Worm hole fleet repair based on distance not jumps

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roy7

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Ordering fleet to repair goes to nearest star on star map, not shortest travel distance, when using worm holes on a stream I was watching. A single jump to the system the generator is in would have worked, and repair in that system. Instead of jumping back out to the adjacent system from the original location.

Perhaps this is working as intended, however.
 
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Chandika

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Hi,
thanks for your post! We are aware of this issue and it has already been reported in our database. Cheers!
 

brifbates

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This also happens with hyper-lanes where the nearest straight-line target is picked even if the required path takes you past other spaceports..
 
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