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unmerged(33856)

Corporal
Sep 2, 2004
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:confused: I started the War to end all wars scenerio as Germany and I can never win :( The Russians always kick my ass in the east and the French always push me back to the border by 1916. Could anyone give me some detailed info on how to win? Thanks. Btw I am not playing on VIP.
 

Chaingun

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Though I haven't played Germany in this scenario (too much micromanagement), I'd imagine you should try to hold on the Western front while beating the Russians in the east; the reverse of the plan used in history. If you manage to cover every single spot on the Western front and the French AI gives you time to fortify then you should be able to dispatch big batches of divisions to the Eastern front instead.
 

Thistletooth

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This is 1.03b info; I don't know if anything has changed by 1.03c.


Well, you shouldn't be fighting a two-front war. Weren't you warned about that? :rolleyes:

Firstoff, since this is The War to End All Wars, go right ahead and let yourself go into heavy debt. Don't fund education any more than you need to research a couple of land techs. Don't fund crime fighting at all, if you wish. Feel free to ignore naval maintenance, you don't stand a chance against the British anyway. Finally, with all the money you saved, buy as many small arms, canned goods, and regular clothes as you can, as well as any other goods you need to help run your factories that make these goods. Promote every POP possible to soldiers. Don't ever let manpower get in the way of your expansion, build as quickly as you can afford to, given your resource stockpiles, and leave plenty of farmers and laborers to help re-enforce your ranks later on. If, by the end of the war, Germany is 80-90% soldiers...then good.

Second, you need to choose one front and focus on it almost exclusively. There are two events that you are gunning for:

#########################################################################
# The Treaty of Versailles
#########################################################################
event = {
id = 28521
random = no
country = GER

trigger = {
war = { country = FRA country = GER }
desperation = { country = FRA data = 25 } # 25% or more national provinces in foreign hands
NOT = {
desperation = { country = GER data = 1 } # Less than 1% of national provinces in foreign hands
}
NOT = {
control = { province = 657 data = FRA } # Paris in Central Power hands
}
}

name = "EVT_28512_NAME"
desc = "EVT_28521_DESC"
style = 0

date = { day = 1 month = january year = 1914 }
offset = 30
deathdate = { day = 30 month = december year = 1920 }

action_a = {
name = "ACTIONNAME28521A" # Reap the Victory our Armies have sown!
command = { type = trigger which = 28522 } # FRA
}
action_b = {
name = "ACTIONNAME28521B" # Fight on to total victory
command = { type = prestige value = -10 }
}
}

This one should bring the war in the West to an end, and, hopefully, bring victory in the East as well. Just to make sure everything is clear, you need 25% of France (I doubt this includes colonies), as well as Paris to get the event to fire, and you need to make sure that you have, at the very least, kept the Russians at bay. If you must, destroy as many French divisions as you can, trash them beyond repair, and then launch an attack east to liberate your eastern provinces, all the while holding onto what you won in the West, so that this event will fire. Since France is smaller and has less divisions than the Russians, this will probably be the easier event to gun for, once you've gotten around their defenses. Remember, encircle whenever you can; pretend you're playing HoI.

The other event is a lot trickier:

#########################################################################
# The Treaty of Brest-Litovsk
#########################################################################
event = {
id = 28519
random = no
country = GER

trigger = {
war = { country = RUS country = GER }
occupied = { country = RUS data = 20 } # 20% or more owned provinces in foreign hands
NOT = {
desperation = { country = GER data = 1 } # Less than 1% of national provinces in foreign hands
}
flag = { name = flg_Russian_Collapse value = 1 }
}

name = "EVT_28519_NAME"
desc = "EVT_28519_DESC"
style = 0

date = { day = 1 month = august year = 1914 }
offset = 30
deathdate = { day = 30 month = december year = 1920 }

action_a = {
name = "ACTIONNAME28519A" # We shall take what we can grab, then turn west!
command = { type = trigger which = 28520 } # RUS
command = { type = prestige value = 400 }
}
action_b = {
name = "ACTIONNAME28519B" # We shall fight on to total victory.
command = { }
}
}

This one requires you to wait for a Russian event, to trigger the Russian collapse flag. This event will not fire until 1916, and will start with an option to let Lenin return to Russia. Once then, Russia will have to make an ahistorical early choice, or wait until 1917 to get the Bolshevik Revolution (I cannot say what the likelihood is that this event will fire) in order to set the flag.

