About sea battles and air battles
So basically, you pick your fleet/air units, you throw them in one of the 3 sea zones the Med is made of... and then they meet their opponent and fight them.
Wow... this game looks like a Axis & Allies more than ever... and less and less like World in Flames kind of game : move a stack, roll the dices, see the results... Where is tactical game gone ? To the drain ?
Did I miss something ?
I was seriously thinking about buying this but... well... I suddenly have huge doubt about it.
With HOI 1 - 3 one could observe the natural development of the game as features were improved and added to and the game was built up a little bit more with each new version. However, with HOI 4 there has been no such natural progression. Indeed, the opposite could be said to be true. HOI 3 gave an intense level of complexity and detail - some said TOO much. Unfortunately it gave so much depth, there was so much for the player to deal with, that many players found it intimidating and overwhelming when they started - i.e, they were put off (the problems the game had in the early days did not help either).
Since Paradox wants to encourage gamers rather than push them away (because after all, they are in this to make money), this time round, for the first time, they have simplified and streamlined the game back quite considerably, and in even the areas that remain they have sometimes gone in a very different direction. The trouble with simplifying and streamlining a game is... it gets simplified and streamlined. Not always in favourable positive ways. I myself have already noted the absence of a couple of game mechanics that I enjoyed in HOI 3 - or even HOI 2 - that have now been cut. I'm just hoping there won't be too MUCH cut, and that the game won't be too different to the HOI I have loved in the past, and suffer for it.
I have seen much in the WWW and Dev diaries that have pleased me - there is lots of promising new content, some of which have got me quite excited by themselves - but there are also some features and mechanics that have given me cause for concern. It may just be a matter of adapting to the new game and the new approach though. I try to bear in mind - and everyone should really - that we have STILL yet to see the finished product that will actually be released. Changes could still happen. So the only way to know for sure what HOI4 will ultimately be is to wait for the week of release (and maybe not even then, considering months or years of game changing patches and add-ons lie ahead after release). We'll find out soon enough what the real deal is.
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