the exact amount)and almost all vanilla nations used. The exception to the these points are colonial nations, of which 0 vanilla and 0 out of 20-30 or so new ones are missing at start, for obvious reason.

It's worth noting that with these modifications I do not strive for historical accuracy, as you'll see below, and some factors (like unique leader names for each individual nation, and such trivialities) simply don't register as important to me in mods this large. I work solely on the aspect of gameplay, making the experience fluid, stable, and most of all, unique. Even then, most oddities (such as leaders that have been alive for 200 years at game start, which has happend before in my old mod) usually only appear at the beginning of a game and quickly dissipate as time goes on.

Edit Again:
Download the original EUIII mod

Also, as discussed below, some names are very wrong, and some nations completely and utterly unrealistic. This is an issue with the EUIII mod, but I am going to put more effort into making the eventual EUIV mod much more polished.
 
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wyattmcp

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I love the idea. I would do that forsure. It would be cool if you could push the timeline back 100 years so we could carve out our countries before the game started.
 

Emperor Marcus

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I never really got into those mods either in EU3 or in CKII. It removes the historical flavor/context form the game, while it does add a certain degree of freedom I think it reduces the quality of the experience for me.
 

pulsusego

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-kingofnoobs, I'd probably take you up on that if I could find something for you to help me with, I'd have to see the code for the game, which isn't going to happen for a while, haha.

-wyattmpc, simply starting at the earliest date more than allows that, from my past experience with eu3. We'll see what happens with IV though, and if it becomes necessary I may well put it in.

-Adam, Whether other nations gobble eachother up or not is quite a bit dependent on the ai aggressiveness, but they will gladly expand if they can manage it, expecially on higher aggressiveness.

-Marcus, it's all down to taste, really. Some (like me) love this with a passion, and others (like you) prefer to stick it with history. I'm a massive fan of history in general but I like to see what happens when I write my own, especially when its at so odd a start like this. Anyway, I understand, and I still hope you have fun with vanilla/other mods you might try. :)

-Everyone else, thanks for the support, it's good to get a feel of the community's thoughts and preferences, and I appreciate the posts~ :)
 

RoboticManiac

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Would more than love this- by some off chance have you got any intent for releasing this on EU3? Although this probably wouldn't work unless you gave everyone CB's against eachother so that larger nations could quickly arise

As a suggestion, it would also be neat if you created regional nations that can be formed- like England or France, that can be created from the smaller states if you've eaten them. To take it a step further you could include larger powers that can be formed like the UK or BYZ' Empire from the smaller regional component States
 

Emperor Marcus

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-Marcus, it's all down to taste, really. Some (like me) love this with a passion, and others (like you) prefer to stick it with history. I'm a massive fan of history in general but I like to see what happens when I write my own, especially when its at so odd a start like this. Anyway, I understand, and I still hope you have fun with vanilla/other mods you might try. :)

True but for EU4 its probably going to be a bit more complicated than say CK2 or EU3 to do. Dynamic History and National traits/ideas are new game play features. Features you would have to literally remove/gut from the game to make it work and gut many countries to make them on an even field and multiple them to get a fractured world scenario.
 

Alley

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True but for EU4 its probably going to be a bit more complicated than say CK2 or EU3 to do. Dynamic History and National traits/ideas are new game play features. Features you would have to literally remove/gut from the game to make it work and gut many countries to make them on an even field and multiple them to get a fractured world scenario.

You wouldn't gut them. You'd copy them from the larger nation they were divided from to most of the smaller parts. So that all the parts could still form an England or Spain, etc. Once they had gobbled enough land up. Same way Burgandy can form France if it gobbles up France first.
 
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pulsusego

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-Robotmaniac, I hadn't planned on it, but if you'd like me to I could get a post up in the EUIII mod forums for it. It's not fleshed out by any means but it's certainly very playable, I'd know, I've played the absolute @%#$ out of it, and despite its many little bugs it still works fine, for the most part. Also, even without casus belli's everywhere it's still very possible to expand even very early on, especially since a -2 stab hit is virtually worthless since it takes 4 or 5 months in some cases to get right back up to 3. :p The main issue is that you can't play a game that starts after the date 1.1.1500 or the history starts to break, but it's never really bothered me much. Anyway, let me know anyone if you'd like me to put it up and I'll work on it. (One main 'issue' being that since it was a personal mod I used the colony/province renaming mod and eventually melded the two into one, so I'd need to get permission first.)

-Marcus the Emperor, Dynamic history I honestly doubt would be too great an issue, but I don't know too much about it so I can't honestly say for sure. National traits are very likely to be a non-issue, just have a peek at my MotE mod, it's got all of that fleshed out completely. Even though I'm arguing it though, I appreciate the criticism. Few can get very far in life without a bit of it. :)

-Alley, put simply, I agree.

Anyway, the main thing that's scaring me about doing this mod in EUIV is, oddly, changing the province history. I'll no longer have my sweet, sweet clausewitz scenario editor to help me quickly change province histories and with a visual map of the world, to boot, so I fear that it will take a very... 'considerable' amount of time to get that set up. We'll see though, in time.
 

Dyranum

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Not if northern Europe looks like that. Dalarna has no business in Jämtland-Härjedalen. :mad:
Otherwise, yeah, would definitely play such a mod.
 

pulsusego

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-RobotManiac, I'll see what I can do.

-Dyranum, I just put those random small countries around there to balance the area out, scandinavian countries were too overpowered, even after being split up the first time. It's also why I like my mostly made up nations, Bothnia and Halland, for example. They don't really have much cause to exist but they're easily acceptable because they can't be very wrong. :D Anyway, in the EUIV mod I'd probably change that, although your advice on the matter would actually be quite helpful since you seem to know better options, otherwise I'm prone to make mistakes like with Dalarna ;P
 

Dyranum

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Sure, you can ask me if you want to. I won't mind.

@Halland: I see no Halland on that map, or is it the tealish country that doesn't even hold Halland?
 

pulsusego

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Halland is the slightly-brighter-than-denmark red coloured nation on the southern tip of the Scandinavian Peninsula. Due to what your saying being in text I can't actually tell if you're being funny or are offended, so I'll refrain from being amused just in case. :p The nations in the EUIII mod pictures are often placed purely based on gameplay and balance, only made historically sensible where I could fit it in without damaging said balance.
 

Dyranum

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Uh, what? I thought that was Scania, since that would make more sense than Halland ruling over it all, especially since that whole place is sometimes referred to as Scania (which makes more sense in Swedish than English, as there's separate terms for Scania itself and the former East Danish lands (i.e. Halland, Skåne, and Blekinge)). I was neither offended nor trying to be funny, I was genuinely confused, and now I'm just baffled.
 

pulsusego

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And that's why I've recently decided I love you, Dyranum. I genuinely didn't know Scania existed, even after some research when I was originally creating this mod, and while Scania would be what they would be called come the mod for EUIV, I'm actually now going to change them for the next update in my MotE mod to Scania, since that actually has reason to be called that. :) I like the name Halland, but since it doesn't have any backing I'm more than happy to change it. Thanks for the help, even if it wasn't really the intention, or even part of the conversation~