Cheers for the stream, really appreciated you going through it slowly

. I was tiring a little of the MP stream, as it was a bit hard to follow (no criticism of Johan, Daniel or Jake - the competition will inevitably mean less focus on exposition, and there was still good exposition), but today's stream held my attention from start to finish - excellent work by Daniel and Jake

. In my uneducated but enthusiastic opinion, that’s a great vid to have up on Youtube about the game imo - likely to be much easier for people that haven't been following the game on the forums to follow.
Some thoughts:
- switching units between armies looked really good. Down the track, would be handy to have a button that ‘selected all’ of a certain type of unit (if just for when Daniel plays

).
- That ‘how the battle plan is set up’ progressive animation is brilliant.
- Naval organisation looked great as well.
- Japanese naval tech tree had a few quirks, as others have mentioned. It's very small beer, and this isn't a criticism, just throwing some ideas around in case it helps. The Japanese BB tree is a bit tricky, as they basically didn't build any more 'normal' BBs after 1922, but if the remodels are what are being used, then Nagato was also reconstructed in the mid-1930s and is a good deal better armoured and armed than the Kongos. Having two Mogami options when there are other Japanese light and heavy cruiser designs that could be slotted in seems potentially unnecessarily confusing for players as well (Katori's for CLs, and Takao or Nachi for CAs). The Akizuki DD was also an AA DD, rather than a more conventional design - the Yugumo class could slot in there as well.
- My word, June 6 can't come soon enough - 80 days to go

.