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son of liberty

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Well, until the supply issue is fixed I guess I will just keep on with AoD and DH.
 

son of liberty

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Pretty good examples of complaints that are not fair about the supply system. You two would benefit from arcade mode. I would not see those problems with my knowledge of how the supply system works.
Ok, so what was I doing "wrong" that US troops near a major US city in peace time were unsupplied? There are no circumstances where I can see that making any sense, unless I was out of supplies which I was not.
 

Kovax

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The original game without patches is all but unplayable.

With the 1.4 patch and no expansions, it's "iffy": either it plays out fairly well, or else goes off into some sort of fantasyland, with Japan invading Finland, Germany invading India, or absolutely nobody doing anything. Problem is, you never know if it's going to "break down" in mid-game or not.

I'm in the midst of a seriously ahistorical case of "what happens if Germany guarantees Nat.China's independence?" It's really not that far fetched: Germany historically was providing technical assistance and instructors to China to fight the Communists, but decided to pull its personnel and back Japan when it came to a fight; siding with China in '37 isn't hard to imagine. In 1.4, Japan either steamrolls China without much resistance, or else gets half-way through and then runs out of supplies and fuel, you never know which.

In this game, I sent a Corp of 3 divs, plus a group of 3 INT to tip the scales, but it was a case of too little, too late. Japan crushed the opposing forces and over-ran the airfield in Junan in a month, and my Corps was hard-pressed not to get trapped in the Quindao peninsula, with the port already in Japanese hands. With my force heading toward Shanghai, and hopefully transportation out, the Japanese assaulted and took Shanghai, leaving me with no exit. I was able to break through the expanding beachhead and take back the city before my transports arrived, then thread my way carefully between the Japanese fleets and searching NAV to my temporary forward base on Palau island, and from there back to Germany and the threat of a World War in '39.

It can still be an entertaining game, without the expansions, but luck has a lot more to do with it. If you want it to follow history and give you a "traditional WWII", the odds are against it staying on track, but it's still a very good "wargame".
 

son of liberty

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The original game without patches is all but unplayable.



It can still be an entertaining game, without the expansions, but luck has a lot more to do with it. If you want it to follow history and give you a "traditional WWII", the odds are against it staying on track, but it's still a very good "wargame".
I would be ok with "ahistorical" as long as it is "playable".
 

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Son of liberty, theres a setting in semperfi and FTM that turns off the supply system. Theres nothing wrong with it but apparently you can't grasp how it works so you'd probably benefit by turning it off. What you did wrong isn't the issue. The issue is that I can't duplicate it and with all my understanding of the system and that area of the map, it just can't happen. Were you invading the US as another country? The US has 3 provinces there that generate supplies if you have IC put into supply production so theres a very close source plus washington DC is dispatching the full amount needed to supply the unit every 49 days, if a unit was SR'ed to between the divisions and washington dc then there would be a disruption but nothing like what your saying. I trully think you are exaggerating what occured. Could it be possible that you are mistaking the Poor supply warning for out of supply warnings? Also what the hell are you doing with units in the middle of your country during peace time? Every province the supplies have to move costs you supply. Pull everything to your capital and distribute a guard defense at your ports and borders, definitely dont go on a sight seeing expedition in the middle of no where. Theres nothing there for you. The intial OOB puts stuff in the middle for nostolgic reasons and cause if they didn't then people would be complaining about that lol.
 

son of liberty

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This was back in April of 2010. Here is what I had to say at the time:
For me, the supply system(such as it is) in HOI3 was the game breaker. I am sorry, but American infantry "out running" their supply just south of Denver is just plain stupid. If I were deep in Russia, China, Africa.... Sure I can see that. The troops are moving at 4 kph. American supply trucks can move much faster than 4 kph. They are less than 100 km from a major US city. How the hell can they go out of supply? Sorry, game breaker.
So don't tell me there was nothing wrong with it. My question was and still is; is it fixed yet?
 

Terraferma

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This was back in April of 2010. Here is what I had to say at the time:
So don't tell me there was nothing wrong with it. My question was and still is; is it fixed yet?

Well based on my experiences I've played as Germany, Russia, Japan, Italy and Nat China in SF and I never have any bug related supply issues. Usually its because of partisans, lack of supply convoys, bad infrastructure or not researching techs to improve the supply situation, things that are built in. And considering I'm able to complete my campaigns and rule/liberate the world I'd say yes, its been fixed.
 

