World War Wednesday, Questions for the Devs

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grandad1982

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So I thought it might be a good idea if we had a thread that was dedicated to asking the devs about aspects of the game that we would like to know more about that they may be able to show off in the weekly wednesday stream. Of course they may not want to answer or even look at this thread but it's always worth a try yeah? ;)

So I'll kick it off with a my question that arose after last week's stream.....

1. Please could you show off the new air interface and tell us how things have changed from the early DD we saw it in?
 
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BurdenedWarrior

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1. I want a run down of german's plan for sub warfare! So strategic warfare. Although might have to wait for war to start.
2. more tinkering with unit combos (make ups) and equipment variants
3. BATTLE PLANS! The screen was on Johans' screen when germany was making a plan for invasion of poland.
4. Do something cool with the diplomatic system!
 

Sleight of Hand

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Might as well ask these here:

1) What is the status of Newfoundland ? Legally it was a separate Dominion, but it was actually administered directly from London during the 1936 - 1948 period. It didn't join Canada until 1949, so ideally Newfoundland (the island) and Labrador (the coastal province) should be part of the United Kingdom.

2) What is the status of Southern Rhodesia ? It was fairly unique among British colonies in being self-governing, with an independent domestic policy -- essentially a Dominion. S.R. had prime ministers and governments, rather than just being ran from the Colonial Office in London.

3) Please correct the flags of Austria and Japan -- a few others may be incorrect, but these two certainly are.

4) Please remove 'The' prefix from the Netherlands. You don't use it in other instances; it is both inconsistent and unnecessary.

5) I don't know if this is an oversight or simply an interface omission, but I notice on last week's stream that the political parties for the United Kingdom are Conservative, Communist, BUF and Neutral (?). Probably best not to forget the Labour and Liberal parties, which were the main opposition!

6) Would it be possible to extend the naval tech tree slightly? It currently has major flaws by beginning with 1922 tech, which completely ignores the majority of battleships afloat in 1936. For example, it is strange to see Germany's old pre-dreadnoughts (1903) as Scharnhorst-class battleships (1935), and equally strange that this should be 1922 tech rather than mid-1930s. You really should add 1906 and 1916 techs, as these would comfortably cover all pre-dreadnoughts and dreadnoughts built before and during WW1. It is ridiculous to have the Deutschlands, Scharnhorsts, Queen Elizabeths and Courbets (and others) represented with the same 1922 tech, when some of these ships were laid down thirty years apart and had wildly different designs. Even with different variations, there is really no excuse to have so huge a variety of warships be lumped into the same tech group.

Just curious!
 
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Axe99

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I'm just looking forward to seeing what happens, although I suspect it'll be a slow-ish session, given that they're running at a set speed, and not an awful lot happened in 1937 and 1938 (and I doubt we'll get up to Munich, so even if there is a war over the Sudetenland, that won't be for a week or two). Given the context, I'm hoping to see a bit more of a look at production, technology and national focusses, as we probably won't get a lot of scope to look at warfare.

1) What is the status of Newfoundland ? Legally it was a separate Dominion, but it was actually administered directly from London during the 1936 - 1948 period. It didn't join Canada until 1949, so ideally Newfoundland (the island) and Labrador (the coastal province) should be part of the United Kingdom.

If it helps, I'm 95% sure in HoI3 Newfoundland was part of the UK, rather than Canada.
 
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Sleight of Hand

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I've updated post #3 with some more questions/queries for the devs. Hopefully they see them tomorrow or Wednesday. :)
 

Rubidium

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5) I don't know if this is an oversight or simply an interface omission, but I notice on last week's stream that the political parties for the United Kingdom are Conservative, Communist, BUF and Neutral (?). Probably best not to forget the Labour and Liberal parties, which were the main opposition!
They've explained this in a Dev Diary; they've limited the political factions to 4 (Allies/Democratic, Comintern/Communist, Axis/Fascist, and countries/parties that don't fall into any of these camps) each of which gets a party. The idea being that more parties don't really add anything to gameplay (since the differences between e.g. Republicans and Democrats were vastly less than the difference between either and e.g. the Communist Party).
 
