World War Wednesday stream today (16th) 14:30CET

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bengast

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chaostk

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The developers have said that they have spent time to create naval variants for the starting navies.

Yes you can already see it on this stream:
CV - 1 Kaga-class (CV1 base), 2 Akagi-class (CV1 variant)
BB - 2 Fuso-class (BB1 base), 2 Ise-class (BB1 variant), 2 Nagato-class (BB1 variant), 3 Kongo-class (BB2 base)
CA - 7 Furutaka-class (CA1 base), 7 Myoko-class (CA1 variant), 2 Heavy Mogami-class (CA2 base)
CL - 5 Tenryu-class (CL1 base), 11 Kuma-class (CL1 variant), 3 Sendai-class (CL1 variant)
DD - 62(?) Minekaze-class (DD1 base), 29 Fubuki-class (DD1 variant)
SS - 21(?) Kaichu-class (SS1 base), 27(?) Kaidai III-class (SS1 variant)
 
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Mevennos

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Kongo being base tech 2 is likely because they got their second remodel at around 36 being reclassified at BB, and at that moment tech wise their most modern BBs. You notice that Hiei isn't even a starter ship because it got that remodel quite later than the other 3.

Nagato and Mutsu are a variant (Nagato-class) which may have better FP and Armor than the BB tech 2.

If possible I would like to see what are the stats for the Japan starter variants on the next part.

Well, to be fair Nagato also received modernizations/remodels around '34. However, if that's their reasoning for it, then I guess that's good enough for me. I'll personally hope for someone to mod it to change it, but I'm not going to throw a tantrum to get my way.
 
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safe-keeper

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Feedback: I really like the pacing of this. Please don't rush it, take your time to talk and plan :) . This is great.
 
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AledlePieux

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Love it, lots more detail and explanations. You will probably have to provoke the uk or the us to see some real naval action except if the chinese navy got strangely beefed up.
 

Count Drew

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Look forward to seeing this Twitch Stream C: thank you guys and keep playing.
 

Shayson

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Just finished watching, very cool! Couldn't help but pause at the near-start point where Daniel examines the soft attacks of his division and the other, the base looked like 70 for Japan and 1 for China, whoa! I sure hope they were missing their rifles or something :D

Edit: My bad, checked just in case and for those interested it's around an hour and nine minutes in!
 
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Vonboe

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Is the new weapon tech slot "basic eq." supposed to symbolize ww1/interwar infantry weapons??
 
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Axe99

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Cheers for the stream, really appreciated you going through it slowly :). I was tiring a little of the MP stream, as it was a bit hard to follow (no criticism of Johan, Daniel or Jake - the competition will inevitably mean less focus on exposition, and there was still good exposition), but today's stream held my attention from start to finish - excellent work by Daniel and Jake :D. In my uneducated but enthusiastic opinion, that’s a great vid to have up on Youtube about the game imo - likely to be much easier for people that haven't been following the game on the forums to follow.

Some thoughts:
- switching units between armies looked really good. Down the track, would be handy to have a button that ‘selected all’ of a certain type of unit (if just for when Daniel plays :)).
- That ‘how the battle plan is set up’ progressive animation is brilliant.
- Naval organisation looked great as well.
- Japanese naval tech tree had a few quirks, as others have mentioned. It's very small beer, and this isn't a criticism, just throwing some ideas around in case it helps. The Japanese BB tree is a bit tricky, as they basically didn't build any more 'normal' BBs after 1922, but if the remodels are what are being used, then Nagato was also reconstructed in the mid-1930s and is a good deal better armoured and armed than the Kongos. Having two Mogami options when there are other Japanese light and heavy cruiser designs that could be slotted in seems potentially unnecessarily confusing for players as well (Katori's for CLs, and Takao or Nachi for CAs). The Akizuki DD was also an AA DD, rather than a more conventional design - the Yugumo class could slot in there as well.
- My word, June 6 can't come soon enough - 80 days to go :D.
 
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Da9L

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@Da9L Total newb question, I imagine: In minute 39 of the stream you discussed the standard frontline division and made a comment touching on how they operating on a 3x4 scheme. What exactly does that mean and what makes or breaks an optimum scheme?

It's just my though about a medium sized division, not to large or too small. They will be the base of my army. Either a 3x3 or x4 is usually what I go with (not including any support units).
If it's too small it might break too easily but it's easier to fill up the whole front and they are cheap.
If they are too large they will be strong and not break but can more easily be surrounded since you will most likely not have enough of them because of the high cost, and the amount of supply they will need might be too much for one division per province (making it easy for the enemy to break through).
 
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Number 7

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It's just my though about a medium sized division, not to large or too small. They will be the base of my army. Either a 3x3 or x4 is usually what I go with (not including any support units).
If it's too small it might break too easily but it's easier to fill up the whole front and they are cheap.
If they are too large they will be strong and not break but can more easily be surrounded since you will most likely not have enough of them because of the high cost, and the amount of supply they will need might be too much for one division per province (making it easy for the enemy to break through).

Although we're certainly going to see in upcoming WWWs, how strong do you find china? Is it going to be like HOI3 where japan can trivially roll over china or is there a lot more of a fight going on that will keep the japanese occupied for longer amounts of time and attrition more manpower and equipment away.
 

CassCD

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It's just my though about a medium sized division, not to large or too small. They will be the base of my army. Either a 3x3 or x4 is usually what I go with (not including any support units).
If it's too small it might break too easily but it's easier to fill up the whole front and they are cheap.
If they are too large they will be strong and not break but can more easily be surrounded since you will most likely not have enough of them because of the high cost, and the amount of supply they will need might be too much for one division per province (making it easy for the enemy to break through).
*fights hard not to unleash inner fangirl* Thanks for answering, Daniel! Additional curiosity: Does it matter how the individual brigades are laid out within the division? Depth versus width? I noticed how some of the specialized divisions were largely confined to the first two columns in the designer and one or two of them weren't even lined up with each other. I guess an easy example of what I'm trying to ask is, does a 3x4 versus a 4x3 versus a 5x2 make a change in how the division fights?
 
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paranoidsteve

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Yet another WWW in which Daniel does not bother to trade for the materials he has a shortage of and are available on the market (in this latest episode rubber). Does this mean that both trade and industry need a major rebalance ? Shouldn't he suffer a greater production penalty as at the present levels he just ignores it? Why go to war for raw materials when you do not need them?
 

Ograv

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@Da9L Just watched the VOD as I completely forgot about WWW due to all the special streams and gameplay stuff in the past couple of days. I just want to say I hope you guys continue the Japan game in the coming weeks!

The pace was good to me, certainly not too slow and not way too fast either. I'd love it if you guys could increase the stream to maybe 1.5 hours, so you can show more stuff off and still get some warring done in each session. Presumably the Japan game will get replaced with the MP in a few weeks, it'd be great if it got far enough that we could see some Japan vs. US naval warfare as well.