Hello! And welcome to World in Revolution: 1778! The next instalment in the increasingly popular forum game which I have created. With 1920 now at a close, it's time to move on, and step back a bit, away from the Cold War, and towards the era of Wars, Revolution, and Enlightenment. The idea of the game is, as ever, simple. You are to take your place as a nation and continue to move it forward through the times, or get lost behind in the wave of modernity, and watch as your Empire falls before your eyes.
Rules & Procedures
The rules for this game are fairly simple. You send your orders to me, Frymonmon. Orders will be explained below, as there are several different types for several levels. These orders will be written by myself, Frymonmon.
Each turn shall take the span of an entire year. We start off on the 7th of September, 1778, right after the successful French Invasion of Dominica. These turns shall be the bulk of the game, but there will be other, smaller updated, called Mini-Updates. They may be simple, mundane things, or they may be about large, expansive battles. After every 15 Turns, which is 15 in-game years, I will write a single 5-Year update that helps to re-balance, re-freshen, and revitalise the game at that point. Players will be allowed to send a general plan for those five years, and after that, the game shall take a small week break to let people think those five years over.
Now, for this game, there are a few catches. I shall be rolling a dice on your Orders, (explained below) which will determine how well they turn out. Along with this, the country's population, as well as the various legislatures and other politicians in your country, shall be a problem as well. While you are playing as that country, you only play as the Head of State/Head of Government. I, from time to time, will step in to intervene if something, like the Russian Empire selling Moscow to the Ottoman Empire. Your population is also a problem, provided you begin to infringe upon their rights and go against what they wish to. You are free to try and oppress them and keep control of your country, but the implications may be dire for you. World in Revolution is built upon many underlying factors, none of which you should be worried about, as it will all be up to the GMs to deal with.
Orders
Orders are simple, with a few twists. Orders are determined on relative power of each country. I determine this in the stats themselves, and in doing so, I shall inform the players that they now have a new amount of orders and can use them as such.
When you send your orders to me, you must, at the very least, include the nation name in the subject line when you send me a Private Message here on the forums so I can understand which nation it is coming from.
Normal Orders: Can be used on everything and anything. It is centred on 5 with a variation of 2.5. You can include in your orders a note that will allow you to use multiple orders on a single large project. Once you have sent the amount of orders you wish, I will roll that many dice, and then the highest roll is the one you receive. For example, if you wish to build a road (and you are not in Europe), and you send 5 orders, I will roll 5 times and you get the highest roll.
War Orders: Can ONLY be used when actively engaged in combat, and can ONLY be used to direct military action against an enemy force, internal or external. It is centred on 5 with a variation of 2.5.
Great Powers Get 3 Normal Orders, 3 War Orders, and 1 Treaty Orders. Secondary Powers get 2 Normal Orders, 2 War Orders, and 1 Treaty Order. Civilised Nations get 2 Normal Orders and 1 War Order. Uncvilised Nations get 1 Normal Order and 1 War Order.
Orders are always due Friday, 12:00:00 Eastern United States unless otherwise posted.
IRC Channel
The IRC Channel is where a lot of discussion takes place, both in character and out of character. It is the true heartbeat of World in Revolution, as everyone gathers to discuss in-game and out of game issues. It's mandatory to use the IRC Channel and to play this game.
Link: Coldfront
Channel: #WiR_Main
Instructions:
1) Use the link provided above.
2) Choose the Flash app or the Java app.
3) Create a screen name; it’s recommended that you use your forum name, if available.
4) Close the #coldfront channel that opens automatically.
5) In the command box, type “/join #WiR_Main” without the quotation marks.
6) You’re in the chat! Welcome!
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