What is this screenshot from?
That's a page from a Flames of War manual - it's a tabletop war game.
http://www.flamesofwar.com/
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What is this screenshot from?
1.) Gameplay: Currently you're not allowed to put more than 1 unit per support unit type in an division. That seems arbitrary. Is there any reason behind it? I get that they don't want people to exploit the system and construct some overpowered units with 5 arti as support that just kills everything. Well, in this case, just give us some penalties or don't allow more than 3 or something of a type. Is there any reason behind it, why it's not possible to have 2 artis or is it just, because it's alpha and not done yet?
From the screenshot you can actually see that it is possible to add artillery as regular battalions not only as support...
What is this screenshot from?
Sorry but I don´t agree; in HOI III I could build INF+4ART because it was the cheapest division with the highest soft attack in-game or I build ARM+TD+(2 or 3) AC because that was the only way to survive as Poland if I played "historically" or LARM+(4) AC because I wanted the fastest division possible in plains. My point is that no matter the amount of experience I gain in HOI IV I won´t be able to play (i.e. have fun) with these divisions because it seems I won´t be able to build them; I can only pick one support of each type and I am "forced" to select up to 5 brigades with width which also reduces my tactical and strategic options by a lot (...) The restrictions of the HOI IV division builder effectively reduce the number of variables that the dev have to account for and they did it on purpose because they know very well what they are doing; being able to select battalions only give you the illusion of having more choice when if fact the rules enforce the opposite.
I watched Quills video 2 times in full lenghts and 1 time in parts... I didn't see it. Now I watched a 4th time and I got it. Thanks!
I don't quite get the reasoning behind having it as support and/or as regular unit. Well, I kinda get it, but I'm not sure if I like it. Support means, you can only have 1 unit, but regular means, you can build a whole regiment (or however a "row" is called) around your Arti. Ok. Maybe support has vastly different stats than regulars?
Well, I think we have to wait for the DD. Thanks for your help guys.![]()
What do the + mean at the support artillery, different choice of size?
I guess that support artillery represent heavy guns while battalion artillery are smaler field guns. I guess rocker artillery only exist as field version and aa only as support version.
Do engineers and recon depend on the size of the division, do a larger division need a larger engineer and recon battalion?
thats how it is. you cant mix infantry & tanks in the same regiment column, but you can mix different types of tanks etc
There is no such thing as Armored Car (AC) in HOI4. You have a single recon battalion that can speed up the whole division. I dont think its particularly realistic that just stacking more recon speeds up a division. One will already let you find "the optimal travel route" etc.
In HOI4 I would probably design a motorized or mechanized focused division (maybe a mix to keep cost down and still get armor advantage vs infantry) plus recon to get high speed and assign both AT and support artillery (if we can afford it). A slower, but stronger alternative would be using a mix of light tanks, recon and self propelled arty/AT mounted on light tanks to keep softness down and speed up. Making sure you have an air force that can take on the german one will be important because of how strong air superiority is.
To be perfectly honest though I would dig in behind a large river with units set up for maximum defense, ignore speed and make myself really annoying to draw enough troops from french border over time to give them courage to help me. This worked fairly will in the last MP game I played as Poland.
Sorry but I don´t agree; in HOI III I could build INF+4ART because it was the cheapest division with the highest soft attack in-game or I build ARM+TD+(2 or 3) AC because that was the only way to survive as Poland if I played "historically" or LARM+(4) AC because I wanted the fastest division possible in plains. My point is that no matter the amount of experience I gain in HOI IV I won´t be able to play (i.e. have fun) with these divisions because it seems I won´t be able to build them; I can only pick one support of each type and I am "forced" to select up to 5 brigades with width which also reduces my tactical and strategic options by a lot (...) The restrictions of the HOI IV division builder effectively reduce the number of variables that the dev have to account for and they did it on purpose because they know very well what they are doing; being able to select battalions only give you the illusion of having more choice when if fact the rules enforce the opposite.
thats how it is. you cant mix infantry & tanks in the same regiment column, but you can mix different types of tanks etc
There is no such thing as Armored Car (AC) in HOI4. You have a single recon battalion that can speed up the whole division. I dont think its particularly realistic that just stacking more recon speeds up a division. One will already let you find "the optimal travel route" etc.
In HOI4 I would probably design a motorized or mechanized focused division (maybe a mix to keep cost down and still get armor advantage vs infantry) plus recon to get high speed and assign both AT and support artillery (if we can afford it). A slower, but stronger alternative would be using a mix of light tanks, recon and self propelled arty/AT mounted on light tanks to keep softness down and speed up. Making sure you have an air force that can take on the german one will be important because of how strong air superiority is.
To be perfectly honest though I would dig in behind a large river with units set up for maximum defense, ignore speed and make myself really annoying to draw enough troops from french border over time to give them courage to help me. This worked fairly will in the last MP game I played as Poland.
support artillery is different from front-line assigned artillery. They dont have the same stats and such.
I don't see why we couldn't have 1 battalion 'division' with say Tiger II's that all on it's own wouldn't be that effective, but stacked with other divisions would be useful and the ability to shift this 1 battalion 'division' from formation to formation would also be useful.