I hope that Stellaris doesn't follow any of previous scifigames, I hope that it is really something new.
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I couldn't agree with this more. Something else that irked me with that game was the massive tech tree almost all of which had so little impact as to be pointless. I find this to be true of way too many space strategies altogether.People really enjoy shitting on Galactic Civilizations for some reason ;-;
But OT;
While I like the game immensely, I hope Stellaris is not very similar to Sins of a Solar Empire. It is supposedly a 4X game but is really just a space warfare simulator with some 4X elements inconsistently applied. I hope Stellaris places much more emphasis on *not* fighting and makes the expanding, exploiting and exploring more interesting.
I agree that the combat in that game was repetitive and not exciting, but it's at least visually pleasing. It's not that much different than two knight models whacking each other or infantry models shooting at each other. Besides, you can always just skip the combat animation.I hate the combat in Endless Space. There's nothing exciting about it. You just sit there and watch things. Again and again. And Again. And again.
Long Range Kinetic was sooo damn good in that game... despite how the AI mostly favored Kinetic defense.There are only three kinds of weapons (long, mid and short range) and three battle phases and if you picked long range for your whole fleet half of the enemy fleet was obliterated after the first phase before they could do something. What was left wasn't a real threat anymore. Totally boring.
But you can skip the combat sequence in Endless Space after choosing your combat tactics cards.Don't let the player watch the same boring stuff over and over again without giving him an option to skip it.
Since the game could last very long in terms of "no end date", I just wish the game doesn't have giant blobs of empires in late game and lack opponents to do diplomacy/war with.
That would be the exact opposite of realistic though. If human history has shown us anything, it's about constant consolidation. 600 years ago Europe was covered with small to medium sized states. Now? It's dominated by large consolidated nations. In another 100 years the current nations within Europe may be states within a European federation.
I want wing commander: armada on steroids. On bath salts even.
A few people mentioned SoTS II, and they should be aware that it is one that was named as an inspiration for Stellaris. While I, personally think it will glean the good, and avoid the bad - which was mostly bad AI and overly abstracted planetary management.
They said SOTS and not SOST2.SOTS is a great 4x game.