Would a realistic US map work in Cities in Motion?

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unmerged(334495)

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In the United States, transit is done differently than in the rest of the world, and I think such a map/scenario would make for a different way of playing Cities in Motion.

In the US, transit is heavily subsidized and relies heavily on bus systems, especially in the Western United States. The fare only covers between 20-30% of what it actually costs to operate a bus here. The rest is a public subsidy, and for that reason transit is considered as welfare mobility for the poor. Perhaps some of your income could be based on your public subsidy, and it would change depending on how well your transit company is perceived. If this proves to be too complicated to implement, it's not a big deal. The most important part is how the map plays.

Traffic is heavy here, so trams are out of the question in a US scenario. Metro is also too expensive for the less dense US cities. So I think putting in light rail between tram and Metro would be an awesome addition for a possible US map. It would be cheaper than metro (but slower) and allowed to go underground or be elevated, but also in the street (in dedicated lanes, i.e. you give up a lane of car traffic for light rail vehicles). And light rail vehicles would be able to turn around at stations without loops.

So what would make an ideal candidate for a US map? Los Angeles 1980. The map would have these geographical features. There would be a relatively dense downtown, with a long street of dense buildings jutting out to the West (Wilshire Blvd), and a river crossing on the East (it doesn't have to look perfect). Outside of downtown and the long dense street would be relatively less dense areas with plenty of spots (abandoned row) to build commuter rail lines. Between North and South there would be a mountain crossing that you'd have to contend with.

There would also be an overcrowded and extensive bus network in this map. Crowding would be severe, and part of the challenge is finding places for rail lines in order to relieve the bus lines (and upgrade the vehicles in the interim).

Your job would be to balance the needs of the suburbs and the needs of the denser core by developing a rail network. The map and goals would be based on how Los Angeles developed its rail networks over the years.

Train and transit sims tend to ignore the US, and especially Los Angeles. I think the Cities in Motion team could reach a new audience with such an expansion/DLC. I think it would be a great $20-$30 item if LRV were added to the game, even if the subsidy mechanic were not implemented.
 

hert

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You do understand that up until the 1960's most US cities had trams. But they are more or less called streetcars/trolleys. If they do include a US pack I would suggest using S.F., Chicago or New York. These are the major US cities that have unique and interesting Transit options. For S.F. the BART metros, and Cable Cars (could be used as trams) would be cool.

For a public transportation perspective L.A. really has nothing to offer. They have a horrible subway system, and rely too much on the highways. Also arent light rail a hybrid of Tram and Metro, maybe if they replaced helicopters that would kinda cool.
 

unmerged(334495)

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That's the point of a Los Angeles map, though, creating a true rail network. In real life, this is what Los Angeles is currently doing through it's Measure R and 30/10 plan. And no, the subway does not suck. It is only small and will be extended within the next decade. It has very high ridership per route mile and is very clean and reliable.

Yes, light rail could be described as a cross between tram and Metro, but that is too simplistic an explanation. Here is a very good example of a light rail system called the Gold Line in Los Angeles.

http://www.youtube.com/watch?v=9k86lBV5824

Notice that at several points it operates in the middle of the street on a dedicated lane, in a bored tunnel, on an aerial structure, at-grade off the street on a dedicated right of way, in a trench and in the middle of a freeway.
 

unmerged(273319)

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Yeah, North America is all about buses. Look at Toronto transit map.

TTC-map.gif


Most of the thin lines are bus lines. There are only 4 metro lines, with 69 stations. Streetcar lines only cover core of the downtown.

^ Recreating that in CM would be nearly impossible. Plus the game would probably run at 1 fps or so :)
 
Jun 30, 2011
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Yes, light rail could be described as a cross between tram and Metro, but that is too simplistic an explanation. Here is a very good example of a light rail system called the Gold Line in Los Angeles.

http://www.youtube.com/watch?v=9k86lBV5824

Notice that at several points it operates in the middle of the street on a dedicated lane, in a bored tunnel, on an aerial structure, at-grade off the street on a dedicated right of way, in a trench and in the middle of a freeway.

Love this movie of the Gold line! Something like this would be great in CiM.
 
Jun 27, 2011
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Solving some of the transit problems in North American cities would be a great challenge, especially with the continents glorification of the automobile. Having to construct a profitable and efficient transit system that can actually attract usage in the burbs would be a near monumental task. Living in the Greater Toronto Area, I can say from personal experience that the transit grid offers just enough coverage to function but lacks convenience and ease of use the further away from the city center you live. In some of the outlying areas, you can wait over an hour for a bus, and in some instances they only run during peak times.

But, a DLC based on such a subject could offer the player a chance to answer the near metaphysical question of can a suburban and urban center be successfully joined in holy transit matrimony or will the all powerful auto dictate the future (still, for some reason). That being said, do European cities even suffer from urban sprawl?
 

unmerged(334495)

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What would make an American map work well might be the addition of park and ride facilities. Essentially, you'd build a centrally location metro station in the suburbs, and instead of people driving into downtown, they drive to the train station and transfer instead.
 

OzWally

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That's the point of a Los Angeles map, though, creating a true rail network. In real life, this is what Los Angeles is currently doing through it's Measure R and 30/10 plan. And no, the subway does not suck. It is only small and will be extended within the next decade. It has very high ridership per route mile and is very clean and reliable.

Yes, light rail could be described as a cross between tram and Metro, but that is too simplistic an explanation. Here is a very good example of a light rail system called the Gold Line in Los Angeles.



Notice that at several points it operates in the middle of the street on a dedicated lane, in a bored tunnel, on an aerial structure, at-grade off the street on a dedicated right of way, in a trench and in the middle of a freeway.

That vid is pretty much like the same in Melbourne Australia but a short one except tunnel & Left side.

Thanks for vid.
 
Jun 27, 2011
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What would make an American map work well might be the addition of park and ride facilities. Essentially, you'd build a centrally location metro station in the suburbs, and instead of people driving into downtown, they drive to the train station and transfer instead.

Very true. Which would also mean the addition of transit hubs where one could park and ride either metro, bus or tram (streetcar/trolly) placed at end or joint points within the subway system. I actually just did that last night after going down town to see a play: car->subway then coming home streetcar->subway->car :). Usually it is one fare for the entire station but in game terms, the structure could attract extra customers since it provides a greater service to make up for the loss of revenue.