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Pretty good examples of complaints that are not fair about the supply system. You two would benefit from arcade mode. I would not see those problems with my knowledge of how the supply system works.
well actually my complaint wasnt a problem with how I managed the supply system the problem was that the program simply wasnt detecting that the cags onboard the CVs needed supplies. the supply system could easily have gotten supplies through to them it just didnt know the CAGS needed supplies. I even went into the static modifiers and increased the supply throughput by 1200% but it still didnt bother sending the needed supplies.
Please dont get me wrong this is a great game and the problems that still exist with the supply system would never ruin a game.
 

CplKatie

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well actually my complaint wasnt a problem with how I managed the supply system the problem was that the program simply wasnt detecting that the cags onboard the CVs needed supplies. the supply system could easily have gotten supplies through to them it just didnt know the CAGS needed supplies. I even went into the static modifiers and increased the supply throughput by 1200% but it still didnt bother sending the needed supplies.
Please dont get me wrong this is a great game and the problems that still exist with the supply system would never ruin a game.

There is a weird bug with freshly deployed units and also for cags from the beginning of the game where they wont show up in the oob till you've rebased them once. Maybe this was the case? Again my main problem here is that it just can't be duplicated with the information you've given. My guess is that the port was overused by multiple fleets and the cag fleet was lower on the list so the carrier got some supply while the cags got little or none eventually.
 

son of liberty

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Well based on my experiences I've played as Germany, Russia, Japan, Italy and Nat China in SF and I never have any bug related supply issues. Usually its because of partisans, lack of supply convoys, bad infrastructure or not researching techs to improve the supply situation, things that are built in. And considering I'm able to complete my campaigns and rule/liberate the world I'd say yes, its been fixed.
Thanks. So basically Paradox made you buy an expansion to fix a basic game issue? Or is it also playable in the base game?
 

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Thanks. So basically Paradox made you buy an expansion to fix a basic game issue? Or is it also playable in the base game?

1.4 is entirely playable. Ifni alone knows what you were doing to lose supply in your home nation at peace. It's entirely possible to successfully prosecute wars in really difficult supply circumstances like Africa or the Russian Far East.

Therre are one or two setup wrinkles with supply in 1.4 which can give you temporary supply grief as specific nations in certain situations. Beyond that, it works exactly as it is meant to: as a brake on long range operations in poor terrain with poor infrastructure and a hostile population.

The expansions add a lot more than supply tweaks: upgradeable brigades and self-definable Theatres, plus ally objectives and the new OOB tool and being able to send supply convoys to ports in the capital supply net (which is a new feature of supply, not a tweak) are worth the £10 I paid for the pair. Not to mention multithreading for speed increases and improvements to things like OOBs. The new map modes are pretty useful, too.
 

Kovax

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The supply issues in the basic game (up to the 1.4 patch, which only half-fixed them) were VERY real, despite the condescending remarks about "use arcade mode" offered by a few tactless individuals. I've had divisions go out of supply, and stay that way for weeks until I moved them, a mere 3-4 provinces from the capital over good (6-10) infrastructure (this occurred in games playing GER, Nat.Chi., and HU). Meanwhile, other units 60+ provinces away were getting adequate supplies over some absolutely miserable infrastructure (GER's troops deep in SU; Chinese troops fighting in upper Manchuria and the Korean peninsula; HU's troops through Turkey, around eastern end of Med, and fighting to take Suez), but that unit sitting RIGHT NEXT TO THE CAPITAL was starving. Moving it one province solved the problem; don't tell me that's "poor logistical planning" on my part. With the 1.4 patch, it rarely occurs, and sometimes fixes itself after a few days, or else you have to move the unit into any adjacent province, but it's still kind of frustrating to have it happen for no discernable reason.