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Sleight of Hand

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They've explained this in a Dev Diary; they've limited the political factions to 4 (Allies/Democratic, Comintern/Communist, Axis/Fascist, and countries/parties that don't fall into any of these camps) each of which gets a party. The idea being that more parties don't really add anything to gameplay (since the differences between e.g. Republicans and Democrats were vastly less than the difference between either and e.g. the Communist Party).
Err... okay. So how do elections work? Is every democracy a one-party state now? How do historical opposition leaders become the head of government?
 
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BBBD316

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Just a query as I only watched the part 1 today, is there a reason it lists part 2 as a deleted video?

Edit: Don't worry clicked on retry and it worked.

Double Edit: No it just should part 1 again. Dammit
 

Oakfan

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This type of thread should be pinned every Monday before the WWW untill the game is released. With as active this forum is, you would think we had a community manager.......

With the next WWW being 37-38, world will be at peace unless a early world war starts.

Would love to see:
  • Intel options
  • Political options
  • TRADE!!!!!!!
  • if enough experience, tweaking air, ground, and naval units.
 
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GsusNSV

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Just a query as I only watched the part 1 today, is there a reason it lists part 2 as a deleted video?

Edit: Don't worry clicked on retry and it worked.

Double Edit: No it just should part 1 again. Dammit
I didn't check what you said, but there should be only one video until now. (Short under 1 hour) The second video comes today (09.12.15). So unless the video is split, there should not be a part 2 right now.
 
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Cpack

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My biggest wish:

Please don't go through all the Folders/ menues so fast!!!!! It's hard to see/ realize all the good stuff!!!!
 
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Bernard Black

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Err... okay. So how do elections work? Is every democracy a one-party state now? How do historical opposition leaders become the head of government?

Well you are quite right, that it sounds a bit odd. It makes me wonder how and if elections are modeled at all. The baseline reasoning as i understand for this system is, that a change of ruling party only affects your gameplay, if they are of a very different ideology. therefore only changes in ruling ideology matter. If for instance labour gets into power in UK or vice versa tory, the game still lets you do the same stuff, since both of these parties feel bound by the rule of law, abide by the consitution and support similiar versions of free market with more or less limited government intervention.

Don't think along party lines, but rather ideological borders (which are of course blurry in reality) The political spectrum is only modelled in a left, right and center spectrum and although quite simplistic its alright for this game. If you want to achieve more realism they would need a political system model like in Victoria 2, where different parties hold different beliefs on a variety of issues and when they get into power these different beliefs change what you are allowed to do as that country.

Rather than just trying to simulate history in all its complexity, and then looking how you can make historical developments felt by the player, you first decide which changes are important as in having a meaningful impact on the way the game plays. While this is a much better way to do things from a design standpoint, it also means that a lot of "flavour" for lack of a better word gets thrown under the bus. I am curious how they compromised this because i am sure they want to get historical characters as a possibility even if they dont impact gameplay in any way.

Regards
 
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3) Please correct the flags of Austria and Japan -- a few others may be incorrect, but these two certainly are.

But I like the imperial naval flag, when I think about WW2 Japan, that is what I imagine in front of me. Besides, I don't think it's possible to have different flags on the state and of the 3D models, so I rather have the state flag wrong than the imperial Navy
 
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6) Would it be possible to extend the naval tech tree slightly? It currently has major flaws by beginning with 1922 tech, which completely ignores the majority of battleships afloat in 1936. For example, it is strange to see Germany's old pre-dreadnoughts (1903) as Scharnhorst-class battleships (1935), and equally strange that this should be 1922 tech rather than mid-1930s. You really should add 1906 and 1916 techs, as these would comfortably cover all pre-dreadnoughts and dreadnoughts built before and during WW1. It is ridiculous to have the Deutschlands, Scharnhorsts, Queen Elizabeths and Courbets (and others) represented with the same 1922 tech, when some of these ships were laid down thirty years apart and had wildly different designs. Even with different variations, there is really no excuse to have so huge a variety of warships be lumped into the same tech group.

I would assume that the pre 1936 battleships are represented with the variant system with the older ones base models and the newer ones fully upgraded, I don't know how well this would work but its a thought
 

Cpack

Field Marshal
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That's why there's a pause button on the player!

Even with pause, sometimes you can't see the tooltips or Folders.
It's not only to see a Screen, also to understand why they're doing some things