Needless to say, you want to win this war as early as possible, so look west for an easier victory. If, however, the French appear unbreakable, then perhaps you could adopt a more defensive strategy, taking advantage of the shorter borders and a few fortifications you can build right at the start, to hold France at bay while you work on holding off the Russians. Encircling them can be pretty easy, if you can achieve local superiority somewhere. The hardest part of holding off the Russian hordes is at the start. The more encirclements you create, the easier it will become.

And yes, the Russians are too strong in this game. Their weaponry and tactics were antiquated by 1914 (they didn't even have enough rifles for all of their soldiers at the front), their transportation system was clearly insufficient to move and supply their armies adequately, and their commanders were among the most incompetant in a war largely run by incompetants. The AI doesn't suffer from these deficiencies that much.

(Sits and waits for someone to tell him that his information is out-of-date.)
 

unmerged(26989)

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I say head west 1st, lose East Prussia if you need to and set up a defense line, but head west 1st, I managed to annex Luxembourg, get 1/2 of Belgium and a white peace with France, then I went head on against the Russian beast, I never finished that game, but I had retaken all German land and me and Austria had Poland.
 

Thistletooth

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My earlier post was pure speculation. I had never actually played the Great War scenario (except if you count that one time before I learned how to do anything, which I don't). But, in the past couple of hours, I played the scenario, and I'll try to sum it up as best I can.

1. I set the Trade window to buy as many reg. clothes, small arms and canned food as I could, and I didn't touch anything else. That went just fine, I will now testify to my earlier statement. I also converted 5 POPs to soldiers on the second day, and generally every few weeks after that. I didn't go nuts with it, but I think I had to convert about 2 or 3 dozen. I aimed for the largest groupings of farmers and laborers, of course.

2. From the very beginning, I set my naval maintenance to 0 and ignored my colonies. I knew I couldn't have won a war on or over seas. I also maxxed out my education budget, but the war ended before I learned anything. :( But, I have learned from this that you don't need to research anything to win. Kill the education budget, that'll save a lot of money.

3. I did not re-enforce my eastern border at all at first. Instead, I sent 40+ divisions into Belgium, and had the rest sit in Alsace-Lorraine for a couple of weeks until they were needed. Since I struck Belgium right away (as opposed to my earlier game), they didn't slow me down much, and I Schlieffened my way into Champaigne and Ile-de-France before the French could move any real forces to stop me. No divisions stood between Belgium and Paris.

I then divided my troops just enough to move west through Normandie and the Loire Valley, while most of my attention was focused on turning southeast to cut off French forces in western Lorraine. I never attacked unless I had 2:1 odds and they weren't dug in. I looked for easier targets, or waited a week to move new forces into position. I only attacked Verdun when it was completely surrounded, and even then, I attacked from four directions and with a 2:1 troop ratio; they weren't even dug in, since they were attempting a breakout.

Every available division was on the attack along the entire front. By the end of the year, Paris was mine, western Lorraine had fallen, and I was stomping through the Loire, meeting only enough opposition to occasionally halt an army or two, but never to slow me down all over.

4. All new divisions I built (first available in early December) were sent to the Eastern Front, along with 25-30 divisions of the army that conquered Verdun. My eastern armies were collapsing in western Poland, so my re-enforcements arrived just in time to prevent Prussia from being cut off. I never tried to go toe-to-toe with the Russians, as they numbered far too many. I would simply aim for smaller armies, abandon my fortifications, and tried to slow their conquests a little. Because of this, they only succeeded in capturing 2-3 provinces that weren't along our pre-war borders, and nothing that cut me off.

5. By this point (January), France was doomed, even the most dellusional Gaul could see that, so I peeled off enough forces to the east for a spring offensive as I could, while leaving just enough to continue the offensive along two fronts, just to prevent the French from digging in anywhere. They managed to raise a couple of sizable armies in the SE, but I interdicted them before they could do too much damage. Even if they had thrown my back, my forces further west and northwest were meeting nothing strong enough to slow them down. After the grand encirclement at Verdun, they simply couldn't match my numbers. I took every opportunity to encircle them, such as pushing them back into Brittany. They launched several suicide attacks, and I let them, while I sent would-be re-enforcements around them to cut off their escape, leading to their destruction.

