World War Wednesday - today (27th) at 14:30CEST

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linen

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His rush on Berlin was his Battle of the Bulge. Hungary "took" Berlin for all of five seconds, but they had no means to defend or hold it because by then they were far too overstretched and exhausted. Daniel's troops were ill equipped, often badly trained, and there was little to no equipment left in reserves to support them. Meanwhile the reinforcements and reserves consisted of green troops with poor equipment and training, or garrison troops. The push into Germany looked glorious, but it was a facade that was doomed to fail the moment Germany struck back, because despite appearances the attack was paper thin and had no sustainability.

As you say, more time would have made a big difference. Daniel would have needed more than ten minutes though to undo all the neglect that had occurred. Better organisation and coordination would have been key. As indeed, would better preparation and building of strength and materiel. Maybe with that things might have been different, as you suggest. But we all saw what we got instead, and what we got instead was unfortunately Hungary losing badly.

Are we even looking at the same map screen? Germany had a massive gaping hole teared into it, it's only successes were pushing down from the eastern edge of Poland which could be easily cut off from supply and then destroyed. All of your claims about his forces being under equipped... We have no idea about the German situation, it is 1939 and it is fighting on all fronts. Moreover, not being able to hold Berlin, I'd contend that is just the A.I being inept again as was with the invasion of Romania; when the capital was taken the A.I abandoned it and Romania retook it, Daniel had to manually tell troops to stay, could have been the same problem.

The main issue was the push from Italy supported by allied troops imo...
 
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I'll repost this when a thread is made for suggestions for the next WWW but I would like to see Daniel play a major faction and play as if he intends to win the game. I know we have seen a lot of interesting ahistorical World Wars but I want to see the logic put into the game as if a normal game was being played. My preference would be for the USA or Soviet Union.
 
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I'll repost this when a thread is made for suggestions for the next WWW but I would like to see Daniel play a major faction and play as if he intends to win the game. I know we have seen a lot of interesting ahistorical World Wars but I want to see the logic put into the game as if a normal game was being played. My preference would be for the USA or Soviet Union.

Why? Playing as the US Daniel would probably invade all of South America by 1939 and playing as Russia take over China before his first tank was built, I see no point in all this garbage.
 
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ObssesedNuker

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I'll repost this when a thread is made for suggestions for the next WWW but I would like to see Daniel play a major faction and play as if he intends to win the game. I know we have seen a lot of interesting ahistorical World Wars but I want to see the logic put into the game as if a normal game was being played. My preference would be for the USA or Soviet Union.

The problem is that isn't possible at one hour a week. They need two hours.
 
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Novatheorem

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Daniel might like to do that too - but he just doesn't have the time. Daniel plays games to demonstrate as much as he can, while playing to win, at very high speeds. So he plays in a style that is optomised for the high game speeds he must play at in these WWWs. That possibly means, among things, basic simple battle plans that he really doesn't have to think about.

While true, I worry that it means that we won't get to see how solvent the battle plans AI really is. Granted, I don't care - I'll buy it anyway, but it'd be nice to have some level of understanding of how good/bad/indifferent the AI is.
 
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Scutatus

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Are we even looking at the same map screen? Germany had a massive gaping hole teared into it, it's only successes were pushing down from the eastern edge of Poland which could be easily cut off from supply and then destroyed. All of your claims about his forces being under equipped... We have no idea about the German situation, it is 1939 and it is fighting on all fronts. Moreover, not being able to hold Berlin, I'd contend that is just the A.I being inept again as was with the invasion of Romania; when the capital was taken the A.I abandoned it and Romania retook it, Daniel had to manually tell troops to stay, could have been the same problem.

The main issue was the push from Italy supported by allied troops imo...

Daniel's forces were wiped out, exhausted or just not up to the task. Listen to Daniel's comments, and reactions. he said it himself time and again " send in untrained troops" ... "garrison divisions to the front"... " I have no equipment" " Oh God", "Oh no" "God damn it". He knew it was over. Daniel is very very good. But you can see him procrastinating before the invasion, as the time clicked down; " you have twenty three minutes... twenty minutes... fifteen minutes" You could see he wasn't really ready. But with the minutes ticking away he had to go anyway.

He took advantage of his surprise invasion - launched while Germany was busy looking west and north - and that way managed to get to Berlin, even stepped his toe in the city, but he had neither strength nor organisation enough to really take and hold it. From where I was looking, it wasn't an AI problem that stopped him taking the German capital, but simply that his offensive had run out of steam and the German response was starting to concentrate and hurt him. It took everything he had just to get there - and then the Germans counter attacked. The Germans just blitzed him. It's true that we have no idea how underequipped or tired the Germans were - but the results speak for themselves. They stormed, unstoppable, all the way back and deep into Hungarian territory - while even the Italians did the same in the south. And Daniel, clearly, could do nothing about it. When the game ended the Hungarians were trying to cut off those Germans - but you can see that even Daniel entertained little hope for success. He knew he was too worn out, too weak, too disorganised, the enemy too strong and far too deep into his country on two fronts, with little of his own available forces to stop them. The defeat of his country was too imminent - he simply had no time to build a response. IT WAS OVER. And if you watch and listen carefully you can see that Daniel knew that it was over too - and accepted it.

