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panzerzombie

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This is the situation on 07.01.38. So it will take him until end of August to have his troops completly motorised.
View attachment 146932

Yep right, this 5000day was the situation at first, he upped the production considerably. But my point was to say that he actually had to produce the equipment and not conjure them out of thin air like dbentien apparantly assumed.
 
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blackchoas

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Just wanted to say thanks a lot for these streams, really like them, I'm getting pretty hype for HOI4 now

I was hoping next week you could perhaps show us some more international politics, UK attempting to build the Allies and Germany attempting to build the Axis, I would love to see the Communists as well but apparently they are bugging and Stalin got deposed on day 1.

Maybe show us trying to get Nationalist Spain to formally join the Axis, or maybe show how the UK and its subject nations work
 

jamesd

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One is light tank and second one heavy tank! So there is a difference.

They're both infantry tanks with very thick armour and slow speeds, so I'd say they should both be heavy tanks. There were relatively few Matilda I's produced and they were in the same brigade as the Matilda II's, so for simplicity I'd probably ignore the I's and say that 2 of them equals 1 Matilda II. There are much better options for that British light tank slot than the Matilda I or II.
 
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jamesd

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I am still a bit confused on the templates.

Normally with like Germany I'd want to have many different types of infantry units, maybe one very bare-bone one with only a few infantry and maybe an engineer and artillery for defending forts like Siegfried line and other defensive positions/terrain. Then a stronger base Inf with more AT and more support. And then a motorized and fully decked out one for the major breakthroughs. That makes me not having to spend all that oil making my army 100% motorized and lets me use different divisions for different jobs.

It seems though with the limits on templates and XP it costs to upgrade each template that might be a bad strategy and everyone goes for one template for all infantry only?

According to a reply that Podcat made to one of my posts re the problems of building historical divisions with the template limitations, he said that later in the war countries would be swimming in land XP and so would be able to create templates with lots of battalions, meaning they should alternatively be able to maintain a greater number of smaller templates.
 
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Amur_Tiger

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Overall, I haven't seen much tank/aircraft production. I think at the most I've seen 4 and change per week, and that with Johan's Britain. At this rate the number of airplanes and tanks for Germany will be completely inadequate to face Poland, France, and Britain at the same time. What I want to see is around 40 panzers, and 20 fighters and 40 medium bombers per week from the current date of August 1938 up to September of 1939. Also, is Germany even building trucks at all? Why is Germany still working on convoys when they are building 4 subs per year?

I think there's a few things going on that play-wise might be making Germany less efficient then it could be as far as building up but I'm not sure it's all that reasonable to see Germany pumping out that amount of equipment. 40 tanks a week is 2000 in a year which is the vast bulk of all of Germany's pre-war production of tanks produced in a single year.

It doesn't seem like more organized play couldn't have resulted in a historical army by the appropriate dates, but it's hard to tell.
 

Skjold89

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Some observations/complaints from the streams

1. Is the variants of ships shown in a (very) early DD no more? I can't seem to see a variant design icon such as on the tanks in the tech tree. Only 4 type of ships per type is to put it frankly, way too little.
2. Shouldn't towed anti-tank guns be a part of the war too? Are they included in the artillery brigade? Its the most logical thing to give infantry divisions in terms of anti-tank capability so i find it slightly weird that they don't seem to be in-game.
3. Hs 132 should NOT be a 1945 tactical bomber, at best it should be CAS as it can only carry one 500 kg bomb and has a crew of one.
4. The second tier naval bomber for germany should probably be a Fw 200, not a recon plane that barely can mount 100 kg of ordnance.
 

Alluvium

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Overall, I haven't seen much tank/aircraft production. I think at the most I've seen 4 and change per week, and that with Johan's Britain. At this rate the number of airplanes and tanks for Germany will be completely inadequate to face Poland, France, and Britain at the same time. What I want to see is around 40 panzers, and 20 fighters and 40 medium bombers per week from the current date of August 1938 up to September of 1939. Also, is Germany even building trucks at all? Why is Germany still working on convoys when they are building 4 subs per year?
Johan has been producing 7 Hurricanes a week since about early 1938, whereas the German players haven't managed to pump out more than 2.5 Bf 109s a week the entire play through. Johan will easily have a larger air force by the start of hostilities if Germany continues to import only half the needed oil and no rubber. Production numbers for the German player have been terrible the entire game because of this, costing roughly 250 Bf 109s, 250 Ju 87s, and 1000 trucks the first video alone. With the production losses they have incurred running aircraft, tank, and truck factories at 1/2 to 1/3 efficiency for almost 3 years, I would be very surprised if the German player wasn't flattened by the allies 6 months after starting WW II.

Also Johan, are you going to put the nail in the coffin and lend lease the Poles your surplus infantry weapons and obsolete Gladiators?
 
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GsusNSV

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Some observations/complaints from the streams

1. Is the variants of ships shown in a (very) early DD no more? I can't seem to see a variant design icon such as on the tanks in the tech tree. Only 4 type of ships per type is to put it frankly, way too little.
This are two different things. Unfortunally with the same word used. The little icons for tanks are sub-modells. They represent SpArt (like Hummel or M7 Priest), SpAA (Wirbelwind) and TD (StuG III).
Every of this modells + ships and airplanes can be upgraded with XP (as shown in the DD). Thats still in, but there is just not enough XP in the Wednesday video to actually show this until now.

