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Treybor

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I’ve had the itch play EU4 again, currently I own all the DLC minus Leviathan and the latest Origin pack

BUT the steam reviews for these DLCs is overwhelmingly negative talking about how these ruined the game

Wondering if it’s worth my time to even get these and start a new campaign
 
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Word_Smith

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Depends on what version of EU4 you're comparing to. If you're comparing to pre-Common Sense, the game is worse in my opinion. But if you're comparing to a couple years ago, I would say that the game has improved overall.
 
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Treybor

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Depends on what version of EU4 you're comparing to. If you're comparing to pre-Common Sense, the game is worse in my opinion. But if you're comparing to a couple years ago, I would say that the game has improved overall.
It’s been maybe a little over a year or so since I’ve played, just the steam reviews on the most recent DLCs gave me pause to consider starting a campaign
 

ImAdrian

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Leviathan was a total mess on release, so many bugs it was literally unplayable, hence the steam reviews. But they fixed it since then, and the game is now fairly stable and enjoyable.

Origins is just some extra flavour for Africa, so its not very important unless you play there.
 
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prismaticmarcus

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yes, the Leviathan reviews reflect that it was a hot mess when it was released due to bugs. you did the right thing by coming here to ask
 
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Jihem

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Many veteran gamers hark back to the distant past when the game was better, but how was it fundamentally more enjoyable and different before Common Sense (for example) ? True curiosity, I did not know this time.
 
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LazySiege

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I would say atm the game is in the best state for long (When not ever). When you start, start with the Beta or wait till the new Patch is out.
 
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Word_Smith

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Many veteran gamers hark back to the distant past when the game was better, but how was it fundamentally more enjoyable and different before Common Sense (for example) ? True curiosity, I did not know this time.
This is just my own opinion, but I know quite a few other people on the forums share it. So here ya go:

Allowing players/AI to develop provinces was bad for the game long-term, in my view. Base tax/production/manpower was meant to abstract EU3 population and resource mechanics in an easy to understand way. Province base tax/prod/manpower were largely static over the course of the game, only changing with major events. Pre-CS EU4 development essentially worked like EU3; while the EU4 world's population would no longer increase over time as it did in EU3, the relative strength of highly populated and sparsely populated regions largely remained. The early development system for EU4 worked quite well, all things considered, and tended to produce historical outcomes. Some regions had lower development and were more challenging than others, but that diversity was part of the fun.

With this in mind, the development mechanics introduced in Common Sense flattened the landscape, so to speak. Developing provinces is the equivalent of materializing population out of thin air using monarch points, resulting in silly, ahistorical outcomes where Ryuku can acquire the population and production power of Paris or Beijing within a couple generations, when in the past it used to be a tough challenge for Ryuku to field more than 1-2 regiments. This becomes especially strange when you take into account how monarch power interacts with the number of provinces and tags in the world: more tags = more monarch power, which means absurd levels of development in certain regions of the world.

As someone who originally fell in love with the EU series as a historical simulator, it pains me to see one of my favourite games transform into a 4X. I was optimistic at the time Common Sense was released, but after observing how it affected the game's direction I've come to the conclusion that it changed the game for the worse.
 
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Nostalgium

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[Said things]
This is a really well-reasoned take, and one I tend to agree with. I think it should be possible to shift population around over time - both de- and re-populating - and through long-term efforts, increase the output of your country, but I agree that development is a very badly implemented mechanic. The instantaneousness of it feels very artificial, and many bad mechanics have been tied to development.

With that said, I do also think the game is in a better state than it has ever been. While there are many mechanics, and more importantly, implementations of mechanics present that I do not enjoy, I think the game board feels more alive now. A lot of this plainly comes down to the number of actors on it, and the increased fidelity of the map, sure, but with the greater depth to mechanics like religion, government, states and administration, movement locking etc? I can't think of a version of the game I'd rather play. Sure, they've added a lot of stuff I dislike, or implemented stuff I like in theory in ways I dislike in practice (cough tributaries cough), but they've also tweaked existing mechanics in ways I prefer, or added new mechanics that are good.

As to OP; yeah, it's worth coming back. As others have said, the Leviathan review thrashing was because Leviathan released as a hot mess, even for Paradox. That's mostly been dealt with now.
 
