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zivf22

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There is absolutely zero need for coalitions in HOI. The world already separates itself into 3 main alliances two of which side with each other against the third. Adding coalitions which just make it harder for these alliances to form.

Well, i thought about it more like that:

Italy annexed Ethiopia. They get 5 prestige and 50 AE
France creates a coalition against italy
Yugoslavia joins the coalition
UK joins the coalition
Austria and switzerland join the coalition
UK declares war on italy
 

Sir Pellew

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I downloaded that and i have no idea how to play it XD

http://www.lemonamiga.com/games/docs.php?id=1754

Manual here :)

And it's good to have a map of Waterloo present :)

Battle_of_Waterloo_map.png

Then commands like
D-ERLON FORM AN ATTACK LINE FROM LA-BELLE-ALLIANCE LINKING WITH REILLE TO
FRICHERMONT LINKING WITH LOBAU
make sense :D
 

consolemaster00

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DLC not being free is a "worst idea"?

How about: Having to pay money to play Hearts of Iron 4! Things that cost money are the worst!

Oh hey thanks for that totally not sarcastic comment.
There is a disgusting practice for (some) console games where DLC is already on the disc that you paid full price for. So basically you have to pay twice to access something in the game that you already paid for.
 

sethlee75

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Oh hey thanks for that totally not sarcastic comment.
There is a disgusting practice for (some) console games where DLC is already on the disc that you paid full price for. So basically you have to pay twice to access something in the game that you already paid for.
I'd pay 15 for a Cold War expansion. People's conspiracy theories about companies and DLC (most notably the one regarding Paradox) is laughable.
 

misterbean

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Why do people write 17 pages about the worst ideas for HOI4 rather than the best ideas? What a useless thread.

Not everything has to be doom and death all the time. sometimes we just like to have a laugh. Don't worry about it. ;)
 

Ninjasvswarrior

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DLC Real 1930s technology
Learn the technology of computers and assemble your own computer using materials from the 1930s (sent in a separate 5000 dollar DLC) to play the game.
Listen to your soldiers: every time a soldier has a change in their mood, a pop-up appears, explaining their sudden joy or depression.
Mini-games to construct your military equipment
 

FOARP

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Hire a mod-team to create a glorified super-mod of HOI4 that then goes years past its due-date, and eventually gets cancelled whilst still being no-where near completion.
 

misterbean

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Hire a mod-team to create a glorified super-mod of HOI4 that then goes years past its due-date, and eventually gets cancelled whilst still being no-where near completion.

why does that sound familar? hmmm.... :D
 

Dan1109

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Streamlining the game for The Me Generation for title sales, rather than taking the complexities of HOI3 and making them easier to perform.

Research in HOI3 was easy, you just need to understand the techs and their impacts. Production was easy, just form a division until you like the pros/cons, and click build. Grand Scale combat was easy, just assign units to a theater and turn on AI.


Now here are a few examples of what was difficult from HOI3:

1. Understanding the techs and impacts - I am not gonna buy this game if I have to read the forum everyday for 2 years, to understand the documentation - HOI documentation with all mechanics and explanations should be built into the game - having brief documentation, relying on 3rd party wikis and guides, and using the forums (which had answers, but took forever to find thm) with game registration as your form of software anti-piracy is done by a 3 person dev company working from a garage, not a software game company. If it has no documentation, it's not a finished product. There are some mods that had better documentation than HOI 2 and 3.

2. Clicking in production was easy, but what you do with those divisions after is the hard part. Breaking up divisions to reform new and better divisions to strategically counter your enemy takes FOREVER. Bulk operations need to be created...well, better ones. The GUI organization model was great for divisions in HOI3, but it needs to be broken down to brigade level. And make a method to perform same task multiple times. If I drop 5 Engineer brigades onto a Corps with 5 divisions, what should happen? 1 ENG is assigned to each divisions. Things like that. Keep the complexity, just reduce the fargin clicks needed to do it.

3. Grand scale combat requires use of the AI Control, which no good player EVER uses. I WANT TO USE AI FOR MY UNIT CONTROL! But it only works well if you have overwhelming odds. The problem is that the AI has flaws in land combat which were NEVER fixed, and it was terrible for air combat, and absolute garbage for naval. And much of that was to do with AI's lack of ability to assess the situation and make SMART changes.

These are just a few examples of the things that were bad in HOI3, and you don't correct a problem by removing the situation which causes the problem. You fix the bloody problem! Don't dumb this game down, just because you couldn't get things to work well or correctly in HOI3. That is the worst idea for HOI4.
 

TheFreak_97

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GreatUberGeek

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Sir Pellew

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Where's my morse code USB-peripheral?

Prototype here:

[video=youtube;Aqu1kLaUsRk]https://www.youtube.com/watch?v=Aqu1kLaUsRk[/video]

Will ship with HOI IV Digital Deluxe edition :D