6. By March, I was ready to launch my counter-attack against the over-stretched Russians. I wanted to create a pocket around Pozen and encircle them, but I didn't have enough divisions over there yet, so I allowed them to continue their offensive in the center, while I took out their flanks, and then moved in re-enforcements to the center of the fron in great numbers to pop the bubble. After a couple of horrible defeats on the flanks, the Russians were stopped completely, and in April, I formed a great pincer to cut off two of their armies around Pozen. Once they were eliminated by my largest group of re-enforcements, I put almost every division in the East into two great armies, and threw myself towards Warsaw. With slightly greater numbers - local superiority, mostly, though by this point, I had almost as many divisions as the Russians (190ish to 180ish), since I kept building them - their armies collapsed. But I didn't have time to exploit this, as the war ended while the last Russian army in German territory was about to be thrown back across the lines by 15 divisions (including 11 that were just created and deployed in the province in the thick of the battle).

7. East Prussia never fell, despite never being re-enforced. Memel fell right away, without protest. Since I kept divisions in East Prussia and didn't move them for the first few months, the Russians focused their offensives in lightly-defended Western Poland. I had only one army to stop them there, so I kept it moving, and I made sure to give it my best leader and to constantly re-enforce it. It won almost every battle that it was in, since I kept it larger than any Russian army (maybe 8 divisions), and it never attacked a captured province (the enemy could have dug in). Only when East Prussia was in danger of being cut off did I move their armies westward. Even then, once the threat was lifted - about two weeks later - the Russians armies sent to fill the vacuum were thrown back, before they could take control. Russia was beginning its massive attack, but was again largely ignoring East Prussia.

8. Once the Russians were being thrown back in western Poland, and were beginning to lose provinces that they owned, the Versailles event fired, and the war ended on May 15, 1915. (5/15/15)

9. French partisans were a major pain. I kept about 10 divisions behind the lines to swat them away.

10. I built perhaps 30-40 units before the war ended. Given my resources, I could have built a lot more, so I think you'd have plenty of wiggle room.

11. I was almost 90K pounds/debt, but it didn't matter. The point of the game was the win the war at any price. I'm sure that, given 4.5 years, I could have dug my way out of it.

12. I retract my earlier statement about Russia's strengths. One-on-one, they were no match for me, but unless you have numerical parity or are well dug-in, their number will absolutely swamp you. I think I got lucky a few times in my game, as the Austrians actually took a few provinces from the Russians and tied a lot of their divisions down. They even stalled the Russian advance into Silesia quite well, shortening the line for that one mobile army. :)

13. I saw one British division on the Western Front, and that was just south of Nantes, around March. Had they committed historical numbers to Flanders (which the French never defended), I probably wouldn't have been able to collapse the French line in time to wheel east and prevent the Russians from capturing Danzig and Stettin. The war might have actually lasted a year. But good for them, their boys are still alive. :D
 

unmerged(25612)

Colonel
Feb 10, 2004
847
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Also one note:

Diplomacy. You oughta get Sweden, Norway or maybe even both to join your crusade against Russia. They both pack some five divisions, which is enough to capture the attention of at least six to ten Russian divisions. (In one handsoff game, I saw AI Sweden to capture a whole of 4 Finnish provinces and to tie 20 Russian divisions in bordering duty!!!)


Other than that I would also like to note that the 1914 scenario on its own is quite boring. There are some mods to fix it, and you can always edit in some challenge yourself: Italy, Greece, Romania, you know the drill ;)
 

Rio

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Just curious...
Did you play with 103c?
If so, were exploits and gas available and if so, did you find them functional and making a difference over 103b?
 

Lotus Lo

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i haven't played WWI w/ 1.03c, but others yes...

the fixed features make VERY interesting changes in strategies. if your opponent doesn't have gas defend, and you have attack, that is a +50%!! if both have it, then its +10% for both.

with the stormtroopers and the tank exploits, static defense is no longer the god that it used to be.
 

unmerged(24840)

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Lotus Lo said:
i haven't played WWI w/ 1.03c, but others yes...

the fixed features make VERY interesting changes in strategies. if your opponent doesn't have gas defend, and you have attack, that is a +50%!! if both have it, then its +10% for both.

with the stormtroopers and the tank exploits, static defense is no longer the god that it used to be.

It seems Naval aid is of more use. Its quite hard to take Marseille with a minus 2000 penalty due to shore bombardments.
 

Lotus Lo

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yes, w/ the expanded bombardments, if you own the sea, you pretty much own the coastal provs. makes russia really vulnerable by having the capital on the coast. just sack the capital, hold it, and hopefully watch them go brupt
 

Yakman

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Bulgaria in particular is too weak in the 1914 scenario. They had over 500,000 men mobilized at one point IRL!