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Mevsrei

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Mar 31, 2015
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As seen in the gameplay the division planner isnt as flexible as I have tought.

If the first unit (top) is choosen you can only add more of the same type, which leads to max 5 different unittypes per division.

Another problem is that if you choose a supportunit it is not choosable for another supportslot again. So you can't have 2x the same supportunit in a division. Given that there are currently only 5 choices it basicly leads to the same setup in any 5-supportunit-division: engineer, recon, AA, AT and Arty. If it's that simple just 5 checkboxes have been enough for the player to say if he want/not want these supportunits in his division.

Edit: It's also not possible to mix in less than 5 standard units in a full division. If I want SPGs I either need to take 5 or I don't have a full unit anymore. It's not possible to have a full division without outside the 5x5standard units rule.
 
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Hans_Schnitzel

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Still more flexible than HoI3 though, way more flexible. And hey, I'm sure it's not done yet. Maybe there will be more than 5 support units. It also always costs land experience to alter and create new templates, so if you want to stick all support units into all divisions it might eat up your land experience.
 

Gamer_1745

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They have to put some limit on things in the base game. I am not too sure how creative they are being at this point in development. I think the support unit are not of a predetermined size (meaning you may be able to have some units have more artillery all in a larger support unit). I am hopeful DLCs or modding will being to address adding more in number & type of units. I too have wonder how flexible it would be in modding historic unbuildable templates.

Also it now seems to be called the 'Division Designer.'
 
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Mevsrei

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I don't see the point of having this sort of division-designer for standard units. It would just be enough to put in the toprow and than unlocking a multiplier x2, x3, x4, x5, instead of clicking the empty slot to open a new window only to chose from one lonely option (defined by the first unit).
 

Vidkjaer

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As seen in the gameplay the division planner isnt as flexible as I have tought.

If the first unit (top) is choosen you can only add more of the same type, which leads to max 5 different unittypes per division.

Could you elaborate on that? In Quil18 video "War is looking good" at time 8:17 he has made a Tank division template where it is a mix of tanks and motorized batallions in the top row.

What i dont get is why unlocking the 4th cell in the top combat row costs 25 and unlocking the 1st cell in the 3rd row only costs 5. My impression is that each cell is a battallion. What is the difference for column 1, 2, 3 etc., and why 5, 4, 3, 3 and 1 columns in row 1, 2, 3 , 4 and 5?
I get that it is subject to likely change, but i dont get what the mechanic is here?
 

Zaku

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Could you elaborate on that? In Quil18 video "War is looking good" at time 8:17 he has made a Tank division template where it is a mix of tanks and motorized batallions in the top row.

What i dont get is why unlocking the 4th cell in the top combat row costs 25 and unlocking the 1st cell in the 3rd row only costs 5. My impression is that each cell is a battallion. What is the difference for column 1, 2, 3 etc., and why 5, 4, 3, 3 and 1 columns in row 1, 2, 3 , 4 and 5?
I get that it is subject to likely change, but i dont get what the mechanic is here?

I belive one colum is representing a regiment. Italian divisions had 2 regiments historically, while 3 regiments was the "avarage". 4 regiment divisions was rarer, that's why it costs more probably, but the numbers are not final I think, since it's only an alfa.
 

Mevsrei

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Could you elaborate on that? In Quil18 video "War is looking good" at time 8:17 he has made a Tank division template where it is a mix of tanks and motorized batallions in the top row
Yes, and than you can only add the same type further down. So if you have Mot in the first slot of the first column you can only add Mot in the other 4 slots of that column.
 

Vidkjaer

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Yes, and than you can only add the same type further down. So if you have Mot in the first slot of the first column you can only add Mot in the other 4 slots of that column.

So a regiment (a column) can only consist of the same battalion type in the game? The screen dump from the Development dairy states otherwise where there is different tank types, unless you mean Tank as one type?
https://forum.paradoxplaza.com/foru...f-iron-iv-dev-diary-6-division-design.783017/

Do anyone know why the 2nd, 3rd, 4th regimet etc. has fewer battalion slots?
 