2. Shouldn't towed anti-tank guns be a part of the war too? Are they included in the artillery brigade? Its the most logical thing to give infantry divisions in terms of anti-tank capability so i find it slightly weird that they don't seem to be in-game.
They are in as shown in the Artillery Tech-Tree. They form their own brigades. Just yet not build and included in the Divisions. I think they will do it next time.
3. Hs 132 should NOT be a 1945 tactical bomber, at best it should be CAS as it can only carry one 500 kg bomb and has a crew of one.
4. The second tier naval bomber for germany should probably be a Fw 200, not a recon plane that barely can mount 100 kg of ordnance.
As always said, it is all hollow words. Naval bomber in HoI 4 are single engine planes. So more like the carrier ones. Germany dosn't have anything like that, so they used something that somehow fits.
 
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Daelyn75

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I think there's a few things going on that play-wise might be making Germany less efficient then it could be as far as building up but I'm not sure it's all that reasonable to see Germany pumping out that amount of equipment. 40 tanks a week is 2000 in a year which is the vast bulk of all of Germany's pre-war production of tanks produced in a single year.

It doesn't seem like more organized play couldn't have resulted in a historical army by the appropriate dates, but it's hard to tell.
There are only about 56 weeks left, and 40 a week is needed at this point to make up for the near lack of any tanks so far.
 

Skjold89

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As always said, it is all hollow words. Naval bomber in HoI 4 are single engine planes. So more like the carrier ones. Germany dosn't have anything like that, so they used something that somehow fits.

Thanks for the reply. Helped alot. That would hold true, except the third tier naval bomber for germany is the huge Fw 300 :)
 

Bernard Black

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Regarding the Variant System. They haven't made any yet, have they? I would like to see the impact it has and how much Land XP is needed to upgrade different stats. I would expect also that progressive Upgrades in the Variant system get more expensive with every step, so you don't bump up these stats without the need for a new Tank model.

Otherwise i am enjoying the series, but seriously Johan take a sneeze...
Regards
 

Axe99

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Still concerning to see when the UK only had 30 divisions in Britain when the war broke out and only 5 were fully equipped. By May 1940 they had only managed to fully equip 11 divisions which was the BEF. The divisions still in Britain were very short on heavy equipment including motorisation and they had already called up many civilian vehicles to equip the BEF. The divisions in overseas garrisons were also poorly equipped at that point in time.

There were only about 900 tanks (mostly Mk VI Light) by Sep 1939 and the RAF wasn't exactly huge, so what was sacrificed to build those many thousands of trucks?

The Brits (and Germans) are both building far less ships than they did in this period as well, although with naval dockyards being different to military factories, I'm not sure how much that makes up for it. The Brits did have an ongoing tank and aircraft program as well, and went through quite a few models in the period, so I'd guess that this accounts for most of it (although I'd guess it'd mostly be the planes, as it would only be a handful of tanks a week).
 

Victor Cortez

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I am still a bit confused on the templates.

Normally with like Germany I'd want to have many different types of infantry units, maybe one very bare-bone one with only a few infantry and maybe an engineer and artillery for defending forts like Siegfried line and other defensive positions/terrain. Then a stronger base Inf with more AT and more support. And then a motorized and fully decked out one for the major breakthroughs. That makes me not having to spend all that oil making my army 100% motorized and lets me use different divisions for different jobs.

It seems though with the limits on templates and XP it costs to upgrade each template that might be a bad strategy and everyone goes for one template for all infantry only?

According to a reply that Podcat made to one of my posts re the problems of building historical divisions with the template limitations, he said that later in the war countries would be swimming in land XP and so would be able to create templates with lots of battalions, meaning they should alternatively be able to maintain a greater number of smaller templates.

This.

I think it makes sense, or at least it's what the game is aiming for.
Later in the game (I suppose around 42), you will probably have enough XP to do all the changes that you want.
 

Zlovie

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To someone who isn't able to play, Jakob's plan definitely seems to make sense:

- Using civilian factories for trading in the early game seems to be a mistake, since you will fall behind on producing new factories. This limits the effectiveness of your tank, aircraft and ship production early on.
- The national foci allow you to research the Panzer3 ahead of time, and jakob could've started this research immediately at the start of the second episode.
- By the time he had researched them, he would actually have some civilian factories available to trade, and could've started a pretty efficient tank production.
- World tension seems to be rising only very slowly, japan and china don't seem to be at war yet, even though the marco polo bridge incident has already happened. And even after the anschluss WT is only 4/5%. Munich agreement seems to only give 2% WT, possibly more if the other nations make objections. Perhaps Jakob is planning a later start to WW2?
 

rafan

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There is one more interesting information in Game, that Austria had 4 military factories.

Thanks to that we can tell that coutries like Poland, Hungary, Czechoslovakia should have from 8 to 12 military factories.

Its not bad.
4 factories for infantry wepons
1 for support
1 for artilery

and still some more left for more exotic equipment.
 

panzerzombie

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To someone who isn't able to play, Jakob's plan definitely seems to make sense:

- Using civilian factories for trading in the early game seems to be a mistake, since you will fall behind on producing new factories. This limits the effectiveness of your tank, aircraft and ship production early on.

Hm, I don´t know. Is it really worthwile to have 15 of your precious CF´s work for 100 days ( assuming a 50% speedboost with laws and tech ) to produce ONE SINGLE new factory ? Im too lazy to do further math but instead you could buy 6000 resources with those 15 in the same timeframe...

Anyway Johan, Jakob and Troy did it and they must know "the secret formula"....heh
 

panzerzombie

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Maybe they will convert them in Military Factories later in war? Since in Ep 2 Goodfellow said it is utter important to have Civilian Factories

Yes probably, it was not yet explained how exactly the conversion from CF to MF is done. I read - from denkt iirc - that building a MF from scratch is 5500 production units, perhaps the conversion is much cheaper, idk. And this minister who gives "-1 conversion Civilian to Military" is a bit mysterious too...
 
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