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DanubianCossak

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I’ve had the itch play EU4 again, currently I own all the DLC minus Leviathan and the latest Origin pack

BUT the steam reviews for these DLCs is overwhelmingly negative talking about how these ruined the game

Wondering if it’s worth my time to even get these and start a new campaign
Dunno but i personally lost any desire to play it. As at this point it feels like a bloated feature creeped corpse that Paradox is refusing to accept is dead, and are mikling it to the very last $ they can squeeze out of fans.

I really hope they are working on EU5.
 
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holyvigil

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It's worth your time. EU4 is in the best state it's ever been in IMO.

I'm still not removing my negative review for Leviathan though. Preorigins Leviathan was the worst thing I've ever seen a gaming company produce.
 
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prismaticmarcus

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It's worth your time. EU4 is in the best state it's ever been in IMO.

I'm still not removing my negative review for Leviathan though. Preorigins Leviathan was the worst thing I've ever seen a gaming company produce.
but you just said that's not where it is now. people should really update their reviews if their opinion changes.
 
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jamal bakr

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I'm having fun. Monuments are another place to sink cash in when you start getting out of hand in the mid game. AI seems a bit more aggressive, at least in the beginning. Like if you are playing as portugal, kneecapping castille is no longer "optional"; they break alliance on you and then declare for restoration of crown as soon as iberian wedding fires. Sounds like they are nerfing this somewhat in the 1.33 beta; you can stop them simply by taking some granada land and preventing them from finishing that mission. They improved Englands AI, and if you achieve total naval dominance with them they'll actually ship troops over to the mainland and help you mop up continentals. Still mad about the deep sea attrition (the freakin bay of biscay hits you with it!), but the new colonial hijinks+monuments lets you drive your sailor pool and your manpower pool to absurd heights.
 
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M9B

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but you just said that's not where it is now. people should really update their reviews if their opinion changes.
after months of suffer from bugs (that wont let ur saves be loaded) and some pdx company claims community is toxic (while we pay for this mess of DLC, it wasnt free) - my opinion that it was worst DLC cant be changed on fact that it improved over time. damage is done...
 
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I’ve had the itch play EU4 again, currently I own all the DLC minus Leviathan and the latest Origin pack

BUT the steam reviews for these DLCs is overwhelmingly negative talking about how these ruined the game

Wondering if it’s worth my time to even get these and start a new campaign
Come back and play as the Khmer.

 
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BlazeKnight_

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This is just my own opinion, but I know quite a few other people on the forums share it. So here ya go:

Allowing players/AI to develop provinces was bad for the game long-term, in my view. Base tax/production/manpower was meant to abstract EU3 population and resource mechanics in an easy to understand way. Province base tax/prod/manpower were largely static over the course of the game, only changing with major events. Pre-CS EU4 development essentially worked like EU3; while the EU4 world's population would no longer increase over time as it did in EU3, the relative strength of highly populated and sparsely populated regions largely remained. The early development system for EU4 worked quite well, all things considered, and tended to produce historical outcomes. Some regions had lower development and were more challenging than others, but that diversity was part of the fun.

With this in mind, the development mechanics introduced in Common Sense flattened the landscape, so to speak. Developing provinces is the equivalent of materializing population out of thin air using monarch points, resulting in silly, ahistorical outcomes where Ryuku can acquire the population and production power of Paris or Beijing within a couple generations, when in the past it used to be a tough challenge for Ryuku to field more than 1-2 regiments. This becomes especially strange when you take into account how monarch power interacts with the number of provinces and tags in the world: more tags = more monarch power, which means absurd levels of development in certain regions of the world.

As someone who originally fell in love with the EU series as a historical simulator, it pains me to see one of my favourite games transform into a 4X. I was optimistic at the time Common Sense was released, but after observing how it affected the game's direction I've come to the conclusion that it changed the game for the worse.
The development system in vanilla EU4 is the worst, most barbaric thing in the game.

But static dev in EU4 is even more egregious.
 
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Just start a campaign without the latest DLC and then consider anew. You will not be mad at yourself if you won't enjoy it. I'm really interested in you opinion, if you try again - please report back. I'm in a similar situation with approx 1.5 years of abstinence. I tried a few months ago as a north american tribe and started running into issues with the new mechanics... to the point where I just stopped. While the itch is not quite there again yet, I can see it coming at some point. Currently I'm still having fun with Hegemony, though (Hegemony 3, the game, not the EU4 mechanic, mind you :).