World tension seemingly has no effect?

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omnib

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Oct 29, 2014
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Well, in the first few Japan WWW's the supply was a huge issue especially in the north. Daniel overcame it in the end through successful invasions in a few places and by building up the infrastructure.

It is kind of true that the starting balance between the two belligerents is quite skewed: I can imagine being capable of overrunning China with Japan by starting out with just diverting all military factories to churning out weapons, starting one push from the north and maybe three or four invasions along the coast. The supply problems will be lessened by dividing the attack into parts while the superior weapons seem to essentially guarantee victory at the current stage.
I think something went terribly wrong with balancing, because end game with China was complete walk-through. Historically, even if you have superior equipment, fighting in no infrastructure states should be painfully slow. Even if Daniel managed to fix infrastructure in border provinces, interior he wouldn't be able to fix so fast. I think something is also wrong with these state-infrastructure mechanics, because right now its all about owning over 50% of state provinces, and you get huge supply benefit.
 
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Kubusta

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I think something is also wrong with these state-infrastructure mechanics, because right now its all about owning over 50% of state provinces, and you get huge supply benefit.

well it is said that if you own 50% if the province, you get all supply and factories from it. It works like that for a very long time and devs didn´t say anything about changing it since it is according to them the "most balanced" version if it works like that.
 

Doctoxic

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Well I think it is not fair to instatly get to 100%. What about other countriers slowly preparing for a war? with 100% WT instant, they would have no chance to do anything.
Basically what you are saying is that if somebody want to wage a war (not for ethiopia I guess), they will instantly make a world conflict. Remember, that Democratic countries tried not to get into war as long as possible. If Hitler didn´t attack Poland, Allies would let him and his country to occupy Austria and Czechoslovakia for free without any sanctions or whatsoever. I don´t think that Allies would instantly declare war on Japan just because they did something to China, since China is very far and also China wasn´t ally to any of these countries (USA GB FRANCE etc). Also, in China there was a coup in that time (for People.Rep.) so I doubt other nations would be in such a hurry with declaring war.
I think that it will be better to wait for 1. Balancing(cause things can change A LOT) 2. Dev Diary 3. Seeing it in another playthrough :)


War isn't fair, and it is "world" and not regional tension. The European nations had a huge investment in the east and they would not have stood around and watched China get conquered. It's one thing to ignore Czech/Poland but Japan is directly threatening the British, French and Dutch empires in the east.

Having said all that I do agree with your final 3 points
 
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AapoAlas

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I think something went terribly wrong with balancing, because end game with China was complete walk-through. Historically, even if you have superior equipment, fighting in no infrastructure states should be painfully slow. Even if Daniel managed to fix infrastructure in border provinces, interior he wouldn't be able to fix so fast. I think something is also wrong with these state-infrastructure mechanics, because right now its all about owning over 50% of state provinces, and you get huge supply benefit.
Yeah, it's true that the interior China was a cakewalk and probably shouldn't be so easy. Judging from the amount of guns Yapan got after the surrender it seems that the army had totally crumbled at that point so it's not a surprise that there wasn't much problems and very little infrastructure bottlenecks either as almost no true fighting occurred. That being possible is, of course, the problem here.
 
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