If he had spent more time preparing, and played the offensive at a slower speed, and coordinated the attacks better, as he usually would, the results could have been very different, but he didn't, and he didn't because he was rushing to play the German war before he ran out of time. That haste and lack of attention resulted in a very sudden and very decisive Hungarian defeat. Hungary may not have won anyway - their ambitions were far reaching to say the least - take on the Axis AND the Allies? At the same time?! It would have taken an insane effort with intense attention, commitment, with diligent planning and preparation to even get close to pulling that off. It certainly wasn't going to happen at super fast game speed with 0 prep.
 
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jchaney

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Why did German troops have free access to Hungary whilst fighting Romania? No military access was given...
I had the same question. How did Germany enter sovereign territory without military access or declaration of war? Even if it was the defense of the Hungarians from Allied Poland. A bit like the Allies in WWI with Greece, but curious none the less.
 
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Good point... We saw twice troops almost enter neutral territory once when Daniel almost entered Russia to attack Germany and Germany entering Daniels territory to attack Poland.

I'm hoping once Stellaris opens up they will expand HOI4 times.
 
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kalauer

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USSR declared war on Poland, when Germany was hammering them (you can see a pop-up about it for a second, before Daniel closes it). Poland was in Allies at the moment, which caused Soviets to get into a war against the entire faction.
Thanks, can you supply the timestamp?

Plus, why would SU do that? Seems not ba an "accident", so SU wanted to go to war against Allies? They would have had a fair chance getting east-poland due to MR anyway, wouldn't they?
 

Sir Garnet

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From the gameplay, clearly need a quick-key/hotkey to highlight onthe map all units of a sspecial kind, such as armored/mech divs. Though selecting for issues like level of equipment or org would be nice too for rotation, training R&R, and formation of reserves.
 

Nitan17

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Thanks, can you supply the timestamp?

Plus, why would SU do that? Seems not ba an "accident", so SU wanted to go to war against Allies? They would have had a fair chance getting east-poland due to MR anyway, wouldn't they?
0:35:54 on twitch.

USSR's AI probably saw Poland as a great target: close, relatively weak, in a war and losing, thus wanted to grab a chunk. Them being in Allies faction was a discouragement for Soviets for sure, but they were also in a war, busy and far away, so the desire for Poland won. But it is odd that they did it with Molotov-Ribbentrop Pact signed, that definitely should not happen. AI still requires some tweaks, it seems.
 
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Why? Playing as the US Daniel would probably invade all of South America by 1939 and playing as Russia take over China before his first tank was built, I see no point in all this garbage.

That's how I feel as well. I'd rather not watch the 'best' HoI IV player build giant infantry divisions and game the system to blob. Oh look he knows how to trick the Diplo AI and avoid World Tension so by 1936 he's conquered a continent by building giant divisions and attacking enemies that have no equipment one by one, since the WT is too low for guarantees and they won't band together.

How will seeing this same scenario played out elsewhere lets us know anything about the majors? What did Danial show us about minors? That if they go down only one National Focus tree they can have lots of manpower? That if they only build large infantry divisions, they only need to produce infantry equipment? That they don't need to build factories, infrastructure, or any kind of aircraft or equipment to win? That their neighbors will not see a giant blobbing aggressor as a threat?
 
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That's how I feel as well. I'd rather not watch the 'best' HoI IV player build giant infantry divisions and game the system to blob. Oh look he knows how to trick the Diplo AI and avoid World Tension so by 1936 he's conquered a continent by building giant divisions and attacking enemies that have no equipment one by one, since the WT is too low for guarantees and they won't band together.

How will seeing this same scenario played out elsewhere lets us know anything about the majors? What did Danial show us about minors? That if they go down only one National Focus tree they can have lots of manpower? That if they only build large infantry divisions, they only need to produce infantry equipment? That they don't need to build factories, infrastructure, or any kind of aircraft or equipment to win? That their neighbors will not see a giant blobbing aggressor as a threat?

this pretty much sums things up

whilst i have enjoyed all the WWW they all either had major bugs or they gamed the system to blob - the WWWs have not really shown us anything about how a "normal" game would play out - personally i would like to see him play GER game with historical settings and also GER keeping to historical DOWs etc - that way see see the buildup and how the ai handles the political situation etc - it would give a sort of baseline on GER
 
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I agree with the last two statements.

However, in Daniel's defence: every week Paradox ask us what we want. And what Paradox is predominantly told time and again - largely by the Twitchers - is "invade invade invade" with a sprinkling of "nuke 'em!"

Maybe if more people asked to see how the politics worked in a WWW, we might see more of that. Maybe if more asked for more sessions played at slow speeds (which of course results in less happening and getting far less far into the game.)we might see some proper battle plans. Maybe if more people asked Daniel to spend three sessions just building up, researching and developing Doctrine before beginning hostilities we might see more proper preparation.

But don't hold your breath.

The only ones we have to blame for the direction the WWWs have gone in, are ourselves. Or rather, the majority of us who have just been asking for more attacks yesterday already.
 
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Art1985

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No equipment capture from destroyed enemy divisions?
 

Paglia

a.k.a. Asafetida & Otto Steiner (WoT)
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About sea battles and air battles

So basically, you pick your fleet/air units, you throw them in one of the 3 sea zones the Med is made of... and then they meet their opponent and fight them.

Wow... this game looks like a Axis & Allies more than ever... and less and less like World in Flames kind of game : move a stack, roll the dices, see the results... Where is tactical game gone ? To the drain ?

Did I miss something ?

I was seriously thinking about buying this but... well... I suddenly have huge doubt about it.
 
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