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ImperatorLJ
Guest
This worry is eating at me, and I wanted to see if others feel the same. I'm really worried that a player will have so much control over their nation that it becomes "unfun."
Remember how Victoria 3 was compared to gardening? The fun of gardening is seeing what your choices do to a plant that's beyond your control. I'm afraid that in the pursuit of giving players more agency and action -- which is a good goal and intention -- that the plant no longer grows on it's own (the gameplay loses the randomness that makes it fun).
We obviously can't know this until the game is released, and I'm not talking about a specific feature that we know of so far. I'm more curious about the general philosophy of player agency in Victoria 3, and wanted to know what others thought it should be?
Remember how Victoria 3 was compared to gardening? The fun of gardening is seeing what your choices do to a plant that's beyond your control. I'm afraid that in the pursuit of giving players more agency and action -- which is a good goal and intention -- that the plant no longer grows on it's own (the gameplay loses the randomness that makes it fun).
We obviously can't know this until the game is released, and I'm not talking about a specific feature that we know of so far. I'm more curious about the general philosophy of player agency in Victoria 3, and wanted to know what others thought it should be?
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