Mevsrei

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So a regiment (a column) can only consist of the same battalion type in the game? The screen dump from the Development dairy states otherwise where there is different tank types, unless you mean Tank as one type?
https://forum.paradoxplaza.com/foru...f-iron-iv-dev-diary-6-division-design.783017/

Do anyone know why the 2nd, 3rd, 4th regimet etc. has fewer battalion slots?
On that screen it is like I expected it. Freely choosing any standardunit for any standardslot, but in the gameplay he could only chose the exact same unit for the other slots in the same column.
Maybe you are right. Maybe the column is than defined as "tank only" and if he would have other classes unlocked he would be able to chose them.
 

tommylotto

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Not sure this is correct. I thought I read somewhere that there are limits to which types of units could be combined in the same regiment, but it was not limited to just one unit. For example, TD's can be put into the same regiment/column as armor. Just because Quill didn't do it doesn't mean it can't be done. Maybe he had not unlocked TD's yet or he has not learned all there is about division design.

Also, in 1936, the Italian divisions were triangle (3 regiments), not binary (2 regiments). The army was reorganized before the war to change from triangular to binary. Basically, in game terms, the Italian AI should waste the combat experience it gains in Ethiopia and Spain making its divisions weaker and less effective. However, I fully expect Paradox to get this wrong again.
 

podcat

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Maybe you are right. Maybe the column is than defined as "tank only" and if he would have other classes unlocked he would be able to chose them.

thats how it is. you cant mix infantry & tanks in the same regiment column, but you can mix different types of tanks etc
 
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Vidkjaer

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On that screen it is like I expected it. Freely choosing any standardunit for any standardslot, but in the gameplay he could only chose the exact same unit for the other slots in the same column.
Maybe you are right. Maybe the column is than defined as "tank only" and if he would have other classes unlocked he would be able to chose them.

Oh, i can see that in Quil18´s video now. But compared to the Dev dairy´s screendump i think it is related to unit type. Tank, infantry, motorrized, Mechanized. In the Dev dairy the regiment consist of both light tank and (i think) medium tank battalions. So i think it is related to unit type but not unit type class.

Meaning a tank regiment can consist of light tank, medium tank and heavy tank etc.
Infantry regiment maybe of infantry, mountain infanty, naval infantry
and so on.

I dont know if it is so, but it is what i can conclude from the video and dev dairy.
 
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Vidkjaer

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thats how it is. you cant mix infantry & tanks in the same regiment column, but you can mix different types of tanks etc

Thnx for that clarification.
Maybe a topic for a coming dev dairy, but how is it determined which light tank type is distributed to each division? I understand you can produce different types of light tanks. Fx a variant.
Can you name a specifik light tank variant in the production line and choose this among other light tanks types in the division builder?

So if i want a specific tank variant in Africa and another in Europe i can make two types of tank divisions, but each has a different tank variant?
Will it then cost me experience points to create a whole new tank division template or can i make a copy of my first tank division template and just use minimal points to edit it?
 

Hans_Schnitzel

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Thnx for that clarification.
Maybe a topic for a coming dev dairy, but how is it determined which light tank type is distributed to each division? I understand you can produce different types of light tanks. Fx a variant.
Can you name a specifik light tank variant in the production line and choose this among other light tanks types in the division builder?

So if i want a specific tank variant in Africa and another in Europe i can make two types of tank divisions, but each has a different tank variant?

I think they simply get resupplied with whatever you have in stock. They always use the newest technology, but I don't know how they pick variants. I would assume the newest variant.
 

fabius

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I belive one colum is representing a regiment. Italian divisions had 2 regiments historically, while 3 regiments was the "avarage". 4 regiment divisions was rarer, that's why it costs more probably, but the numbers are not final I think, since it's only an alfa.

That makes sense for early war- but less and less so for very late war as armies moved to operating with more kampfguppe/ battle group style
 

Kallar

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thats how it is. you cant mix infantry & tanks in the same regiment column, but you can mix different types of tanks etc

I see the point you are going with this. Keep it simple so everyone get into it quick. Maybe there is more depth than we can see atm. I personally would feel better with a more complex atempt. like this:

I understand if you cant rework that whole system but try to ensure modders can do this.
 
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Gamer_1745

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I see the point you are going with this. Keep it simple so everyone get into it quick. Maybe there is more depth than we can see atm. I personally would feel better with a more complex atempt. like this:
I understand if you cant rework that whole system but try to ensure modders can do this.
Since I could only agree once I wanted to add my support for both keeping it simple for new players & allow for more complexity for those of use who want it!