Anyway, as stated, the game straight out of the box bordered on unplayable, with massive fundamental game flaws: WWII usually didn't even occur unless you deliberatedly started it, and even then only massive abuse of spies and influence could make the game so much as vaguely resemble the historical war (AI Poland allying with Italy or Hungary who were already in the Axis and causing the various Axis countries to declare war on each other when Germany invaded Poland; Australia rushing to join the Axis by 1938; Japan invading Finland; US entering the Allies in early '37, etc.). The patches up to 1.4 fixed just about all of the consistent total game-breakers, but there were still occasional hiccups where the major powers self-destructed (GER invading India, then repeatedly sending reinforcements when supplies ran out and "fighting strength" fell, until there was 1 divison left on the entire Russian Front) or failed to take the most basic defensive steps (France abandoning the border fortifications next to Italy; Germany pulling all of its troops off both fronts to sit as "superstacks" in Danzig and Amsterdam), leading to an absurd turn of events, or a restart in hopes that the problem wouldn't recur.

I don't have the expansions, but understand that most of the remaining issues have been addressed, although some not entirely solved.
 

Chromos

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I think it is worth now. Even more if picked up in a sale or the collection.
HOI3 with the two add-ons "feels" like the expections were at start.
(Also the expectations form the devs, as I just saw recently old teasers/previews for the game with interviews of the Devs etc..)

So with the lates add-on you have:
- Also a decent speed icrease.(Multicore, its like on steroids compared top 1.4!)
- Fixed events(surrender..) from the community(get into the original game)
- Upcoming Map fix from the community(get into the original game)
- New features Be able to define your own theatres, strat ressource etc. Lookout for the Dev diaries! Podcat also wrote that he will add a hotjoin function for Multplayer and so on. The theatre tab (was also advertised with more features as we have now, so that will hopefully implemented too then to have it more usefull) for watching the HQ's from allies and quite some more like Partisan support etc..
- Strat-AI can now really be a help, and works for me against the AI good enough to win!
- Many bugfixes.
- Better Lua-AI for free from Lothos(only for the actual patch and latest add-on!)
- Mods will be developed for the latest Add-on only after porting..

There are still some things to be improved(as the theatre button I mentioned above), but overall, if you compare it to 1.4 it is a huge step forward.
And there is nothing really comparable on the market fr gameplay and scope.

Best regards,
Chromos
 

son of liberty

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Thanks for your replies. I have decided to give it another go. I have picked up SF and FTM as well. Downloading them now. We'll see how it goes.
 

Terraferma

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Thanks for your replies. I have decided to give it another go. I have picked up SF and FTM as well. Downloading them now. We'll see how it goes.

Fight the good fight and good luck!
 

Oberschütze Tex

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GamersGate just dropped the price on the FTM expansion today, so I finally loaded it up for another go. I kinda have the feeling that FTM is the "final answer" for the third chapter.

With all the expansion packs installed and working, the game is decent enough for the price of admission ( especially since they released a 'Complete' pack ). After about an hour or so of playing, I am not as happy with it as I was with DD:ARMA. However, I don't feel as slighted as I did when I first installed HOI III some months back.

I did notice the maps are still all jacked up... but I haven't looked to see if there are some mods out to fix that. I think I will do that right now.
 

son of liberty

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I actually wish I had not installed ftm at this point. Why would they remove the capability to reduce your own neutrality?
 

Chromos

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GamersGate just dropped the price on the FTM expansion today, so I finally loaded it up for another go. I kinda have the feeling that FTM is the "final answer" for the third chapter.

With all the expansion packs installed and working, the game is decent enough for the price of admission ( especially since they released a 'Complete' pack ). After about an hour or so of playing, I am not as happy with it as I was with DD:ARMA. However, I don't feel as slighted as I did when I first installed HOI III some months back.

I did notice the maps are still all jacked up... but I haven't looked to see if there are some mods out to fix that. I think I will do that right now.
Look here:
Community-Map-Project

I actually wish I had not installed ftm at this point. Why would they remove the capability to reduce your own neutrality?
Check out this:
For-the-Motherland-Developer-Diary-6-Neutrality-amp-Government-in-Exile
 

unmerged(2979)

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I shelved this game for awhile after getting it with the preorder last year, is it worth coming back to?

I picked up FTM last night, without applying the patch.. (have to do so about this game). I was looking forward to the apparently better use of cores (explained in one developer article I believe), as I run a quad core 2.3Mhz with a large (but can't remember) amount of RAM, but by 1939 my PC turned into a hairdryer just like SF and before I could save and exit it crashed. Early days yet, but all I can say so far it that you have more thingies on the screen and it feels smooth to traverse the map, but I fear you might be have to endure the usual poor QA these games go through. Early days yet though.