Depends on what you plan on upgrading. Adding seconday guns is not that expensive and improves the ships alot. Main guns, armor or engines while tempting is not really worth the effort, unless the ship is already great, except for that one flaw. Firecontrol and Radar is real easy and should be included in any upgrade done, but not worth doing by themselves.Is there any merit in this or should i just build newer models?
MIN_NAVAL_EQUIPMENT_CONVERSION_IC_COST_FACTOR = 0.2, -- Minimum fraction of an equipment type's base industry capacity cost to use when converting a naval equipment, such as through ship refitting.
Swapping engine to a carrier variant actually works here, especially for cruisers (battleships will make about 30kts anyway with engine 1, so there's little need) - additional costs that make engine swapping ridiculous are only applied if you change to the engine of the same type (either upgrade or downgrade), luckily converted carriers have two.Just make sure you keep the original engine or the cost becomes huge.
The last time that I played with a massive sub fleet I experienced a nasty side effect which has soured my view regarding them. As Axis Sweden I ended up with about 100 subs raiding the Atlantic around 1941 to 1943 (can't remember the exact year). This ended up whipping out all of the US (and others) convoys. This might sound like a good thing, avoiding a D-Day. However, no D-Day meant that they didn't loose troops in failed landings, allowing them to build up a huge army to defend their homeland. It made capitulating them much tougher than it should have been. I know that there are ways around this (e.g. winning before the US joins), but it's just my personal prejudice against subs. That and surface fleets are just more fun to build and manage.In the present state of the game, spending NIC on anything but submarines is an enormous waste. From a purely optimization perspective, decommission everything but your subs and spam subs. RPwise that's atrocious, so do what feels right.
The unreasonable effectiveness of submarines
I played the standard German game, except for delaying the start of the war by half a year in order to build up a force of ~60 1940 subs with snorkels. Off the coast of Portugal, 12 brave subs without any support from the air managed to take...forum.paradoxplaza.com
You could just... Not get north atlantic supremacy until a d-day has happened. Then sink all the convoys, obliterating supply. Then wash, rinse, and repeat until they're all out of manpower.The last time that I played with a massive sub fleet I experienced a nasty side effect which has soured my view regarding them. As Axis Sweden I ended up with about 100 subs raiding the Atlantic around 1941 to 1943 (can't remember the exact year). This ended up whipping out all of the US (and others) convoys. This might sound like a good thing, avoiding a D-Day. However, no D-Day meant that they didn't loose troops in failed landings, allowing them to build up a huge army to defend their homeland. It made capitulating them much tougher than it should have been. I know that there are ways around this (e.g. winning before the US joins), but it's just my personal prejudice against subs. That and surface fleets are just more fun to build and manage.
As I said, there are ways around it.You could just... Not get north atlantic supremacy until a d-day has happened. Then sink all the convoys, obliterating supply. Then wash, rinse, and repeat until they're all out of manpower.
I mean you command the boats. Just don't prevent d-day. You chose to do that.