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ChildeR

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Unless you are so rich (most europeans are in 1.8) that you're floating over forcelimit. Forcelimit of infantry is much less strong than forcelimit of a good mix. Army of inf+cav which is 20% over forcelimits will be more competitive (since combat width and supply limits matter) AND cheaper than infantry army 40% over forcelimits.

Additionally, an army with cavalry in the mix gets more out of your manpower than one with just infantry.
 

ChildeR

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As for the worst single idea in the game, I'd have to go with +garrison growth. Because why. Just why does that even exist?

Oh, forgot about that. That's certainly one of the worst. If someone had e.g. +100% garrison growth, that *might* be enough to matter, but theocracies' 10% is not just unnecessary but tiny. Then again, their other ideas are good so it's fine.
 

ahyangyi

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As for the worst single idea in the game, I'd have to go with +garrison growth. Because why. Just why does that even exist?

I have never played with anyone with +garrison growth so I don't know. However since when you are the weaker side you often fight the war by sieging provinces faster than your opponent. In that case, wouldn't +garrison growth almost as good as +fort defense?
 

Pellucid

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Georgia. Circassia. Caucasian. Ethiopia. Theodoro.
Theodoro's ideas are really powerful. -1% Mil Trad decay as a Tradition is God-tier, and they get their most important stat for the early game, Merc Costs, as their first idea unlock.

Ethiopia gets Manpower as a Tradition and a 5% Discipline (admittedly late).

Caucasian gets +3 to their FL from Available Mercs, but is pretty weak otherwise.

The only one I really agree with you on particularly is poor Georgia, but even they can get some damn impressive vassal income. Although vassal income is bugged now so actually they get nothing.
 

Maerd

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The worst is +garrison growth by the landslide.
Second worst is +5% naval morale recovery because 99% of the time you recover morale in the port and cannot be caught with low morale there.
 

Strangedane

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The worst is +garrison growth by the landslide.
Second worst is +5% naval morale recovery because 99% of the time you recover morale in the port and cannot be caught with low morale there.

I thought navy morale recovery was really bad as well.
Then I played a colonial Naples game and stacked it as high as I could.
Losing a naval battle, retreat 2 squares, re-engage. England never even got halfway across the ocean before their ships exploded to attrition.
Besides cheesing colonisers, i guess it's pretty useless though.

The medi is too small for it to matter, and the only other place it would be relevant is the polynesian area, but they're too far behind on tech for it to matter.
 

ahyangyi

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I thought navy morale recovery was really bad as well.
Then I played a colonial Naples game and stacked it as high as I could.
Losing a naval battle, retreat 2 squares, re-engage. England never even got halfway across the ocean before their ships exploded to attrition.
Besides cheesing colonisers, i guess it's pretty useless though.

The medi is too small for it to matter, and the only other place it would be relevant is the polynesian area, but they're too far behind on tech for it to matter.

That said, do you still agree that 5% recovery speed is too insignificant even if you try to stack that bonus?
 

Strangedane

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That said, do you still agree that 5% recovery speed is too insignificant even if you try to stack that bonus?

Almost. It could be 7.5 or 10% so you don't have to pick up all the policies for it to work.
If you max it, it's relevant in some very minor cornercase situations.
Naples can use it, if they want to colonize through war, besides that it has no real use.

Garrison recovery is always completely useless though, and we are looking for the worst of the bunch.
 

Pellucid

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Almost. It could be 7.5 or 10% so you don't have to pick up all the policies for it to work.
If you max it, it's relevant in some very minor cornercase situations.
Naples can use it, if they want to colonize through war, besides that it has no real use.

Garrison recovery is always completely useless though, and we are looking for the worst of the bunch.
Garrison recovery would be a heck of a lot more useful if garrisons didn't recover so fast as it is. The only real use it has currently is making it slightly harder for someone to assault a province you just captured from them that still has a small garrison.